Add subtitle UI for voice playback
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@@ -18,7 +18,6 @@ namespace BriarQueen.Data.Identifiers
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public enum LevelInteractKey
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{
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None = 0,
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MarketplaceFirstEntry
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}
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public enum EnvironmentInteractKey
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@@ -29,11 +28,8 @@ namespace BriarQueen.Data.Identifiers
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DoesntBelong = 3,
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FireHot = 4,
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AshwickHallowSign = 5,
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AshwickRidgewayStatue = 6,
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AshwickBlockedRidgwayRoad = 7,
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AshwickRidgewaySkeleton = 8,
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AskwickMarketplaceSign = 9,
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FirstSkeleton = 10,
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ClockTower = 11,
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}
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public enum UIInteractKey
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@@ -62,7 +58,6 @@ namespace BriarQueen.Data.Identifiers
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new ReadOnlyDictionary<LevelInteractKey, string>(
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new Dictionary<LevelInteractKey, string>
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{
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{ LevelInteractKey.MarketplaceFirstEntry, "I wonder if any of these are unlocked."}
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});
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public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
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@@ -74,9 +69,8 @@ namespace BriarQueen.Data.Identifiers
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{ EnvironmentInteractKey.DoesntBelong, "This feels out of place." },
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{ EnvironmentInteractKey.FireHot, "Too hot to get close." },
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{ EnvironmentInteractKey.AshwickHallowSign, "Ashwick Hallow… Even the name feels like a warning."},
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{ EnvironmentInteractKey.AshwickRidgewayStatue, "Lovely sculpture. Mildly terrifying, but lovely."},
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{ EnvironmentInteractKey.AshwickBlockedRidgwayRoad, "Right. Closed road. Of course it is."},
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{ EnvironmentInteractKey.FirstSkeleton, "What the hell happened here?"}
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{ EnvironmentInteractKey.FirstSkeleton, "What the hell happened here?"},
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{ EnvironmentInteractKey.ClockTower, "Even from here, something about that clock tower feels wrong."}
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});
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public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
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@@ -106,4 +100,4 @@ namespace BriarQueen.Data.Identifiers
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return UIInteractions.TryGetValue(key, out var value) ? value : string.Empty;
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}
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}
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}
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}
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