All working but codex.

This commit is contained in:
2026-05-13 14:20:25 +01:00
parent c203f836b1
commit 602e1ec0d3
49 changed files with 186784 additions and 62239 deletions

View File

@@ -0,0 +1,144 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BriarQueen.UI.Components
{
[ExecuteAlways]
public class ScrollableTextBox : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _text;
[SerializeField] private RectTransform _content;
[SerializeField] private BriarQueen.UI.Menus.VerticalScrollbar _scrollbar;
private RectTransform _textRect;
private LayoutElement _layoutElement;
private void Awake()
{
Init();
}
private void OnValidate()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.delayCall += () =>
{
if (this == null) return;
Init();
if (_text != null && !string.IsNullOrEmpty(_text.text))
ApplyTextHeight();
};
#endif
}
private void Init()
{
if (_text != null)
{
_textRect = _text.GetComponent<RectTransform>();
_layoutElement = _text.GetComponent<LayoutElement>();
if (_layoutElement == null)
_layoutElement = _text.gameObject.AddComponent<LayoutElement>();
}
}
private void ApplyTextHeight()
{
_text.ForceMeshUpdate();
var height = _text.preferredHeight;
if (_layoutElement != null)
_layoutElement.preferredHeight = height;
if (_textRect != null)
{
var delta = _textRect.sizeDelta;
delta.y = height;
_textRect.sizeDelta = delta;
}
if (_content != null)
{
Canvas.ForceUpdateCanvases();
LayoutRebuilder.ForceRebuildLayoutImmediate(_content);
}
}
public void SetText(string content)
{
if (_text == null) return;
_text.text = content;
_text.ForceMeshUpdate();
var height = _text.preferredHeight;
if (_layoutElement != null)
_layoutElement.preferredHeight = height;
if (_textRect != null)
{
var delta = _textRect.sizeDelta;
delta.y = height;
_textRect.sizeDelta = delta;
}
// Also resize Content to match so scrollbar measures correctly
if (_content != null)
{
var delta = _content.sizeDelta;
delta.y = height;
_content.sizeDelta = delta;
var pos = _content.anchoredPosition;
pos.y = 0f;
_content.anchoredPosition = pos;
}
if (Application.isPlaying)
StartCoroutine(RebuildNextFrame());
else
_scrollbar?.Rebuild();
}
private System.Collections.IEnumerator RebuildNextFrame()
{
yield return null;
Canvas.ForceUpdateCanvases();
LayoutRebuilder.ForceRebuildLayoutImmediate(_content);
yield return null;
_scrollbar?.Rebuild();
_scrollbar?.SetNormalized(1f);
}
public void Clear()
{
if (_text == null) return;
_text.text = string.Empty;
if (_layoutElement != null)
_layoutElement.preferredHeight = 0f;
if (_textRect != null)
{
var sd = _textRect.sizeDelta;
sd.y = 0f;
_textRect.sizeDelta = sd;
}
if (_content != null)
{
var pos = _content.anchoredPosition;
pos.y = 0f;
_content.anchoredPosition = pos;
}
_scrollbar?.Rebuild();
}
public void ScrollToTop() => _scrollbar?.SetNormalized(1f);
public void ScrollToBottom() => _scrollbar?.SetNormalized(0f);
}
}