All working but codex.
This commit is contained in:
@@ -5,11 +5,14 @@ using BriarQueen.Framework.Events.UI;
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using BriarQueen.Framework.Managers.Audio;
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using BriarQueen.Framework.Managers.Interaction;
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using BriarQueen.Framework.Managers.IO;
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using BriarQueen.Framework.Managers.Levels;
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using BriarQueen.Framework.Managers.UI.Base;
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using BriarQueen.Framework.Managers.UI.Events;
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using BriarQueen.Framework.Services.Game;
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using BriarQueen.UI.Menus.Components;
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using Cysharp.Threading.Tasks;
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using PrimeTween;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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@@ -20,226 +23,392 @@ namespace BriarQueen.UI.Menus
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public class PauseMenuWindow : MonoBehaviour, IUIWindow
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{
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[Header("Root UI")]
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[SerializeField]
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private CanvasGroup _canvasGroup;
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[SerializeField] private CanvasGroup _canvasGroup;
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[SerializeField] private RectTransform _windowRect;
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[SerializeField]
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private RectTransform _windowRect;
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[Header("Background")]
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[SerializeField] private CanvasGroup _backgroundGroup;
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[Header("Transient Info")]
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[SerializeField] private TextMeshProUGUI _levelName;
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[Header("Buttons")]
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[SerializeField]
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private Button _resumeButton;
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[SerializeField] private UnderlineButton _resumeButton;
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[SerializeField] private UnderlineButton _saveButton;
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[SerializeField] private UnderlineButton _settingsButton;
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[SerializeField] private UnderlineButton _exitButton;
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[SerializeField] private UnderlineButton _quitToDesktopButton;
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[SerializeField]
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private Button _saveButton;
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[SerializeField]
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private Button _settingsButton;
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[SerializeField]
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private Button _exitButton;
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[SerializeField]
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private Button _quitToDesktopButton;
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[Header("Layout")]
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[SerializeField] private CanvasGroup _buttonsGroup;
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[Header("Selection")]
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[SerializeField]
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private Selectable _firstSelectedOnOpen;
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[SerializeField] private Selectable _firstSelectedOnOpen;
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[Header("Tween Settings")]
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[SerializeField]
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private TweenSettings _tweenSettings = new()
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[SerializeField] private TweenSettings _backgroundFadeSettings = new()
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{
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duration = 0.25f,
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ease = Ease.OutQuad,
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duration = 0.4f,
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ease = Ease.OutQuad,
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useUnscaledTime = true
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};
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[SerializeField] private TweenSettings _buttonFadeSettings = new()
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{
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duration = 0.25f,
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ease = Ease.OutQuad,
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useUnscaledTime = true
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};
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[Header("Scale")]
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[SerializeField]
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private float _hiddenScale = 0.85f;
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[SerializeField] private float _hiddenScale = 0.85f;
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[Header("Internal")]
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[SerializeField]
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private GraphicRaycaster _graphicRaycaster;
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[SerializeField] private GraphicRaycaster _graphicRaycaster;
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private AudioManager _audioManager;
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private CancellationTokenSource _cts;
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private EventCoordinator _eventCoordinator;
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private GameService _gameService;
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private InteractManager _interactManager;
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private SaveManager _saveManager;
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private LevelManager _levelManager;
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private CancellationTokenSource _cts;
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private Sequence _sequence;
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private bool _raycasterRegistered;
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public bool IsModal => true;
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public WindowType WindowType => WindowType.PauseMenuWindow;
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private void TryRegisterRaycaster()
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{
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if (_raycasterRegistered)
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return;
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if (_interactManager == null || _graphicRaycaster == null)
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return;
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_interactManager.AddUIRaycaster(_graphicRaycaster);
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_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
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_raycasterRegistered = true;
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}
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private void TryUnregisterRaycaster()
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{
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if (!_raycasterRegistered)
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return;
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if (_interactManager == null || _graphicRaycaster == null)
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return;
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_interactManager.RemoveUIRaycaster(_graphicRaycaster);
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_interactManager.ClearExclusiveRaycaster();
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_raycasterRegistered = false;
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}
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// ── Unity lifecycle ───────────────────────────────────────────
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private void Awake()
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{
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// Start hidden by default
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if (_canvasGroup != null)
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{
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_canvasGroup.alpha = 0f;
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_canvasGroup.alpha = 0f;
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_canvasGroup.blocksRaycasts = false;
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_canvasGroup.interactable = false;
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_canvasGroup.interactable = false;
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}
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if (_windowRect != null)
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_windowRect.localScale = Vector3.one * _hiddenScale;
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_windowRect.localScale = Vector3.one;
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SetGroupImmediate(_backgroundGroup, 0f);
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HideButtons();
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}
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private void OnEnable()
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{
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if (_resumeButton != null) _resumeButton.onClick.AddListener(OnResumeButtonClick);
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if (_saveButton != null) _saveButton.onClick.AddListener(OnSaveButtonClick);
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if (_settingsButton != null) _settingsButton.onClick.AddListener(OnSettingsButtonClick);
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if (_exitButton != null) _exitButton.onClick.AddListener(OnExitButtonClick);
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if (_quitToDesktopButton != null) _quitToDesktopButton.onClick.AddListener(OnQuitToDesktopButtonClick);
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_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
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BindButtons();
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}
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private void OnDisable()
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{
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if (_resumeButton != null) _resumeButton.onClick.RemoveListener(OnResumeButtonClick);
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if (_saveButton != null) _saveButton.onClick.RemoveListener(OnSaveButtonClick);
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if (_settingsButton != null) _settingsButton.onClick.RemoveListener(OnSettingsButtonClick);
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if (_exitButton != null) _exitButton.onClick.RemoveListener(OnExitButtonClick);
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if (_quitToDesktopButton != null) _quitToDesktopButton.onClick.RemoveListener(OnQuitToDesktopButtonClick);
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_interactManager.ClearExclusiveRaycaster();
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UnbindButtons();
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}
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private void OnDestroy()
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{
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StopAndResetCancellation();
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TryUnregisterRaycaster();
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}
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// ── IUIWindow ─────────────────────────────────────────────────
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public async UniTask Show()
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{
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if (_canvasGroup == null || _windowRect == null)
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{
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Debug.LogError("[PauseMenuWindow] Missing CanvasGroup or WindowRect reference.");
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gameObject.SetActive(true);
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return;
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}
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StopAndResetCancellation();
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SetLevelName();
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gameObject.SetActive(true);
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_canvasGroup.alpha = 0f;
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TryRegisterRaycaster();
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_canvasGroup.blocksRaycasts = false;
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_canvasGroup.interactable = false;
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_canvasGroup.interactable = false;
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_windowRect.localScale = Vector3.one * _hiddenScale;
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var alpha = new TweenSettings<float>
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{
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startValue = 0f,
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endValue = 1f,
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settings = _tweenSettings
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};
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var scale = new TweenSettings<Vector3>
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{
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startValue = Vector3.one * _hiddenScale,
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endValue = Vector3.one,
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settings = _tweenSettings
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};
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_sequence = Sequence.Create(useUnscaledTime: true)
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.Group(Tween.Alpha(_canvasGroup, alpha))
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.Group(Tween.Scale(_windowRect, scale));
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SetGroupImmediate(_backgroundGroup, 0f);
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HideButtons();
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try
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{
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await _sequence.ToUniTask(cancellationToken: _cts.Token);
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var fadeWindowTask = FadeGroup(_canvasGroup, 1f, _backgroundFadeSettings, _cts.Token);
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var fadeBackgroundTask = FadeGroup(_backgroundGroup, 1f, _backgroundFadeSettings, _cts.Token);
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await UniTask.WhenAll(fadeWindowTask, fadeBackgroundTask);
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_backgroundGroup.blocksRaycasts = true;
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_backgroundGroup.interactable = true;
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_buttonsGroup.blocksRaycasts = true;
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_buttonsGroup.interactable = true;
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await FadeGroup(_buttonsGroup, 1f, _buttonFadeSettings, _cts.Token);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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finally
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{
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_sequence = default;
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}
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_canvasGroup.alpha = 1f;
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_windowRect.localScale = Vector3.one;
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_canvasGroup.blocksRaycasts = true;
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_canvasGroup.interactable = true;
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SelectDefault();
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_canvasGroup.interactable = true;
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}
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public async UniTask Hide()
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{
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if (_canvasGroup == null || _windowRect == null)
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{
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gameObject.SetActive(false);
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return;
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}
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StopAndResetCancellation();
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// Block clicks immediately
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_canvasGroup.blocksRaycasts = false;
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_canvasGroup.interactable = false;
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var alpha = new TweenSettings<float>
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{
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startValue = _canvasGroup.alpha,
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endValue = 0f,
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settings = _tweenSettings
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};
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var scale = new TweenSettings<Vector3>
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{
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startValue = _windowRect.localScale,
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endValue = Vector3.one * _hiddenScale,
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settings = _tweenSettings
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};
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_sequence = Sequence.Create(useUnscaledTime: true)
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.Group(Tween.Alpha(_canvasGroup, alpha))
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.Group(Tween.Scale(_windowRect, scale));
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_canvasGroup.interactable = false;
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TryUnregisterRaycaster();
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try
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{
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await _sequence.ToUniTask(cancellationToken: _cts.Token);
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await FadeGroup(_buttonsGroup, 0f, _buttonFadeSettings, _cts.Token);
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await FadeGroup(_backgroundGroup, 0f, _backgroundFadeSettings, _cts.Token);
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}
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catch (OperationCanceledException)
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{
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return;
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}
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finally
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{
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_sequence = default;
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}
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_resumeButton.SetSelectedState(false);
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_saveButton.SetSelectedState(false);
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_settingsButton.SetSelectedState(false);
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_exitButton.SetSelectedState(false);
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_quitToDesktopButton.SetSelectedState(false);
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_canvasGroup.alpha = 0f;
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_windowRect.localScale = Vector3.one * _hiddenScale;
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_canvasGroup.alpha = 0f;
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_canvasGroup.blocksRaycasts = false;
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_canvasGroup.interactable = false;
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gameObject.SetActive(false);
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}
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// ── DI ────────────────────────────────────────────────────────
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[Inject]
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public void Construct(EventCoordinator eventCoordinator, SaveManager saveManager, GameService gameService,
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InteractManager interactManager, AudioManager audioManager)
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public void Construct(
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EventCoordinator eventCoordinator,
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SaveManager saveManager,
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GameService gameService,
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InteractManager interactManager,
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AudioManager audioManager,
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LevelManager levelManager)
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{
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_eventCoordinator = eventCoordinator;
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_saveManager = saveManager;
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_gameService = gameService;
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_interactManager = interactManager;
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_audioManager = audioManager;
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_saveManager = saveManager;
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_gameService = gameService;
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_interactManager = interactManager;
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_audioManager = audioManager;
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_levelManager = levelManager;
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}
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// ── Level ─────────────────────────────────────────────────────
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private void SetLevelName()
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{
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if (_levelManager == null || _levelName == null)
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return;
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var currentLevel = _levelManager.CurrentLevel;
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if (!string.IsNullOrEmpty(currentLevel.LevelName))
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_levelName.text = currentLevel.LevelName;
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}
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// ── Button binding ────────────────────────────────────────────
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private void BindButtons()
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{
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if (_resumeButton != null)
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_resumeButton.SelectionRequested += OnResumeClicked;
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if (_saveButton != null)
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_saveButton.SelectionRequested += OnSaveClicked;
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if (_settingsButton != null)
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_settingsButton.SelectionRequested += OnSettingsClicked;
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if (_exitButton != null)
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_exitButton.SelectionRequested += OnExitClicked;
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if (_quitToDesktopButton != null)
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_quitToDesktopButton.SelectionRequested += OnQuitToDesktopClicked;
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}
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private void UnbindButtons()
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{
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if (_resumeButton != null)
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_resumeButton.SelectionRequested -= OnResumeClicked;
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if (_saveButton != null)
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_saveButton.SelectionRequested -= OnSaveClicked;
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if (_settingsButton != null)
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_settingsButton.SelectionRequested -= OnSettingsClicked;
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if (_exitButton != null)
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_exitButton.SelectionRequested -= OnExitClicked;
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if (_quitToDesktopButton != null)
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_quitToDesktopButton.SelectionRequested -= OnQuitToDesktopClicked;
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}
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// ── Button callbacks ──────────────────────────────────────────
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private void OnResumeClicked(UnderlineButton _)
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{
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_eventCoordinator?.Publish(new PauseButtonClickedEvent());
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}
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private void OnSaveClicked(UnderlineButton _)
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{
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SaveGame().Forget();
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}
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private void OnSettingsClicked(UnderlineButton _)
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{
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_eventCoordinator?.Publish(new UIToggleSettingsWindow(true));
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}
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private void OnExitClicked(UnderlineButton _)
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{
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_eventCoordinator?.Publish(new FadeEvent(false, 1f));
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ExitInternal().Forget();
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}
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private void OnQuitToDesktopClicked(UnderlineButton _)
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{
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QuitInternal().Forget();
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}
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// ── Internal async ────────────────────────────────────────────
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private async UniTask ExitInternal()
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{
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await UniTask.Delay(TimeSpan.FromSeconds(1));
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_audioManager?.StopAllAudio();
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await SaveGame();
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_eventCoordinator?.Publish(new PauseButtonClickedEvent());
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await _gameService.LoadMainMenu();
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}
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private async UniTask QuitInternal()
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{
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_eventCoordinator?.Publish(new FadeEvent(false, 1f));
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await UniTask.Delay(TimeSpan.FromSeconds(1));
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await SaveGame();
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_gameService?.QuitGame();
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}
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private async UniTask SaveGame()
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{
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if (_saveManager == null)
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return;
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await _saveManager.SaveGameDataLatest();
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}
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// ── Layout helpers ────────────────────────────────────────────
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private void HideButtons()
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{
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SetGroupImmediate(_buttonsGroup, 0f);
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}
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private static void SetGroupImmediate(CanvasGroup group, float alpha)
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{
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if (group == null)
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return;
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group.alpha = alpha;
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group.interactable = false;
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group.blocksRaycasts = false;
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}
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private async UniTask FadeGroup(
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CanvasGroup group,
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float target,
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TweenSettings settings,
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CancellationToken token)
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{
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if (group == null)
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return;
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await Tween.Alpha(group, new TweenSettings<float>
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{
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startValue = group.alpha,
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endValue = target,
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settings = settings
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}).ToUniTask(cancellationToken: token);
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group.alpha = target;
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}
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// ── Selection ─────────────────────────────────────────────────
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private void SelectDefault()
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{
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if (EventSystem.current == null)
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return;
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EventSystem.current.SetSelectedGameObject(null);
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if (_firstSelectedOnOpen != null)
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{
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EventSystem.current.SetSelectedGameObject(
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_firstSelectedOnOpen.gameObject);
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}
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else if (_resumeButton != null)
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{
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EventSystem.current.SetSelectedGameObject(
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_resumeButton.gameObject);
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}
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Debug.Log(
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$"[PauseMenuWindow] Selected: {EventSystem.current.currentSelectedGameObject}");
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}
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// ── CTS ───────────────────────────────────────────────────────
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private void StopAndResetCancellation()
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{
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if (_sequence.isAlive)
|
||||
@@ -256,77 +425,9 @@ namespace BriarQueen.UI.Menus
|
||||
}
|
||||
|
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_cts.Dispose();
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_cts = null;
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}
|
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_cts = new CancellationTokenSource();
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}
|
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private void OnResumeButtonClick()
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{
|
||||
_eventCoordinator?.Publish(new PauseButtonClickedEvent());
|
||||
}
|
||||
|
||||
private void SelectDefault()
|
||||
{
|
||||
var selectable = _firstSelectedOnOpen != null ? _firstSelectedOnOpen : _resumeButton;
|
||||
if (selectable == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (EventSystem.current != null)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(selectable.gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
selectable.Select();
|
||||
}
|
||||
|
||||
private void OnSaveButtonClick()
|
||||
{
|
||||
SaveGame().Forget();
|
||||
}
|
||||
|
||||
private void OnSettingsButtonClick()
|
||||
{
|
||||
_eventCoordinator.Publish(new UIToggleSettingsWindow(true));
|
||||
}
|
||||
|
||||
private void OnExitButtonClick()
|
||||
{
|
||||
_eventCoordinator.Publish(new FadeEvent(false, 1f));
|
||||
ExitButtonInternal().Forget();
|
||||
}
|
||||
|
||||
private async UniTask ExitButtonInternal()
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||
_audioManager.StopAllAudio();
|
||||
await SaveGame();
|
||||
_eventCoordinator.Publish(new PauseButtonClickedEvent());
|
||||
await _gameService.LoadMainMenu();
|
||||
}
|
||||
|
||||
private void OnQuitToDesktopButtonClick()
|
||||
{
|
||||
QuitButtonInternal().Forget();
|
||||
}
|
||||
|
||||
private async UniTask QuitButtonInternal()
|
||||
{
|
||||
_eventCoordinator.Publish(new FadeEvent(false, 1f));
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||
await SaveGame();
|
||||
_gameService.QuitGame();
|
||||
}
|
||||
|
||||
private async UniTask SaveGame()
|
||||
{
|
||||
if (_saveManager == null) return;
|
||||
await _saveManager.SaveGameDataLatest();
|
||||
// TODO: Saved feedback popup/toast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user