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|
|||||||
@@ -9,7 +9,8 @@ It revolves around our central heroine, who's returned to her birthplace after h
|
|||||||
But not all is what she thought, she was expecting a wondrous and vibrant land of mysticism and magicks, but instead
|
But not all is what she thought, she was expecting a wondrous and vibrant land of mysticism and magicks, but instead
|
||||||
she comes across a desolate land of despair and terror. Vines have overgrown the villages, houses sit abandoned, and
|
she comes across a desolate land of despair and terror. Vines have overgrown the villages, houses sit abandoned, and
|
||||||
the streets desolate. Her task (and the players) is to discover what happened to the lands once known as prosperous
|
the streets desolate. Her task (and the players) is to discover what happened to the lands once known as prosperous
|
||||||
and wonderful, and perhaps, just perhaps, discover herself in the process.
|
and wonderful, and perhaps, just perhaps, discover herself in the process. Keep the actual briars to a minium, and focus
|
||||||
|
mainly on vines and thorns.
|
||||||
|
|
||||||
## Gameplay Design
|
## Gameplay Design
|
||||||
|
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ namespace BriarQueen.Data.IO.Saves
|
|||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
MarketGateOpen,
|
MarketGateOpen,
|
||||||
|
MarketplaceFirstEntry,
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
|||||||
@@ -28,7 +28,10 @@ namespace BriarQueen.Data.Identifiers
|
|||||||
ChapterOneAshwickRidgeway,
|
ChapterOneAshwickRidgeway,
|
||||||
ChapterOneInsideBrokenDownCar,
|
ChapterOneInsideBrokenDownCar,
|
||||||
ChapterOneAshwickMarketplace,
|
ChapterOneAshwickMarketplace,
|
||||||
ChapterOneHarrowVale,
|
ChapterOneAshwickMournfall,
|
||||||
|
ChapterOneAshwickRavensQuill,
|
||||||
|
ChapterOneGloomedVeil,
|
||||||
|
ChapterOneAshwickWaxworks
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum AssetItemKey
|
public enum AssetItemKey
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ namespace BriarQueen.Data.Identifiers
|
|||||||
public enum LevelInteractKey
|
public enum LevelInteractKey
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
|
MarketplaceFirstEntry
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum EnvironmentInteractKey
|
public enum EnvironmentInteractKey
|
||||||
@@ -32,6 +33,7 @@ namespace BriarQueen.Data.Identifiers
|
|||||||
AshwickBlockedRidgwayRoad = 7,
|
AshwickBlockedRidgwayRoad = 7,
|
||||||
AshwickRidgewaySkeleton = 8,
|
AshwickRidgewaySkeleton = 8,
|
||||||
AskwickMarketplaceSign = 9,
|
AskwickMarketplaceSign = 9,
|
||||||
|
FirstSkeleton = 10,
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum UIInteractKey
|
public enum UIInteractKey
|
||||||
@@ -60,6 +62,7 @@ namespace BriarQueen.Data.Identifiers
|
|||||||
new ReadOnlyDictionary<LevelInteractKey, string>(
|
new ReadOnlyDictionary<LevelInteractKey, string>(
|
||||||
new Dictionary<LevelInteractKey, string>
|
new Dictionary<LevelInteractKey, string>
|
||||||
{
|
{
|
||||||
|
{ LevelInteractKey.MarketplaceFirstEntry, "I wonder if any of these are unlocked."}
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
|
public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
|
||||||
@@ -72,7 +75,8 @@ namespace BriarQueen.Data.Identifiers
|
|||||||
{ EnvironmentInteractKey.FireHot, "Too hot to get close." },
|
{ EnvironmentInteractKey.FireHot, "Too hot to get close." },
|
||||||
{ EnvironmentInteractKey.AshwickHallowSign, "Ashwick Hallow… Even the name feels like a warning."},
|
{ EnvironmentInteractKey.AshwickHallowSign, "Ashwick Hallow… Even the name feels like a warning."},
|
||||||
{ EnvironmentInteractKey.AshwickRidgewayStatue, "Lovely sculpture. Mildly terrifying, but lovely."},
|
{ EnvironmentInteractKey.AshwickRidgewayStatue, "Lovely sculpture. Mildly terrifying, but lovely."},
|
||||||
{ EnvironmentInteractKey.AshwickBlockedRidgwayRoad, "Right. Closed road. Of course it is."}
|
{ EnvironmentInteractKey.AshwickBlockedRidgwayRoad, "Right. Closed road. Of course it is."},
|
||||||
|
{ EnvironmentInteractKey.FirstSkeleton, "What the hell happened here?"}
|
||||||
});
|
});
|
||||||
|
|
||||||
public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
|
public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
|
||||||
|
|||||||
@@ -125,6 +125,11 @@ namespace BriarQueen.Framework.Managers.Player
|
|||||||
return _codex?.GetEntriesByType(codexType) ?? Enumerable.Empty<CodexEntrySo>();
|
return _codex?.GetEntriesByType(codexType) ?? Enumerable.Empty<CodexEntrySo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool AnyCodexEntriesForCategory(CodexType codexType)
|
||||||
|
{
|
||||||
|
return _codex != null && GetDiscoveredCodexEntriesByType(codexType).Any();
|
||||||
|
}
|
||||||
|
|
||||||
public bool HasCodexEntry(string uniqueIdentifier)
|
public bool HasCodexEntry(string uniqueIdentifier)
|
||||||
{
|
{
|
||||||
return _codex != null && _codex.HasEntry(uniqueIdentifier);
|
return _codex != null && _codex.HasEntry(uniqueIdentifier);
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
|
using System.Threading;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using PrimeTween;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BriarQueen.Framework.Managers.UI.Base
|
namespace BriarQueen.Framework.Managers.UI.Base
|
||||||
{
|
{
|
||||||
@@ -8,5 +11,6 @@ namespace BriarQueen.Framework.Managers.UI.Base
|
|||||||
UniTask Hide();
|
UniTask Hide();
|
||||||
|
|
||||||
WindowType WindowType { get; }
|
WindowType WindowType { get; }
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -306,6 +306,7 @@ namespace BriarQueen.Framework.Managers.UI
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
var window = GetWindow(windowType);
|
var window = GetWindow(windowType);
|
||||||
|
|
||||||
if (window == null)
|
if (window == null)
|
||||||
{
|
{
|
||||||
Debug.LogError($"[UIManager] Window of type {windowType} not registered.");
|
Debug.LogError($"[UIManager] Window of type {windowType} not registered.");
|
||||||
@@ -316,7 +317,10 @@ namespace BriarQueen.Framework.Managers.UI
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (ActiveWindow != null)
|
if (ActiveWindow != null)
|
||||||
|
{
|
||||||
|
|
||||||
await ActiveWindow.Hide();
|
await ActiveWindow.Hide();
|
||||||
|
}
|
||||||
|
|
||||||
_windowStack.Push(window);
|
_windowStack.Push(window);
|
||||||
await window.Show();
|
await window.Show();
|
||||||
|
|||||||
3
Assets/Scripts/Game/Levels/ChapterOne/Ashwick.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c64fffd784df4e67be81962b3f485feb
|
||||||
|
timeCreated: 1778696777
|
||||||
24
Assets/Scripts/Game/Levels/ChapterOne/Ashwick/Marketplace.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using BriarQueen.Data.Identifiers;
|
||||||
|
using BriarQueen.Data.IO.Saves;
|
||||||
|
using BriarQueen.Framework.Events.Save;
|
||||||
|
using BriarQueen.Framework.Events.UI;
|
||||||
|
using BriarQueen.Framework.Managers.Levels.Data;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace BriarQueen.Game.Levels.ChapterOne.Ashwick
|
||||||
|
{
|
||||||
|
public class Marketplace : BaseLevel
|
||||||
|
{
|
||||||
|
protected override UniTask PostActivateInternal()
|
||||||
|
{
|
||||||
|
if (SaveManager.GetLevelFlag(LevelFlag.MarketplaceFirstEntry))
|
||||||
|
return UniTask.CompletedTask;
|
||||||
|
|
||||||
|
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(LevelInteractKey.MarketplaceFirstEntry)));
|
||||||
|
|
||||||
|
SaveManager.SetLevelFlag(LevelFlag.MarketplaceFirstEntry, true);
|
||||||
|
|
||||||
|
return UniTask.CompletedTask;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d9beb847a184e2e897942fff18a396e
|
||||||
|
timeCreated: 1778696777
|
||||||
@@ -48,7 +48,6 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow.GatePuzzle
|
|||||||
private Color _blue = new(0.1490196f, 0.6001954f, 1f, 1f);
|
private Color _blue = new(0.1490196f, 0.6001954f, 1f, 1f);
|
||||||
|
|
||||||
private bool _isChanging;
|
private bool _isChanging;
|
||||||
private bool _isLocked;
|
|
||||||
private StreetlightGlowState _currentState = StreetlightGlowState.Off;
|
private StreetlightGlowState _currentState = StreetlightGlowState.Off;
|
||||||
|
|
||||||
public StreetlightGlowState CurrentState => _currentState;
|
public StreetlightGlowState CurrentState => _currentState;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using BriarQueen.Data.Identifiers;
|
using BriarQueen.Data.Identifiers;
|
||||||
|
using BriarQueen.Framework.Extensions;
|
||||||
using BriarQueen.Framework.Managers.Assets;
|
using BriarQueen.Framework.Managers.Assets;
|
||||||
using BriarQueen.Framework.Managers.Interaction;
|
using BriarQueen.Framework.Managers.Interaction;
|
||||||
using BriarQueen.Framework.Managers.Player;
|
using BriarQueen.Framework.Managers.Player;
|
||||||
@@ -28,6 +29,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
{
|
{
|
||||||
[Header("Root UI")]
|
[Header("Root UI")]
|
||||||
[SerializeField] private CanvasGroup _canvasGroup;
|
[SerializeField] private CanvasGroup _canvasGroup;
|
||||||
|
|
||||||
[SerializeField] private RectTransform _windowRect;
|
[SerializeField] private RectTransform _windowRect;
|
||||||
|
|
||||||
[Header("Content")]
|
[Header("Content")]
|
||||||
@@ -35,22 +37,26 @@ namespace BriarQueen.UI.Codex
|
|||||||
|
|
||||||
[Header("Left Panel — Header")]
|
[Header("Left Panel — Header")]
|
||||||
[SerializeField] private TextMeshProUGUI _leftPanelTitleText;
|
[SerializeField] private TextMeshProUGUI _leftPanelTitleText;
|
||||||
|
|
||||||
[SerializeField] private CanvasGroup _leftPanelTitleGroup;
|
[SerializeField] private CanvasGroup _leftPanelTitleGroup;
|
||||||
|
|
||||||
[Header("Left Panel — Categories")]
|
[Header("Left Panel — Categories")]
|
||||||
[SerializeField] private CanvasGroup _categoriesGroup;
|
[SerializeField] private CanvasGroup _categoriesGroup;
|
||||||
|
|
||||||
[SerializeField] private UnderlineButton _booksButton;
|
[SerializeField] private UnderlineButton _booksButton;
|
||||||
[SerializeField] private UnderlineButton _cluesButton;
|
[SerializeField] private UnderlineButton _cluesButton;
|
||||||
[SerializeField] private UnderlineButton _photosButton;
|
[SerializeField] private UnderlineButton _photosButton;
|
||||||
|
|
||||||
[Header("Left Panel — Locations")]
|
[Header("Left Panel — Locations")]
|
||||||
[SerializeField] private CanvasGroup _locationListGroup;
|
[SerializeField] private CanvasGroup _locationListGroup;
|
||||||
|
|
||||||
[SerializeField] private RectTransform _locationListContainer;
|
[SerializeField] private RectTransform _locationListContainer;
|
||||||
[SerializeField] private VerticalScrollbar _locationScrollbar;
|
[SerializeField] private VerticalScrollbar _locationScrollbar;
|
||||||
[SerializeField] private Button _backToCategoriesButton;
|
[SerializeField] private Button _backToCategoriesButton;
|
||||||
|
|
||||||
[Header("Left Panel — Entries")]
|
[Header("Left Panel — Entries")]
|
||||||
[SerializeField] private CanvasGroup _entryListGroup;
|
[SerializeField] private CanvasGroup _entryListGroup;
|
||||||
|
|
||||||
[SerializeField] private RectTransform _entryListContainer;
|
[SerializeField] private RectTransform _entryListContainer;
|
||||||
[SerializeField] private VerticalScrollbar _entryScrollbar;
|
[SerializeField] private VerticalScrollbar _entryScrollbar;
|
||||||
[SerializeField] private Button _backToLocationsButton;
|
[SerializeField] private Button _backToLocationsButton;
|
||||||
@@ -58,6 +64,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
|
|
||||||
[Header("Right Panel — Display")]
|
[Header("Right Panel — Display")]
|
||||||
[SerializeField] private CanvasGroup _rightPanelGroup;
|
[SerializeField] private CanvasGroup _rightPanelGroup;
|
||||||
|
|
||||||
[SerializeField] private RectTransform _rightPanelRoot;
|
[SerializeField] private RectTransform _rightPanelRoot;
|
||||||
[SerializeField] private TextMeshProUGUI _titleText;
|
[SerializeField] private TextMeshProUGUI _titleText;
|
||||||
[SerializeField] private CanvasGroup _titleGroup;
|
[SerializeField] private CanvasGroup _titleGroup;
|
||||||
@@ -112,82 +119,45 @@ namespace BriarQueen.UI.Codex
|
|||||||
[Header("Internal")]
|
[Header("Internal")]
|
||||||
[SerializeField] private GraphicRaycaster _graphicRaycaster;
|
[SerializeField] private GraphicRaycaster _graphicRaycaster;
|
||||||
|
|
||||||
private enum LeftPanelState { Categories, Locations, Entries }
|
|
||||||
|
|
||||||
private LeftPanelState _leftPanelState = LeftPanelState.Categories;
|
|
||||||
private CodexType _currentCategory = CodexType.DocumentEntry;
|
|
||||||
private Location _currentLocation = Location.None;
|
|
||||||
private CodexEntrySo _currentEntry;
|
|
||||||
|
|
||||||
private readonly List<CodexEntryButton> _activeEntryButtons = new();
|
private readonly List<CodexEntryButton> _activeEntryButtons = new();
|
||||||
private readonly List<CodexLocationButton> _activeLocationButtons = new();
|
private readonly List<CodexLocationButton> _activeLocationButtons = new();
|
||||||
|
private readonly Dictionary<string, float> _entryScrollByCategoryAndLocation = new();
|
||||||
private ObjectPool<CodexLocationButton> _locationButtonPool;
|
private readonly Dictionary<CodexType, string> _lastEntryByCategory = new();
|
||||||
private ObjectPool<CodexEntryButton> _entryButtonPool;
|
private readonly Dictionary<CodexType, Location> _lastLocationByCategory = new();
|
||||||
|
|
||||||
private readonly Dictionary<CodexType, float> _locationScrollByCategory = new();
|
private readonly Dictionary<CodexType, float> _locationScrollByCategory = new();
|
||||||
private readonly Dictionary<string, float> _entryScrollByCategoryAndLocation = new();
|
|
||||||
private readonly Dictionary<CodexType, Location> _lastLocationByCategory = new();
|
|
||||||
private readonly Dictionary<CodexType, string> _lastEntryByCategory = new();
|
|
||||||
|
|
||||||
private AssetReference _locationButtonReference;
|
|
||||||
private AssetReference _entryButtonReference;
|
|
||||||
|
|
||||||
private CodexLocationButton _locationButtonTemplate;
|
|
||||||
private CodexEntryButton _entryButtonTemplate;
|
|
||||||
|
|
||||||
private bool _cached;
|
|
||||||
private bool _started;
|
|
||||||
private bool _raycasterRegistered;
|
|
||||||
|
|
||||||
private CancellationTokenSource _operationCts;
|
|
||||||
private Sequence _windowSequence;
|
|
||||||
private Sequence _leftPanelSequence;
|
|
||||||
private Sequence _displaySequence;
|
|
||||||
private Sequence _leftPanelTitleSequence;
|
|
||||||
|
|
||||||
private AddressableManager _addressableManager;
|
private AddressableManager _addressableManager;
|
||||||
private AssetRegistry _assetRegistry;
|
private AssetRegistry _assetRegistry;
|
||||||
private InteractManager _interactManager;
|
|
||||||
private PlayerManager _playerManager;
|
private bool _cached;
|
||||||
|
private CodexType _currentCategory = CodexType.DocumentEntry;
|
||||||
|
private CodexEntrySo _currentEntry;
|
||||||
|
private Location _currentLocation = Location.None;
|
||||||
private DestructionService _destructionService;
|
private DestructionService _destructionService;
|
||||||
|
private Sequence _displaySequence;
|
||||||
|
private ObjectPool<CodexEntryButton> _entryButtonPool;
|
||||||
|
private AssetReference _entryButtonReference;
|
||||||
|
private CodexEntryButton _entryButtonTemplate;
|
||||||
|
private InteractManager _interactManager;
|
||||||
|
private Sequence _leftPanelSequence;
|
||||||
|
|
||||||
|
private LeftPanelState _leftPanelState = LeftPanelState.Categories;
|
||||||
|
private Sequence _leftPanelTitleSequence;
|
||||||
|
|
||||||
|
private ObjectPool<CodexLocationButton> _locationButtonPool;
|
||||||
|
|
||||||
|
private AssetReference _locationButtonReference;
|
||||||
|
|
||||||
|
private CodexLocationButton _locationButtonTemplate;
|
||||||
|
|
||||||
|
private CancellationTokenSource _operationCts;
|
||||||
|
private PlayerManager _playerManager;
|
||||||
|
private bool _raycasterRegistered;
|
||||||
|
private bool _started;
|
||||||
|
private Sequence _windowSequence;
|
||||||
|
|
||||||
public bool IsModal => true;
|
public bool IsModal => true;
|
||||||
public WindowType WindowType => WindowType.CodexWindow;
|
|
||||||
|
|
||||||
// ── Raycaster ─────────────────────────────────────────────────
|
|
||||||
|
|
||||||
private void TryRegisterRaycaster()
|
|
||||||
{
|
|
||||||
Debug.Log($"[CodexWindow] TryRegisterRaycaster " +
|
|
||||||
|
|
||||||
$"registered={_raycasterRegistered} " +
|
|
||||||
|
|
||||||
$"interactManager={_interactManager != null} " +
|
|
||||||
|
|
||||||
$"raycaster={_graphicRaycaster != null}");
|
|
||||||
|
|
||||||
Debug.Log("[CodexWindow] Try register raycaster.");
|
|
||||||
|
|
||||||
if (_raycasterRegistered || _interactManager == null || _graphicRaycaster == null) return;
|
|
||||||
_interactManager.AddUIRaycaster(_graphicRaycaster);
|
|
||||||
_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
|
|
||||||
_raycasterRegistered = true;
|
|
||||||
|
|
||||||
Debug.Log("[CodexWindow] Registered raycaster.");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TryUnregisterRaycaster()
|
|
||||||
{
|
|
||||||
Debug.Log("[CodexWindow] Try unregister raycaster.");
|
|
||||||
|
|
||||||
if (!_raycasterRegistered || _interactManager == null || _graphicRaycaster == null) return;
|
|
||||||
_interactManager.RemoveUIRaycaster(_graphicRaycaster);
|
|
||||||
_interactManager.ClearExclusiveRaycaster();
|
|
||||||
_raycasterRegistered = false;
|
|
||||||
|
|
||||||
Debug.Log("[CodexWindow] Raycaster unregistered.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// ── Unity lifecycle ───────────────────────────────────────────
|
// ── Unity lifecycle ───────────────────────────────────────────
|
||||||
|
|
||||||
@@ -225,6 +195,28 @@ namespace BriarQueen.UI.Codex
|
|||||||
await EnsurePoolsReady();
|
await EnsurePoolsReady();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var mouse = UnityEngine.InputSystem.Mouse.current;
|
||||||
|
if (mouse == null || !mouse.leftButton.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var ev = UnityEngine.EventSystems.EventSystem.current;
|
||||||
|
if (ev == null)
|
||||||
|
{
|
||||||
|
Debug.Log("[Click] No EventSystem.current!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pos = mouse.position.ReadValue();
|
||||||
|
var ped = new UnityEngine.EventSystems.PointerEventData(ev) { position = pos };
|
||||||
|
var results = new System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>();
|
||||||
|
ev.RaycastAll(ped, results);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
BindCategoryButtons();
|
BindCategoryButtons();
|
||||||
@@ -249,6 +241,21 @@ namespace BriarQueen.UI.Codex
|
|||||||
TryUnregisterRaycaster();
|
TryUnregisterRaycaster();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── IUIBackHandler ────────────────────────────────────────────
|
||||||
|
|
||||||
|
public bool HandleBackRequest()
|
||||||
|
{
|
||||||
|
switch (_leftPanelState)
|
||||||
|
{
|
||||||
|
case LeftPanelState.Entries: NavigateBackToLocations().Forget(); return true;
|
||||||
|
case LeftPanelState.Locations: NavigateBackToCategories().Forget(); return true;
|
||||||
|
case LeftPanelState.Categories: return false;
|
||||||
|
default: return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public WindowType WindowType => WindowType.CodexWindow;
|
||||||
|
|
||||||
// ── IUIWindow ─────────────────────────────────────────────────
|
// ── IUIWindow ─────────────────────────────────────────────────
|
||||||
|
|
||||||
public async UniTask Show()
|
public async UniTask Show()
|
||||||
@@ -324,7 +331,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
_canvasGroup.alpha = 1f;
|
_canvasGroup.alpha = 1f;
|
||||||
|
|
||||||
await TransitionToCategories(instant: true);
|
await TransitionToCategories(instant: true);
|
||||||
Debug.Log($"[CodexWindow] Codex Window Show Complete.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async UniTask Hide()
|
public async UniTask Hide()
|
||||||
@@ -372,17 +379,38 @@ namespace BriarQueen.UI.Codex
|
|||||||
Debug.Log($"[CodexWindow] Codex Window Hide Complete.");
|
Debug.Log($"[CodexWindow] Codex Window Hide Complete.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── IUIBackHandler ────────────────────────────────────────────
|
// ── Raycaster ─────────────────────────────────────────────────
|
||||||
|
|
||||||
public bool HandleBackRequest()
|
private void TryRegisterRaycaster()
|
||||||
{
|
{
|
||||||
switch (_leftPanelState)
|
Debug.Log($"[CodexWindow] TryRegisterRaycaster " +
|
||||||
{
|
|
||||||
case LeftPanelState.Entries: NavigateBackToLocations().Forget(); return true;
|
$"registered={_raycasterRegistered} " +
|
||||||
case LeftPanelState.Locations: NavigateBackToCategories().Forget(); return true;
|
|
||||||
case LeftPanelState.Categories: return false;
|
$"interactManager={_interactManager != null} " +
|
||||||
default: return false;
|
|
||||||
}
|
$"raycaster={_graphicRaycaster != null}");
|
||||||
|
|
||||||
|
Debug.Log("[CodexWindow] Try register raycaster.");
|
||||||
|
|
||||||
|
if (_raycasterRegistered || _interactManager == null || _graphicRaycaster == null) return;
|
||||||
|
_interactManager.AddUIRaycaster(_graphicRaycaster);
|
||||||
|
_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
|
||||||
|
_raycasterRegistered = true;
|
||||||
|
|
||||||
|
Debug.Log("[CodexWindow] Registered raycaster.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryUnregisterRaycaster()
|
||||||
|
{
|
||||||
|
Debug.Log("[CodexWindow] Try unregister raycaster.");
|
||||||
|
|
||||||
|
if (!_raycasterRegistered || _interactManager == null || _graphicRaycaster == null) return;
|
||||||
|
_interactManager.RemoveUIRaycaster(_graphicRaycaster);
|
||||||
|
_interactManager.ClearExclusiveRaycaster();
|
||||||
|
_raycasterRegistered = false;
|
||||||
|
|
||||||
|
Debug.Log("[CodexWindow] Raycaster unregistered.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── DI ────────────────────────────────────────────────────────
|
// ── DI ────────────────────────────────────────────────────────
|
||||||
@@ -505,7 +533,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
|
|
||||||
private void OnCluesClicked(UnderlineButton _) => NavigateToLocations(CodexType.PuzzleClue).Forget();
|
private void OnCluesClicked(UnderlineButton _) => NavigateToLocations(CodexType.PuzzleClue).Forget();
|
||||||
private void OnDocumentsClicked(UnderlineButton _) => NavigateToLocations(CodexType.DocumentEntry).Forget();
|
private void OnDocumentsClicked(UnderlineButton _) => NavigateToLocations(CodexType.DocumentEntry).Forget();
|
||||||
|
|
||||||
private void OnPhotosClicked(UnderlineButton _) => NavigateToLocations(CodexType.Photo).Forget();
|
private void OnPhotosClicked(UnderlineButton _) => NavigateToLocations(CodexType.Photo).Forget();
|
||||||
|
|
||||||
private void OnLocationClicked(Location location) => NavigateToEntries(location).Forget();
|
private void OnLocationClicked(Location location) => NavigateToEntries(location).Forget();
|
||||||
@@ -597,6 +625,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
await FadeOutDisplay();
|
await FadeOutDisplay();
|
||||||
|
SetEmptyStateVisible(false);
|
||||||
await TransitionToCategories(instant: false);
|
await TransitionToCategories(instant: false);
|
||||||
ReleaseAllLocationButtons();
|
ReleaseAllLocationButtons();
|
||||||
}
|
}
|
||||||
@@ -706,8 +735,10 @@ namespace BriarQueen.UI.Codex
|
|||||||
_ => string.Empty
|
_ => string.Empty
|
||||||
};
|
};
|
||||||
|
|
||||||
private static string GetLocationDisplayName(Location location) =>
|
private static string GetLocationDisplayName(Location location)
|
||||||
location.ToString().Replace("_", " ");
|
{
|
||||||
|
return location.ToString().Prettify();
|
||||||
|
}
|
||||||
|
|
||||||
// ── Display area ──────────────────────────────────────────────
|
// ── Display area ──────────────────────────────────────────────
|
||||||
|
|
||||||
@@ -748,9 +779,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
SetDisplayImmediate(false);
|
SetDisplayImmediate(false);
|
||||||
ClearDisplay();
|
ClearDisplay();
|
||||||
|
|
||||||
var hasEntries = _playerManager?
|
var hasEntries = _playerManager.AnyCodexEntriesForCategory(_currentCategory);
|
||||||
.GetDiscoveredCodexEntriesByType(_currentCategory)
|
|
||||||
.Any(e => e != null) ?? false;
|
|
||||||
|
|
||||||
SetEmptyStateVisible(!hasEntries);
|
SetEmptyStateVisible(!hasEntries);
|
||||||
}
|
}
|
||||||
@@ -952,6 +981,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
button.Initialize(entry);
|
button.Initialize(entry);
|
||||||
button.OnEntryClicked += OnEntryClicked;
|
button.OnEntryClicked += OnEntryClicked;
|
||||||
_activeEntryButtons.Add(button);
|
_activeEntryButtons.Add(button);
|
||||||
|
|
||||||
if (_entryButtonGroup != null && button.UnderlineButton != null)
|
if (_entryButtonGroup != null && button.UnderlineButton != null)
|
||||||
_entryButtonGroup.AddButton(button.UnderlineButton);
|
_entryButtonGroup.AddButton(button.UnderlineButton);
|
||||||
}
|
}
|
||||||
@@ -992,14 +1022,32 @@ namespace BriarQueen.UI.Codex
|
|||||||
|
|
||||||
if (_photoDescription != null)
|
if (_photoDescription != null)
|
||||||
{
|
{
|
||||||
if (showPhotoDesc) { _photoDescription.gameObject.SetActive(true); _photoDescription.SetText(entry.PhotoDescription); }
|
if (showPhotoDesc)
|
||||||
else { _photoDescription.Clear(); _photoDescription.gameObject.SetActive(false); }
|
{
|
||||||
|
_photoDescription.gameObject.SetActive(true);
|
||||||
|
_photoDescription.SetText(entry.PhotoDescription);
|
||||||
|
|
||||||
|
_photoDescription.ScrollToTop();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_photoDescription.Clear();
|
||||||
|
_photoDescription.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_bodyText != null)
|
if (_bodyText != null)
|
||||||
{
|
{
|
||||||
if (showText) { _bodyText.gameObject.SetActive(true); _bodyText.SetText(entry.BodyText); }
|
if (showText)
|
||||||
else { _bodyText.Clear(); _bodyText.gameObject.SetActive(false); }
|
{
|
||||||
|
_bodyText.gameObject.SetActive(true);
|
||||||
|
_bodyText.SetText(entry.BodyText);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_bodyText.Clear();
|
||||||
|
_bodyText.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SetEmptyStateVisible(false);
|
SetEmptyStateVisible(false);
|
||||||
@@ -1089,7 +1137,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ── Binding ───────────────────────────────────────────────────
|
// ── Binding ───────────────────────────────────────────────────
|
||||||
|
|
||||||
private void BindCategoryButtons()
|
private void BindCategoryButtons()
|
||||||
{
|
{
|
||||||
if (_booksButton != null) _booksButton.SelectionRequested += OnDocumentsClicked;
|
if (_booksButton != null) _booksButton.SelectionRequested += OnDocumentsClicked;
|
||||||
@@ -1225,5 +1273,7 @@ namespace BriarQueen.UI.Codex
|
|||||||
if (_leftPanelTitleSequence.isAlive) _leftPanelTitleSequence.Stop();
|
if (_leftPanelTitleSequence.isAlive) _leftPanelTitleSequence.Stop();
|
||||||
_leftPanelTitleSequence = default;
|
_leftPanelTitleSequence = default;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private enum LeftPanelState { Categories, Locations, Entries }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -110,7 +110,7 @@ namespace BriarQueen.UI.Components
|
|||||||
LayoutRebuilder.ForceRebuildLayoutImmediate(_content);
|
LayoutRebuilder.ForceRebuildLayoutImmediate(_content);
|
||||||
yield return null;
|
yield return null;
|
||||||
_scrollbar?.Rebuild();
|
_scrollbar?.Rebuild();
|
||||||
_scrollbar?.SetNormalized(1f);
|
_scrollbar?.SetNormalized(0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
@@ -138,7 +138,7 @@ namespace BriarQueen.UI.Components
|
|||||||
_scrollbar?.Rebuild();
|
_scrollbar?.Rebuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ScrollToTop() => _scrollbar?.SetNormalized(1f);
|
public void ScrollToTop() => _scrollbar?.SetNormalized(0f);
|
||||||
public void ScrollToBottom() => _scrollbar?.SetNormalized(0f);
|
public void ScrollToBottom() => _scrollbar?.SetNormalized(1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -67,6 +67,7 @@ namespace BriarQueen.UI.Menus.Components
|
|||||||
|
|
||||||
public void OnPointerEnter(PointerEventData eventData)
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
|
Debug.Log($"[UnderlineButton] OnPointerEnter {gameObject.name}");
|
||||||
if (_button != null && !_button.interactable) return;
|
if (_button != null && !_button.interactable) return;
|
||||||
|
|
||||||
_isHovered = true;
|
_isHovered = true;
|
||||||
|
|||||||
@@ -122,6 +122,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Map",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "e41b5e83-79d3-4eb3-8f26-7091deca4e5c",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@@ -388,6 +397,28 @@
|
|||||||
"action": "Virtual_Mouse",
|
"action": "Virtual_Mouse",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "e23f3ba6-6aee-4321-a074-e9e108cd0cc6",
|
||||||
|
"path": "<Keyboard>/m",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Map",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "2bda5632-cdc3-4cbf-89e5-6688bf4cc4d0",
|
||||||
|
"path": "<Gamepad>/dpad/up",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Map",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -672,6 +672,81 @@ MonoBehaviour:
|
|||||||
m_XAdvance: 0
|
m_XAdvance: 0
|
||||||
m_YAdvance: 0
|
m_YAdvance: 0
|
||||||
m_FeatureLookupFlags: 1912631926
|
m_FeatureLookupFlags: 1912631926
|
||||||
|
- m_FirstAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 948
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: -5.7529297
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_SecondAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 109
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: 0
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_FeatureLookupFlags: 0
|
||||||
|
- m_FirstAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 964
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: -5.7529297
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_SecondAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 109
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: 0
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_FeatureLookupFlags: 0
|
||||||
|
- m_FirstAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 979
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: -3.7792969
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_SecondAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 109
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: 0
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_FeatureLookupFlags: 0
|
||||||
|
- m_FirstAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 980
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: -3.7792969
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_SecondAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 109
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: 0
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_FeatureLookupFlags: 0
|
||||||
|
- m_FirstAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 1089
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: -6.71875
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_SecondAdjustmentRecord:
|
||||||
|
m_GlyphIndex: 109
|
||||||
|
m_GlyphValueRecord:
|
||||||
|
m_XPlacement: 0
|
||||||
|
m_YPlacement: 0
|
||||||
|
m_XAdvance: 0
|
||||||
|
m_YAdvance: 0
|
||||||
|
m_FeatureLookupFlags: 0
|
||||||
m_MarkToBaseAdjustmentRecords: []
|
m_MarkToBaseAdjustmentRecords: []
|
||||||
m_MarkToMarkAdjustmentRecords: []
|
m_MarkToMarkAdjustmentRecords: []
|
||||||
m_ShouldReimportFontFeatures: 0
|
m_ShouldReimportFontFeatures: 0
|
||||||
|
|||||||