Laxley Grandfather Clock puzzle artwork done.
This commit is contained in:
@@ -1,12 +1,15 @@
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using System;
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[AttributeUsage(AttributeTargets.Field)]
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public abstract class DisplayNameAttribute : Attribute
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namespace BriarQueen.Data.Attributes
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{
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public string Name { get; }
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public DisplayNameAttribute(string name)
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[AttributeUsage(AttributeTargets.Field)]
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public class DisplayNameAttribute : Attribute
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{
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Name = name;
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public string Name { get; }
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public DisplayNameAttribute(string name)
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{
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Name = name;
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}
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}
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}
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@@ -108,6 +108,9 @@ namespace BriarQueen.Data.IO.Saves
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VillageStreetVinesCut,
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LaxleyFireplaceExtinguished,
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LaxleyLockboxOpened,
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LaxleyClockSolved,
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LaxleyHourHandRetrieved,
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LaxleyMinuteHandRetrieved,
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}
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[Serializable]
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@@ -6,5 +6,6 @@ namespace BriarQueen.Data.Identifiers
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WorkshopPuzzleBoxSolved,
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FountainGemPuzzleSolved,
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FireplaceLockboxPuzzleBoxSolved,
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LaxleyGrandfatherClockPuzzleSolved,
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}
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}
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@@ -53,7 +53,9 @@ namespace BriarQueen.Data.Identifiers
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ChapterOneVillageMarketSquareStatue,
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ChapterOneVillageMarketSquareFirepit,
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ChapterOneVillageEnd,
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ChapterOneVillageEndChurch
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ChapterOneVillageEndChurch,
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ChapterOneLaxleyHouseLockbox,
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ChapterOneLaxleyHouseUpstairsStudy,
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}
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public enum AssetItemKey
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@@ -21,6 +21,7 @@ namespace BriarQueen.Data.Identifiers
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SharpenKnife,
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LockBoxNumberReel,
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LockboxOpening,
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ClockOpening,
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}
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public enum UIFXKey
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@@ -63,6 +64,8 @@ namespace BriarQueen.Data.Identifiers
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{ SFXKey.ResetPuzzle, "SFX_ResetPuzzle" },
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{ SFXKey.SharpenKnife, "SFX_SharpenKnife"},
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{ SFXKey.LockBoxNumberReel, "SFX_LockBoxNumberReel" },
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{ SFXKey.LockboxOpening, "SFX_LockboxOpening" },
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{ SFXKey.ClockOpening, "SFX_ClockOpening" },
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});
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public static readonly IReadOnlyDictionary<UIFXKey, string> UIFX =
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@@ -8,6 +8,7 @@ namespace BriarQueen.Data.Identifiers
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None = 0,
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WorkshopDiary = 1,
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LaxleyHouseBillOfSale = 2,
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GranddfatherClockPlaque = 3
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}
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public enum ClueEntryID
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@@ -25,20 +26,15 @@ namespace BriarQueen.Data.Identifiers
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WorkshopFadedPhoto = 1
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}
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public enum LocationEntryID
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{
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None = 0,
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Village = 1,
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Workshop = 2
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}
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public static class CodexEntryIDs
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{
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public static readonly IReadOnlyDictionary<BookEntryID, string> Books =
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new ReadOnlyDictionary<BookEntryID, string>(
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new Dictionary<BookEntryID, string>
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{
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{ BookEntryID.WorkshopDiary, "BOOK_WorkshopDiary" }
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{ BookEntryID.WorkshopDiary, "BOOK_WorkshopDiary" },
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{ BookEntryID.LaxleyHouseBillOfSale, "BOOK_LaxleyHouseBillOfSale" },
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{ BookEntryID.GranddfatherClockPlaque, "BOOK_GranddfatherClockPlaque" },
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});
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public static readonly IReadOnlyDictionary<ClueEntryID, string> Clues =
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@@ -15,7 +15,7 @@ namespace BriarQueen.Data.Identifiers
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RagFallsApart = 7,
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LooksImportant = 8,
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WrongTool = 9,
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RefillBucket = 10,
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CollectEndlessGoblets = 10,
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}
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public enum LevelInteractKey
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@@ -50,7 +50,11 @@ namespace BriarQueen.Data.Identifiers
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PumpTurnOn = 16,
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FireHot = 17,
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ExtinguishFire = 18,
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CauldronBoiledAway = 19
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CauldronBoiledAway = 19,
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LaxleyHouseBrokenClock = 20,
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LaxleyGrandfatherClockMissingBothHands = 21,
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LaxleyGrandfatherClockMissingHourHand = 22,
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LaxleyGrandfatherClockMissingMinuteHand = 23,
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}
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public enum UIInteractKey
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@@ -58,66 +62,72 @@ namespace BriarQueen.Data.Identifiers
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None = 0,
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EmptySlot = 1,
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}
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public static class InteractEventIDs
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{
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public static readonly IReadOnlyDictionary<ItemInteractKey, string> ItemInteractions =
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new ReadOnlyDictionary<ItemInteractKey, string>(
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new Dictionary<ItemInteractKey, string>
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{
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{ ItemInteractKey.EmptyHands, "I need to put my tools away." },
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{ ItemInteractKey.CantUseItem, "That won't work here." },
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{ ItemInteractKey.RustyKnife, "It's too blunt to be useful." },
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{ ItemInteractKey.SomethingMissing, "Something's missing." },
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{ ItemInteractKey.PliersSnapped, "The pliers snapped. They're no use now." },
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{ ItemInteractKey.CarefulInteract, "I need to be careful with this." },
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{ ItemInteractKey.RagFallsApart, "The rag fell apart." },
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{ ItemInteractKey.LooksImportant, "That looks important." },
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{ ItemInteractKey.WrongTool, "I need the proper tool for this."},
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{ ItemInteractKey.RefillBucket, "I need to refill this before I can use."}
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{ ItemInteractKey.EmptyHands, "My hands are too full for that." },
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{ ItemInteractKey.CantUseItem, "That won’t work here." },
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{ ItemInteractKey.RustyKnife, "Too dull to be of any use." },
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{ ItemInteractKey.SomethingMissing, "Something isn’t right." },
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{ ItemInteractKey.PliersSnapped, "The pliers snap. That’s the end of them." },
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{ ItemInteractKey.CarefulInteract, "I should take care with this." },
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{ ItemInteractKey.RagFallsApart, "It fell apart in my hands." },
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{ ItemInteractKey.LooksImportant, "This feels important." },
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{ ItemInteractKey.WrongTool, "This isn’t the right tool." },
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{ ItemInteractKey.CollectEndlessGoblets, "Faint symbols coil across the goblet’s surface." },
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});
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public static readonly IReadOnlyDictionary<LevelInteractKey, string> LevelInteractions =
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new ReadOnlyDictionary<LevelInteractKey, string>(
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new Dictionary<LevelInteractKey, string>
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{
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{ LevelInteractKey.WaterValve, "I've already turned the water on." },
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{ LevelInteractKey.ClearVinesOutside, "I need to clear the vines outside first." },
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{ LevelInteractKey.PumphouseChain, "There must be a key around here somewhere." },
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{ LevelInteractKey.CutVines, "I need something to cut through these." },
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{ LevelInteractKey.WorkshopLockedSafe, "It's locked tight." },
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{ LevelInteractKey.UnlockedPumphouse, "You used the Pumphouse Key."},
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{ LevelInteractKey.WaterValve, "The water is already flowing." },
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{ LevelInteractKey.ClearVinesOutside, "The vines still block the way outside." },
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{ LevelInteractKey.PumphouseChain, "It’s locked by something more than rust." },
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{ LevelInteractKey.CutVines, "These won’t give way by hand." },
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{ LevelInteractKey.WorkshopLockedSafe, "Sealed tight." },
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{ LevelInteractKey.UnlockedPumphouse, "The lock gives with a dull click." },
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});
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public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
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new ReadOnlyDictionary<EnvironmentInteractKey, string>(
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new Dictionary<EnvironmentInteractKey, string>
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{
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{ EnvironmentInteractKey.BrokenLantern, "It's too broken to use." },
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{ EnvironmentInteractKey.WorkshopWriting, "It could be worse... it could be blood." },
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{ EnvironmentInteractKey.UseGrindstone, "I could sharpen something on this." },
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{ EnvironmentInteractKey.WorkshopBookDisintegrating, "It fell apart in my hands." },
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{ EnvironmentInteractKey.UsingKnife, "I should be careful cutting these." },
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{ EnvironmentInteractKey.AlreadySharpened, "That should be sharp enough now." },
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{ EnvironmentInteractKey.Locked, "It's locked." },
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{ EnvironmentInteractKey.CantGoThere, "I can't go that way." },
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{ EnvironmentInteractKey.DirtyWindow, "I can't see through all this grime." },
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{ EnvironmentInteractKey.WorkshopBagNoItems, "There's nothing left inside." },
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{ EnvironmentInteractKey.FindCandle, "I should look for the candle." },
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{ EnvironmentInteractKey.DoesntBelong, "That doesn't belong here." },
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{ EnvironmentInteractKey.SharpGlass, "Ow... that's sharp." },
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{ EnvironmentInteractKey.FreshAndCoolWater, "The water feels cool and refreshing." },
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{ EnvironmentInteractKey.WorkshopBooks, "The books are ancient and crumbling." },
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{ EnvironmentInteractKey.PumpTurnOn, "The water pumps splutter into life."},
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{ EnvironmentInteractKey.FireHot, "I should put the fire out first."},
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{ EnvironmentInteractKey.CauldronBoiledAway, "Whatever was in the cauldron, boiled away long ago."}
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{ EnvironmentInteractKey.BrokenLantern, "Beyond repair." },
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{ EnvironmentInteractKey.WorkshopWriting, "At least it isn’t blood." },
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{ EnvironmentInteractKey.UseGrindstone, "This could still sharpen an edge." },
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{ EnvironmentInteractKey.WorkshopBookDisintegrating, "It crumbles at a touch." },
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{ EnvironmentInteractKey.UsingKnife, "Careful… one slip." },
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{ EnvironmentInteractKey.AlreadySharpened, "That edge will do." },
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{ EnvironmentInteractKey.Locked, "Locked." },
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{ EnvironmentInteractKey.CantGoThere, "No way through." },
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{ EnvironmentInteractKey.DirtyWindow, "Nothing visible through the grime." },
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{ EnvironmentInteractKey.WorkshopBagNoItems, "Picked clean." },
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{ EnvironmentInteractKey.FindCandle, "I need the candle that goes here." },
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{ EnvironmentInteractKey.DoesntBelong, "This feels out of place." },
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{ EnvironmentInteractKey.SharpGlass, "Still sharp enough to bite." },
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{ EnvironmentInteractKey.FreshAndCoolWater, "Cool. Clean. Unexpected." },
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{ EnvironmentInteractKey.WorkshopBooks, "Time hasn’t been kind to these." },
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{ EnvironmentInteractKey.PumpTurnOn, "The pumps shudder back to life." },
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{ EnvironmentInteractKey.FireHot, "Too hot to get close." },
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{ EnvironmentInteractKey.CauldronBoiledAway, "Whatever it held is long gone." },
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{ EnvironmentInteractKey.ExtinguishFire, "The symbols begin to glow as the goblet fills." },
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{ EnvironmentInteractKey.LaxleyHouseBrokenClock, "The clock stopped at three-thirty-three." },
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{ EnvironmentInteractKey.LaxleyGrandfatherClockMissingBothHands, "It's missing both hands. "},
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{ EnvironmentInteractKey.LaxleyGrandfatherClockMissingHourHand, "The hour hand is missing."},
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{ EnvironmentInteractKey.LaxleyGrandfatherClockMissingMinuteHand, "The minute hand is missing."},
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});
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public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
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new ReadOnlyDictionary<UIInteractKey, string>(
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new Dictionary<UIInteractKey, string>
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{
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{ UIInteractKey.EmptySlot, "Empty slot." },
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{ UIInteractKey.EmptySlot, "Empty." },
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});
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public static string Get(ItemInteractKey key)
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@@ -37,7 +37,10 @@ namespace BriarQueen.Data.Identifiers
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TornPage4 = 29,
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TornPage5 = 30,
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IncompleteBook = 31,
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CompleteBook = 32
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CompleteBook = 32,
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Stamp = 33,
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LaxleyClockHourHand = 34,
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LaxleyClockMinuteHand = 35,
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}
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public enum EnvironmentKey
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@@ -56,6 +59,7 @@ namespace BriarQueen.Data.Identifiers
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WorkshopBrokenLantern = 11,
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WorkshopWriting = 12,
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StreetVines = 13,
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GrandfatherClockPlaque = 14,
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}
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public enum PuzzleSlotKey
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@@ -64,7 +68,9 @@ namespace BriarQueen.Data.Identifiers
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WorkshopCandleSlot = 1,
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WorkshopPuzzleBoxSlot = 2,
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FountainGemSlot = 3,
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FireplaceLockboxSlot = 4,
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GrandfatherClockFace = 5,
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GrandfatherClockHand = 6,
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}
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public static class ItemIDs
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@@ -74,7 +80,11 @@ namespace BriarQueen.Data.Identifiers
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new Dictionary<PuzzleSlotKey, string>
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{
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{ PuzzleSlotKey.WorkshopCandleSlot, "PUZ_WorkshopCandleSlot" },
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{ PuzzleSlotKey.WorkshopPuzzleBoxSlot, "PUZ_WorkshopPuzzleBoxSlot" }
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{ PuzzleSlotKey.WorkshopPuzzleBoxSlot, "PUZ_WorkshopPuzzleBoxSlot" },
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{ PuzzleSlotKey.FountainGemSlot, "PUZ_FountainGemSlot" },
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{ PuzzleSlotKey.FireplaceLockboxSlot, "PUZ_FireplaceLockboxSlot" },
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{ PuzzleSlotKey.GrandfatherClockFace, "PUZ_GrandfatherClockFace" },
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{ PuzzleSlotKey.GrandfatherClockHand, "PUZ_GrandfatherClockHand" },
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});
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public static readonly IReadOnlyDictionary<EnvironmentKey, string> Environment =
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@@ -94,37 +104,48 @@ namespace BriarQueen.Data.Identifiers
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{ EnvironmentKey.WorkshopBrokenLantern, "ENV_WorkshopBrokenLantern" },
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{ EnvironmentKey.WorkshopWriting, "ENV_WorkshopWriting" },
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{ EnvironmentKey.StreetVines, "ENV_StreetVines" },
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{ EnvironmentKey.GrandfatherClockPlaque, "ENV_GrandfatherClockPlaque" },
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});
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public static readonly IReadOnlyDictionary<ItemKey, string> Pickups =
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new ReadOnlyDictionary<ItemKey, string>(
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new Dictionary<ItemKey, string>
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{
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{ ItemKey.RustedKnife, "00_RustedKnife" },
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{ ItemKey.SharpenedKnife, "01_SharpenedKnife" },
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{ ItemKey.EmeraldAmulet, "02_EmeraldAmulet" },
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{ ItemKey.DustyMirror, "03_DustyMirror" },
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{ ItemKey.SmallRag, "04_SmallRag" },
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{ ItemKey.GreenCandle, "05_GreenCandle" },
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{ ItemKey.IndigoCandle, "06_IndigoCandle" },
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{ ItemKey.DirtyMagnifyingGlass, "07_DirtyMagnifyingGlass" },
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{ ItemKey.PumphouseKey, "08_PumphouseKey" },
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{ ItemKey.RedCandle, "09_RedCandle" },
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{ ItemKey.OrangeCandle, "10_OrangeCandle" },
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{ ItemKey.YellowCandle, "11_YellowCandle" },
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{ ItemKey.BlueCandle, "12_BlueCandle" },
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{ ItemKey.VioletCandle, "13_VioletCandle" },
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{ ItemKey.Pliers, "14_Pliers" },
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{ ItemKey.Emerald, "15_Emerald" },
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{ ItemKey.Sapphire, "16_Sapphire" },
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{ ItemKey.Ruby, "17_Ruby" },
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{ ItemKey.RubyRing, "18_RubyRing" },
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{ ItemKey.SilverCoin, "19_SilverCoin" },
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{ ItemKey.GoldCoin, "20_GoldCoin" },
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{ ItemKey.GrindstoneAxlePin, "21_GrindstoneAxlePin" },
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{ ItemKey.Diamond, "22_Diamond" },
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{ ItemKey.DiamondTiara, "23_DiamondTiara" },
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{ ItemKey.DustySapphire, "24_DustySapphire" },
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{ ItemKey.RustedKnife, "01_RustedKnife" },
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{ ItemKey.SharpenedKnife, "02_SharpenedKnife" },
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{ ItemKey.EmeraldAmulet, "03_EmeraldAmulet" },
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{ ItemKey.DustyMirror, "04_DustyMirror" },
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{ ItemKey.SmallRag, "05_SmallRag" },
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{ ItemKey.GreenCandle, "06_GreenCandle" },
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{ ItemKey.IndigoCandle, "07_IndigoCandle" },
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{ ItemKey.DirtyMagnifyingGlass, "08_DirtyMagnifyingGlass" },
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{ ItemKey.PumphouseKey, "09_PumphouseKey" },
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{ ItemKey.RedCandle, "10_RedCandle" },
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{ ItemKey.OrangeCandle, "11_OrangeCandle" },
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{ ItemKey.YellowCandle, "12_YellowCandle" },
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{ ItemKey.BlueCandle, "13_BlueCandle" },
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{ ItemKey.VioletCandle, "14_VioletCandle" },
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{ ItemKey.Pliers, "15_Pliers" },
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{ ItemKey.Emerald, "16_Emerald" },
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{ ItemKey.Sapphire, "17_Sapphire" },
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{ ItemKey.Ruby, "18_Ruby" },
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{ ItemKey.RubyRing, "19_RubyRing" },
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{ ItemKey.SilverCoin, "20_SilverCoin" },
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{ ItemKey.GoldCoin, "21_GoldCoin" },
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{ ItemKey.GrindstoneAxlePin, "22_GrindstoneAxlePin" },
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{ ItemKey.Diamond, "23_Diamond" },
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{ ItemKey.DiamondTiara, "24_DiamondTiara" },
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{ ItemKey.DustySapphire, "25_DustySapphire" },
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{ ItemKey.TornPage1, "26_TornPage1" },
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{ ItemKey.TornPage2, "27_TornPage2" },
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{ ItemKey.TornPage3, "28_TornPage3" },
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{ ItemKey.TornPage4, "29_TornPage4" },
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{ ItemKey.TornPage5, "30_TornPage5" },
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{ ItemKey.IncompleteBook, "31_IncompleteBook" },
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{ ItemKey.CompleteBook, "32_CompleteBook" },
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{ ItemKey.Stamp, "33_Stamp" },
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{ ItemKey.LaxleyClockHourHand, "34_LaxleyClockHourHand" },
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{ ItemKey.LaxleyClockMinuteHand, "35_LaxleyClockMinuteHand" },
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});
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public static string Get(ItemKey key)
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@@ -6,5 +6,6 @@ namespace BriarQueen.Data.Identifiers
|
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Village = 1,
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Workshop = 2,
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LaxleyHouse = 3,
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Pumphouse = 4,
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}
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}
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@@ -8,6 +8,7 @@ namespace BriarQueen.Data.Identifiers
|
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WorkshopPuzzleBox,
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FountainGemPuzzle,
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FireplaceLockboxPuzzle,
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LaxleyClock
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}
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public static class PuzzleIdentifiers
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@@ -18,6 +19,7 @@ namespace BriarQueen.Data.Identifiers
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{ PuzzleKey.WorkshopPuzzleBox, "CH1:Puzzle:WorkshopBox" },
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{ PuzzleKey.FountainGemPuzzle , "CH1:Puzzle:FountainGems" },
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{ PuzzleKey.FireplaceLockboxPuzzle, "CH1:Puzzle:FireplaceLockboxPuzzle" },
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{ PuzzleKey.LaxleyClock, "CH1:Puzzle:LaxleyClock" },
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};
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// Optional helper to get all puzzle IDs
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@@ -1,10 +1,17 @@
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using BriarQueen.Data.Attributes;
|
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|
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namespace BriarQueen.Data.Identifiers
|
||||
{
|
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public enum ToolID
|
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{
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[DisplayName("Empty Hands")]
|
||||
None = 0,
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[DisplayName("Sharpened Knife")]
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Knife = 1,
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WaterBucket,
|
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[DisplayName("Water Goblet")]
|
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EndlessGoblet,
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -25,15 +25,15 @@ namespace BriarQueen.Data.Identifiers
|
||||
{
|
||||
{
|
||||
TutorialPopupID.ReturnToPreviousLevel,
|
||||
"Click the bottom corners to go back the way you came."
|
||||
"Click the bottom corners to return to the previous area."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.UsingItemsTogether,
|
||||
"Select an item, then click another to use it on that object."
|
||||
"Select one item, then click another to use them together."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.HideHUD,
|
||||
"Press 'H' to hide the HUD and see the world more clearly."
|
||||
"Press 'H' to hide the HUD."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.ExitItems,
|
||||
@@ -41,31 +41,31 @@ namespace BriarQueen.Data.Identifiers
|
||||
},
|
||||
{
|
||||
TutorialPopupID.MultipleUseItems,
|
||||
"Some items can be used more than once, but will eventually wear out."
|
||||
"Some items can be used multiple times, but they may wear out."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.DarkRooms,
|
||||
"Dark rooms hide what matters. Look carefully—light reveals what they conceal."
|
||||
"Dark rooms can hide important details. Use light to reveal them."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.Codex,
|
||||
"New discoveries are added to your codex. Press 'C' to review what you've gathered."
|
||||
"The Codex stores information you've discovered. Press 'C' to open it."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.HiddenItems,
|
||||
"Some things are hidden on purpose. Search carefully to uncover them."
|
||||
"Some items are hidden. Search carefully."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.ResetPuzzles,
|
||||
"Some puzzles can be reset if you make a mistake."
|
||||
"Some puzzles can be reset."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.Tools,
|
||||
"You'll find tools as you explore. Each has its own purpose—try them on different objects. Press 'Y' to view your tools."
|
||||
"You'll find tools as you explore. Try them on different objects. Press 'Y' to view your tools."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.ItemsAway,
|
||||
"Right-click to put away any items."
|
||||
"Right-click to put away the current item."
|
||||
},
|
||||
{
|
||||
TutorialPopupID.ItemCycling,
|
||||
|
||||
Reference in New Issue
Block a user