Laxley Grandfather Clock puzzle artwork done.
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@@ -3,6 +3,7 @@ using BriarQueen.Data.IO.Saves;
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using BriarQueen.Framework.Events.UI;
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using BriarQueen.Framework.Managers.Levels.Data;
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using BriarQueen.Framework.Managers.Player.Data;
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using BriarQueen.Framework.Managers.UI;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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@@ -14,6 +15,10 @@ namespace BriarQueen.Game.Items.Environment.General
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[SerializeField]
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private LevelFlag _levelFlag;
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public override UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Interact;
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public override async UniTask OnInteract(ItemDataSo item = null)
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{
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if (item != null)
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@@ -22,7 +27,7 @@ namespace BriarQueen.Game.Items.Environment.General
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return;
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}
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if (!PlayerManager.CanUseTool(ToolID.WaterBucket))
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if (!PlayerManager.CanUseTool(ToolID.EndlessGoblet))
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{
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PublishFailureMessage();
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return;
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