Refactor identifiers and add subtitle UI

This commit is contained in:
2026-05-17 11:56:08 +01:00
parent 3174079e37
commit 9f9ef72390
25 changed files with 276 additions and 6871 deletions

View File

@@ -27,6 +27,14 @@ mainly on vines and thorns.
11. **Workflow** - You're not to make any code changes until you've shown me the proposed changes, I'll then either approve, deny, or modify them before you make the change.
12. **Events** - We use C# events, actions, and delegates rather than UnityEvents, except when dealing with raw/stock ui components.
## Semantics
1. **Access** - All methods, properties, and fields, should always be the minimum required access.
2. **Const** - All const fields and variables should be ALL_CAP_UNDERSCORED for names.
3. **Variable Ordering** - Const variables followed by Unity serialized fields, followed by private/protected variables, followed by public access.
4. **Method Ordering** - vContainer injection method, followed by private Unity Methods (Awake, Start, Update, etc), followed by public methods, then protected, then followed by private methods.
## Documentation
UniTask - https://github.com/Cysharp/UniTask

View File

@@ -13,7 +13,7 @@ namespace BriarQueen.Data.IO.Saves
[MemoryPackable]
public partial class SaveGame
{
public string SaveVersion = "0.0.2-alpha";
public string SaveVersion;
public string SaveFileName;
// Key Unlocks
@@ -115,12 +115,12 @@ namespace BriarQueen.Data.IO.Saves
// -------- Helper Methods --------
public bool IsPuzzleCompleted(PuzzleKey puzzle)
{
return PuzzleCompleted.TryGetValue(PuzzleIdentifiers.AllPuzzles[puzzle], out var completed) && completed;
return PuzzleCompleted.TryGetValue(PuzzleIdentifiers.Get(puzzle), out var completed) && completed;
}
public void SetPuzzleCompleted(PuzzleKey puzzle, bool completed = true)
{
PuzzleCompleted[PuzzleIdentifiers.AllPuzzles[puzzle]] = completed;
PuzzleCompleted[PuzzleIdentifiers.Get(puzzle)] = completed;
}
public bool GetLevelFlag(LevelFlag flag)
@@ -133,4 +133,4 @@ namespace BriarQueen.Data.IO.Saves
LevelFlags[flag] = value;
}
}
}
}

View File

@@ -2,10 +2,6 @@ namespace BriarQueen.Data.Identifiers
{
public enum AchievementID
{
WorkshopSafeUnlocked,
WorkshopPuzzleBoxSolved,
FountainGemPuzzleSolved,
FireplaceLockboxPuzzleBoxSolved,
LaxleyGrandfatherClockPuzzleSolved,
AshwickGateKeypadUnlocked,
}
}

View File

@@ -49,9 +49,9 @@ namespace BriarQueen.Data.Identifiers
ClockTower,
}
public static class AudioNameIdentifiers
public static class AudioNameIdentifiers
{
public static readonly IReadOnlyDictionary<MusicKey, string> Music =
private static readonly IReadOnlyDictionary<MusicKey, string> _music =
new ReadOnlyDictionary<MusicKey, string>(
new Dictionary<MusicKey, string>
{
@@ -59,7 +59,7 @@ namespace BriarQueen.Data.Identifiers
// { MusicKey.SomeTrack, "Music:SomeTrack" }
});
public static readonly IReadOnlyDictionary<SFXKey, string> SFX =
private static readonly IReadOnlyDictionary<SFXKey, string> _sfx =
new ReadOnlyDictionary<SFXKey, string>(
new Dictionary<SFXKey, string>
{
@@ -68,7 +68,7 @@ namespace BriarQueen.Data.Identifiers
{ SFXKey.AshwickGateOpening, "SFX:Level:AshwickOutskirts:GateOpening" },
});
public static readonly IReadOnlyDictionary<UIFXKey, string> UIFX =
private static readonly IReadOnlyDictionary<UIFXKey, string> _uifx =
new ReadOnlyDictionary<UIFXKey, string>(
new Dictionary<UIFXKey, string>
{
@@ -76,14 +76,14 @@ namespace BriarQueen.Data.Identifiers
{ UIFXKey.CodexEntryUnlocked, "UIFX:General:CodexEntryUnlocked" },
});
public static readonly IReadOnlyDictionary<AmbienceKey, string> Ambience =
private static readonly IReadOnlyDictionary<AmbienceKey, string> _ambience =
new ReadOnlyDictionary<AmbienceKey, string>(
new Dictionary<AmbienceKey, string>
{
// Add ambience mappings here
});
public static readonly IReadOnlyDictionary<VoiceKey, string> Voice =
private static readonly IReadOnlyDictionary<VoiceKey, string> _voice =
new ReadOnlyDictionary<VoiceKey, string>(
new Dictionary<VoiceKey, string>
{
@@ -106,27 +106,27 @@ namespace BriarQueen.Data.Identifiers
public static string Get(MusicKey key)
{
return Music.TryGetValue(key, out var value) ? value : string.Empty;
return _music.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(SFXKey key)
{
return SFX.TryGetValue(key, out var value) ? value : string.Empty;
return _sfx.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(UIFXKey key)
{
return UIFX.TryGetValue(key, out var value) ? value : string.Empty;
return _uifx.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(AmbienceKey key)
{
return Ambience.TryGetValue(key, out var value) ? value : string.Empty;
return _ambience.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(VoiceKey key)
{
return Voice.TryGetValue(key, out var value) ? value : string.Empty;
return _voice.TryGetValue(key, out var value) ? value : string.Empty;
}
}
}

View File

@@ -22,25 +22,25 @@ namespace BriarQueen.Data.Identifiers
public static class CodexEntryIDs
{
private const string DOCUMENT_PREFIX = "Codex:Document:";
private const string CLUE_PREFIX = "Codex:Clue:";
private const string PHOTO_PREFIX = "Codex:Photo:";
private const string DOCUMENT_PREFIX = "Codex:Document";
private const string CLUE_PREFIX = "Codex:Clue";
private const string PHOTO_PREFIX = "Codex:Photo";
public static readonly IReadOnlyDictionary<DocumentEntryID, string> Documents =
private static readonly IReadOnlyDictionary<DocumentEntryID, string> _documents =
new ReadOnlyDictionary<DocumentEntryID, string>(
new Dictionary<DocumentEntryID, string>
{
{ DocumentEntryID.C1CarNewspaper, GetDocumentIdentifier(DocumentEntryID.C1CarNewspaper) },
});
public static readonly IReadOnlyDictionary<ClueEntryID, string> Clues =
private static readonly IReadOnlyDictionary<ClueEntryID, string> _clues =
new ReadOnlyDictionary<ClueEntryID, string>(
new Dictionary<ClueEntryID, string>
{
{ ClueEntryID.JasonsNote, $"{PHOTO_PREFIX}:AshwickMarketGate" },
{ ClueEntryID.JasonsNote, GetClueIdentifier(ClueEntryID.JasonsNote) },
});
public static readonly IReadOnlyDictionary<PhotoEntryID, string> Photos =
private static readonly IReadOnlyDictionary<PhotoEntryID, string> _photos =
new ReadOnlyDictionary<PhotoEntryID, string>(
new Dictionary<PhotoEntryID, string>
{
@@ -48,32 +48,32 @@ namespace BriarQueen.Data.Identifiers
public static string Get(DocumentEntryID id)
{
return Documents.TryGetValue(id, out var value) ? value : string.Empty;
return _documents.TryGetValue(id, out var value) ? value : string.Empty;
}
public static string Get(ClueEntryID id)
{
return Clues.TryGetValue(id, out var value) ? value : string.Empty;
return _clues.TryGetValue(id, out var value) ? value : string.Empty;
}
public static string Get(PhotoEntryID id)
{
return Photos.TryGetValue(id, out var value) ? value : string.Empty;
return _photos.TryGetValue(id, out var value) ? value : string.Empty;
}
private static string GetDocumentIdentifier(DocumentEntryID id)
{
return $"{DOCUMENT_PREFIX}{id}";
return $"{DOCUMENT_PREFIX}:{id}";
}
private static string GetClueIdentifier(ClueEntryID id)
{
return $"{CLUE_PREFIX}{id}";
return $"{CLUE_PREFIX}:{id}";
}
private static string GetPhotoIdentifier(PhotoEntryID id)
{
return $"{PHOTO_PREFIX}{id}";
return $"{PHOTO_PREFIX}:{id}";
}
}
}

View File

@@ -40,7 +40,7 @@ namespace BriarQueen.Data.Identifiers
public static class InteractEventIDs
{
public static readonly IReadOnlyDictionary<ItemInteractKey, string> ItemInteractions =
private static readonly IReadOnlyDictionary<ItemInteractKey, string> _itemInteractions =
new ReadOnlyDictionary<ItemInteractKey, string>(
new Dictionary<ItemInteractKey, string>
{
@@ -54,13 +54,13 @@ namespace BriarQueen.Data.Identifiers
});
public static readonly IReadOnlyDictionary<LevelInteractKey, string> LevelInteractions =
private static readonly IReadOnlyDictionary<LevelInteractKey, string> _levelInteractions =
new ReadOnlyDictionary<LevelInteractKey, string>(
new Dictionary<LevelInteractKey, string>
{
});
public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
private static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> _environmentInteractions =
new ReadOnlyDictionary<EnvironmentInteractKey, string>(
new Dictionary<EnvironmentInteractKey, string>
{
@@ -73,7 +73,7 @@ namespace BriarQueen.Data.Identifiers
{ EnvironmentInteractKey.ClockTower, "Even from here, something about that clock tower feels wrong."}
});
public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
private static readonly IReadOnlyDictionary<UIInteractKey, string> _uiInteractions =
new ReadOnlyDictionary<UIInteractKey, string>(
new Dictionary<UIInteractKey, string>
{
@@ -82,22 +82,22 @@ namespace BriarQueen.Data.Identifiers
public static string Get(ItemInteractKey key)
{
return ItemInteractions.TryGetValue(key, out var value) ? value : string.Empty;
return _itemInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(LevelInteractKey key)
{
return LevelInteractions.TryGetValue(key, out var value) ? value : string.Empty;
return _levelInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(EnvironmentInteractKey key)
{
return EnvironmentInteractions.TryGetValue(key, out var value) ? value : string.Empty;
return _environmentInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(UIInteractKey key)
{
return UIInteractions.TryGetValue(key, out var value) ? value : string.Empty;
return _uiInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
}
}

View File

@@ -25,19 +25,19 @@ namespace BriarQueen.Data.Identifiers
public static class ItemIDs
{
public static readonly IReadOnlyDictionary<PuzzleSlotKey, string> PuzzleSlots =
private static readonly IReadOnlyDictionary<PuzzleSlotKey, string> _puzzleSlots =
new ReadOnlyDictionary<PuzzleSlotKey, string>(
new Dictionary<PuzzleSlotKey, string>
{
});
public static readonly IReadOnlyDictionary<EnvironmentKey, string> Environment =
private static readonly IReadOnlyDictionary<EnvironmentKey, string> _environment =
new ReadOnlyDictionary<EnvironmentKey, string>(
new Dictionary<EnvironmentKey, string>
{
});
public static readonly IReadOnlyDictionary<ItemKey, string> Pickups =
private static readonly IReadOnlyDictionary<ItemKey, string> _pickups =
new ReadOnlyDictionary<ItemKey, string>(
new Dictionary<ItemKey, string>
{
@@ -48,37 +48,37 @@ namespace BriarQueen.Data.Identifiers
public static string Get(ItemKey key)
{
return Pickups.TryGetValue(key, out var id) ? id : string.Empty;
return _pickups.TryGetValue(key, out var id) ? id : string.Empty;
}
public static string Get(EnvironmentKey key)
{
return Environment.TryGetValue(key, out var id) ? id : string.Empty;
return _environment.TryGetValue(key, out var id) ? id : string.Empty;
}
public static string Get(PuzzleSlotKey key)
{
return PuzzleSlots.TryGetValue(key, out var id) ? id : string.Empty;
return _puzzleSlots.TryGetValue(key, out var id) ? id : string.Empty;
}
public static bool TryGet(ItemKey key, out string id)
{
return Pickups.TryGetValue(key, out id);
return _pickups.TryGetValue(key, out id);
}
public static bool TryGet(EnvironmentKey key, out string id)
{
return Environment.TryGetValue(key, out id);
return _environment.TryGetValue(key, out id);
}
public static bool TryGet(PuzzleSlotKey key, out string id)
{
return PuzzleSlots.TryGetValue(key, out id);
return _puzzleSlots.TryGetValue(key, out id);
}
public static IEnumerable<string> GetAllItemIDs()
{
return Pickups.Values;
return _pickups.Values;
}
}
}

View File

@@ -1,23 +1,30 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
public enum PuzzleKey
{
AshwickMarketGate,
AshwickOutskirtsGate,
}
public static class PuzzleIdentifiers
{
public static readonly Dictionary<PuzzleKey, string> AllPuzzles = new()
{
{ PuzzleKey.AshwickMarketGate, "CH1:Puzzle:AshwickMarketGate" },
};
private static readonly IReadOnlyDictionary<PuzzleKey, string> _allPuzzles =
new ReadOnlyDictionary<PuzzleKey, string>(
new Dictionary<PuzzleKey, string>
{
{ PuzzleKey.AshwickOutskirtsGate, "CH1:Puzzle:AshwickOutskirtsGate" },
});
public static string Get(PuzzleKey key)
{
return _allPuzzles.TryGetValue(key, out var value) ? value : string.Empty;
}
// Optional helper to get all puzzle IDs
public static IEnumerable<string> GetAllPuzzleIDs()
{
return AllPuzzles.Values;
return _allPuzzles.Values;
}
}
}
}

View File

@@ -25,7 +25,7 @@ namespace BriarQueen.Data.Identifiers
public static class SubtitleIdentifiers
{
public static readonly IReadOnlyDictionary<SubtitleKey, SubtitleEntry> Subtitles =
private static readonly IReadOnlyDictionary<SubtitleKey, SubtitleEntry> _subtitles =
new ReadOnlyDictionary<SubtitleKey, SubtitleEntry>(
new Dictionary<SubtitleKey, SubtitleEntry>
{
@@ -34,22 +34,22 @@ namespace BriarQueen.Data.Identifiers
public static bool TryGet(SubtitleKey key, out SubtitleEntry entry)
{
return Subtitles.TryGetValue(key, out entry);
return _subtitles.TryGetValue(key, out entry);
}
public static string GetText(SubtitleKey key)
{
return Subtitles.TryGetValue(key, out var entry) ? entry.Text : string.Empty;
return _subtitles.TryGetValue(key, out var entry) ? entry.Text : string.Empty;
}
public static float GetPreferredDuration(SubtitleKey key)
{
return Subtitles.TryGetValue(key, out var entry) ? entry.PreferredDurationSeconds : 0f;
return _subtitles.TryGetValue(key, out var entry) ? entry.PreferredDurationSeconds : 0f;
}
public static IEnumerable<SubtitleKey> GetAllKeys()
{
return Subtitles.Keys;
return _subtitles.Keys;
}
}
}

View File

@@ -6,8 +6,6 @@ namespace BriarQueen.Data.Identifiers
{
[DisplayName("Empty Hands")]
None = 0,
[DisplayName("Sharpened Knife")]
Knife = 1,
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
@@ -21,63 +22,77 @@ namespace BriarQueen.Data.Identifiers
public static class TutorialPopupTexts
{
public static readonly Dictionary<TutorialPopupID, string> AllPopups = new()
private static readonly IReadOnlyDictionary<TutorialPopupID, string> _allPopups =
new ReadOnlyDictionary<TutorialPopupID, string>(
new Dictionary<TutorialPopupID, string>
{
{
TutorialPopupID.ReturnToPreviousLevel,
"Click the lower corners to return to the previous area."
},
{
TutorialPopupID.UsingItemsTogether,
"Select one item, then click another to use them together."
},
{
TutorialPopupID.HideHUD,
"Press '{Hide_HUD}' to hide the HUD."
},
{
TutorialPopupID.MultipleUseItems,
"Some items can be used more than once, but they may wear out."
},
{
TutorialPopupID.DarkRooms,
"Dark rooms can hide important details. Use light to reveal them."
},
{
TutorialPopupID.Codex,
"Documents you find are stored in the Codex. Press '{Codex}' to open it."
},
{
TutorialPopupID.HiddenItems,
"Some items are hidden. Search carefully."
},
{
TutorialPopupID.ResetPuzzles,
"Some puzzles can be reset if you get stuck."
},
{
TutorialPopupID.LeavingPuzzles,
"When you leave a puzzle, your progress is saved."
},
{
TutorialPopupID.Tools,
"You'll find tools as you explore. Try them on different objects. Press '{Show_Tools}' to open your tools."
},
{
TutorialPopupID.ItemsAway,
"Press '{Right_Click}' to put away the selected item."
},
{
TutorialPopupID.ItemCycling,
"Press '{Previous_Item}' or '{Next_Item}' to cycle through the items in your backpack."
},
{
TutorialPopupID.ToolCycling,
"Press '{Previous_Tool}' or '{Next_Tool}' to cycle through your tools."
},
});
public static bool TryGet(TutorialPopupID id, out string text)
{
{
TutorialPopupID.ReturnToPreviousLevel,
"Click the lower corners to return to the previous area."
},
{
TutorialPopupID.UsingItemsTogether,
"Select one item, then click another to use them together."
},
{
TutorialPopupID.HideHUD,
"Press '{Hide_HUD}' to hide the HUD."
},
{
TutorialPopupID.MultipleUseItems,
"Some items can be used more than once, but they may wear out."
},
{
TutorialPopupID.DarkRooms,
"Dark rooms can hide important details. Use light to reveal them."
},
{
TutorialPopupID.Codex,
"Documents you find are stored in the Codex. Press '{Codex}' to open it."
},
{
TutorialPopupID.HiddenItems,
"Some items are hidden. Search carefully."
},
{
TutorialPopupID.ResetPuzzles,
"Some puzzles can be reset if you get stuck."
},
{
TutorialPopupID.LeavingPuzzles,
"When you leave a puzzle, your progress is saved."
},
return _allPopups.TryGetValue(id, out text);
}
{
TutorialPopupID.Tools,
"You'll find tools as you explore. Try them on different objects. Press '{Show_Tools}' to open your tools."
},
{
TutorialPopupID.ItemsAway,
"Press '{Right_Click}' to put away the selected item."
},
{
TutorialPopupID.ItemCycling,
"Press '{Previous_Item}' or '{Next_Item}' to cycle through the items in your backpack."
},
{
TutorialPopupID.ToolCycling,
"Press '{Previous_Tool}' or '{Next_Tool}' to cycle through your tools."
},
};
public static string Get(TutorialPopupID id)
{
return _allPopups.TryGetValue(id, out var value) ? value : string.Empty;
}
public static IEnumerable<string> GetAllTexts() => AllPopups.Values;
public static IEnumerable<string> GetAllTexts()
{
return _allPopups.Values;
}
}
}

View File

@@ -208,7 +208,7 @@ namespace BriarQueen.Framework.Managers.IO
CurrentSave = new SaveGame
{
SaveFileName = saveFileName,
SaveVersion = "0.0.1a",
SaveVersion = Application.version,
OpeningCinematicPlayed = false
};
IsGameLoaded = true;

View File

@@ -62,7 +62,7 @@ namespace BriarQueen.Framework.Services.Tutorials
/// </summary>
public string ResolveText(TutorialPopupID id)
{
if (!TutorialPopupTexts.AllPopups.TryGetValue(id, out var template))
if (!TutorialPopupTexts.TryGet(id, out var template))
return string.Empty;
return ResolveText(template);
@@ -101,4 +101,4 @@ namespace BriarQueen.Framework.Services.Tutorials
return string.IsNullOrWhiteSpace(displayString) ? string.Empty : displayString;
}
}
}
}

View File

@@ -97,8 +97,8 @@ namespace BriarQueen.Game.Cinematics
private Sequence _skipTextSequence;
protected EventCoordinator EventCoordinator;
protected InputManager InputManager;
protected EventCoordinator _eventCoordinator;
protected InputManager _inputManager;
protected virtual void Awake()
{
@@ -116,7 +116,7 @@ namespace BriarQueen.Game.Cinematics
{
if (!_isPlaying) return;
if (!_allowKeyboardEscapeSkipFallback) return;
if (InputManager != null) return;
if (_inputManager != null) return;
var kb = Keyboard.current;
if (kb != null && kb.escapeKey.wasPressedThisFrame)
@@ -247,14 +247,14 @@ namespace BriarQueen.Game.Cinematics
protected virtual void BindSkipAction()
{
if (InputManager == null)
if (_inputManager == null)
return;
InputManager.BindPauseForSkip(OnSkipPerformed);
_inputManager.BindPauseForSkip(OnSkipPerformed);
if (_skipText != null)
{
var inputType = InputManager.DeviceInputType;
var inputType = _inputManager.DeviceInputType;
switch (inputType)
{
case DeviceInputType.KeyboardAndMouse:
@@ -278,10 +278,10 @@ namespace BriarQueen.Game.Cinematics
protected virtual void UnbindSkipAction()
{
if (InputManager == null)
if (_inputManager == null)
return;
InputManager.ResetPauseBind(OnSkipPerformed);
_inputManager.ResetPauseBind(OnSkipPerformed);
}
private void OnSkipPerformed(InputAction.CallbackContext _)
@@ -535,7 +535,7 @@ namespace BriarQueen.Game.Cinematics
{
StopSkipTextTween();
if (EventCoordinator != null)
if (_eventCoordinator != null)
{
if (_cinematicCanvasGroup != null)
{
@@ -544,7 +544,7 @@ namespace BriarQueen.Game.Cinematics
_cinematicCanvasGroup.alpha = 1f;
}
EventCoordinator.PublishImmediate(new FadeEvent(false, 1f));
_eventCoordinator.PublishImmediate(new FadeEvent(false, 1f));
return;
}
@@ -679,8 +679,8 @@ namespace BriarQueen.Game.Cinematics
[Inject]
public void Construct(EventCoordinator eventCoordinator, InputManager inputManager)
{
EventCoordinator = eventCoordinator;
InputManager = inputManager;
_eventCoordinator = eventCoordinator;
_inputManager = inputManager;
}
}
}

View File

@@ -39,12 +39,12 @@ namespace BriarQueen.Game.Items.HoverZones
[SerializeField]
private SFXKey _soundEffectOnClick;
protected EventCoordinator EventCoordinator;
protected LevelManager LevelManager;
protected SaveManager SaveManager;
protected AudioManager AudioManager;
protected EventCoordinator _eventCoordinator;
protected LevelManager _levelManager;
protected SaveManager _saveManager;
protected AudioManager _audioManager;
protected TutorialService TutorialService;
protected TutorialService _tutorialService;
public CanvasGroup CanvasGroup;
@@ -76,13 +76,13 @@ namespace BriarQueen.Game.Items.HoverZones
var message = !string.IsNullOrEmpty(_lockedInteractText) ? _lockedInteractText
: InteractEventIDs.Get(EnvironmentInteractKey.Locked);
EventCoordinator.Publish(new DisplayInteractEvent(message));
_eventCoordinator.Publish(new DisplayInteractEvent(message));
return;
}
if (item != null)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
_eventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
@@ -90,17 +90,17 @@ namespace BriarQueen.Game.Items.HoverZones
if (_soundEffectOnClick != SFXKey.None)
{
AudioManager.Play(AudioNameIdentifiers.Get(_soundEffectOnClick));
_audioManager.Play(AudioNameIdentifiers.Get(_soundEffectOnClick));
}
var loaded = await LevelManager.LoadLevel(levelId);
var loaded = await _levelManager.LoadLevel(levelId);
if (!loaded)
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.CantGoThere)));
_eventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.CantGoThere)));
}
TutorialService.DisplayTutorial(TutorialPopupID.ReturnToPreviousLevel);
_tutorialService.DisplayTutorial(TutorialPopupID.ReturnToPreviousLevel);
}
public virtual UniTask EnterHover()
@@ -127,11 +127,11 @@ namespace BriarQueen.Game.Items.HoverZones
public void Construct(LevelManager levelManager, EventCoordinator eventCoordinator,
SaveManager saveManager, AudioManager audioManager, TutorialService tutorialService)
{
LevelManager = levelManager;
EventCoordinator = eventCoordinator;
SaveManager = saveManager;
AudioManager = audioManager;
TutorialService = tutorialService;
_levelManager = levelManager;
_eventCoordinator = eventCoordinator;
_saveManager = saveManager;
_audioManager = audioManager;
_tutorialService = tutorialService;
}
}
}

View File

@@ -16,6 +16,7 @@ using PrimeTween;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using VContainer;
@@ -29,8 +30,8 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
public class AshwickGateKeypadPuzzle : BasePuzzle, IPuzzleStateful, IUIWindow, IUIBackHandler, IUIOverlayHost
{
private const string CorrectCode = "312";
private const int RequiredDigits = 3;
private const string CORRECT_CODE = "312";
private const int REQUIRED_DIGITS = 3;
[Header("Scene References")]
[SerializeField] private AshwickOutskirts _outskirts;
@@ -50,7 +51,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
[SerializeField] private TweenSettings _panelFadeTweenSettings = new()
{
duration = 1.5f,
duration = 0.8f,
ease = Ease.OutQuad,
useUnscaledTime = true
};
@@ -71,7 +72,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
private TutorialService _tutorialService;
private UIManager _uiManager;
public override string PuzzleID => PuzzleIdentifiers.AllPuzzles[PuzzleKey.AshwickMarketGate];
public override string PuzzleID => PuzzleIdentifiers.Get(PuzzleKey.AshwickOutskirtsGate);
public bool IsCompleted => _isCompleted || SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
public WindowType WindowType => WindowType.AshwickGateKeypadWindow;
public UIPauseBehavior PauseBehavior => UIPauseBehavior.OpenPauseOverlay;
@@ -161,11 +162,12 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
var restored = MemoryPackSerializer.Deserialize<AshwickGateKeypadPuzzleState>(state);
_currentDigits = restored?.Digits ?? string.Empty;
if (_currentDigits.Length > RequiredDigits)
_currentDigits = _currentDigits[..RequiredDigits];
if (_currentDigits.Length > REQUIRED_DIGITS)
_currentDigits = _currentDigits[..REQUIRED_DIGITS];
}
SyncDisplay();
ResetFeedbackState();
return UniTask.CompletedTask;
}
@@ -178,7 +180,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
_currentDigits = string.Empty;
SyncDisplay();
SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickMarketGate, true, requestSave: false);
SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickOutskirtsGate, true, requestSave: false);
_skipSaveOnHide = true;
_uiManager?.CloseWindow(WindowType);
AudioManager.Play(AudioNameIdentifiers.Get(SFXKey.AshwickGateOpening));
@@ -195,6 +197,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
SetPanelState(0f, false, true);
SyncDisplay();
ResetFeedbackState();
EnsureExclusiveRaycaster();
try
@@ -229,6 +232,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
_isOpen = false;
ResetPanelTween();
ResetFeedbackState();
if (_panelGroup != null)
{
@@ -349,13 +353,16 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
private void OnDigitPressed(int digit)
{
if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= RequiredDigits)
if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= REQUIRED_DIGITS)
return;
if (_currentDigits.Length == 0)
ResetFeedbackState();
_currentDigits += digit.ToString();
SyncDisplay();
if (_currentDigits.Length == RequiredDigits)
if (_currentDigits.Length == REQUIRED_DIGITS)
EvaluateCode().Forget();
}
@@ -366,7 +373,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
if (_panelGroup != null)
_panelGroup.interactable = false;
if (_currentDigits == CorrectCode)
if (_currentDigits == CORRECT_CODE)
{
if (_statusGlow != null)
{
@@ -438,6 +445,21 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
_displayField.text = _currentDigits;
}
private void ResetFeedbackState()
{
_statusGlow?.TurnOff().Forget();
ResetCloseButtonSelection();
}
private void ResetCloseButtonSelection()
{
if (_closeButton == null || EventSystem.current == null)
return;
if (EventSystem.current.currentSelectedGameObject == _closeButton.gameObject)
EventSystem.current.SetSelectedGameObject(null);
}
private void SetPanelState(float alpha, bool interactable, bool blocksRaycasts)
{
if (_panelGroup == null)

View File

@@ -270,7 +270,6 @@ namespace BriarQueen.UI.HUD
return toolID switch
{
ToolID.None => string.Empty,
ToolID.Knife => "Knife",
_ => toolID.ToString()
};
}