Refactor identifiers and add subtitle UI
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@@ -27,6 +27,14 @@ mainly on vines and thorns.
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11. **Workflow** - You're not to make any code changes until you've shown me the proposed changes, I'll then either approve, deny, or modify them before you make the change.
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12. **Events** - We use C# events, actions, and delegates rather than UnityEvents, except when dealing with raw/stock ui components.
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## Semantics
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1. **Access** - All methods, properties, and fields, should always be the minimum required access.
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2. **Const** - All const fields and variables should be ALL_CAP_UNDERSCORED for names.
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3. **Variable Ordering** - Const variables followed by Unity serialized fields, followed by private/protected variables, followed by public access.
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4. **Method Ordering** - vContainer injection method, followed by private Unity Methods (Awake, Start, Update, etc), followed by public methods, then protected, then followed by private methods.
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## Documentation
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UniTask - https://github.com/Cysharp/UniTask
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