Refactor identifiers and add subtitle UI
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@@ -16,6 +16,7 @@ using PrimeTween;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using VContainer;
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@@ -29,8 +30,8 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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public class AshwickGateKeypadPuzzle : BasePuzzle, IPuzzleStateful, IUIWindow, IUIBackHandler, IUIOverlayHost
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{
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private const string CorrectCode = "312";
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private const int RequiredDigits = 3;
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private const string CORRECT_CODE = "312";
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private const int REQUIRED_DIGITS = 3;
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[Header("Scene References")]
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[SerializeField] private AshwickOutskirts _outskirts;
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@@ -50,7 +51,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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[SerializeField] private TweenSettings _panelFadeTweenSettings = new()
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{
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duration = 1.5f,
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duration = 0.8f,
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ease = Ease.OutQuad,
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useUnscaledTime = true
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};
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@@ -71,7 +72,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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private TutorialService _tutorialService;
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private UIManager _uiManager;
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public override string PuzzleID => PuzzleIdentifiers.AllPuzzles[PuzzleKey.AshwickMarketGate];
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public override string PuzzleID => PuzzleIdentifiers.Get(PuzzleKey.AshwickOutskirtsGate);
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public bool IsCompleted => _isCompleted || SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
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public WindowType WindowType => WindowType.AshwickGateKeypadWindow;
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public UIPauseBehavior PauseBehavior => UIPauseBehavior.OpenPauseOverlay;
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@@ -161,11 +162,12 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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var restored = MemoryPackSerializer.Deserialize<AshwickGateKeypadPuzzleState>(state);
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_currentDigits = restored?.Digits ?? string.Empty;
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if (_currentDigits.Length > RequiredDigits)
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_currentDigits = _currentDigits[..RequiredDigits];
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if (_currentDigits.Length > REQUIRED_DIGITS)
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_currentDigits = _currentDigits[..REQUIRED_DIGITS];
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}
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SyncDisplay();
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ResetFeedbackState();
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return UniTask.CompletedTask;
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}
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@@ -178,7 +180,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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_currentDigits = string.Empty;
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SyncDisplay();
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SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickMarketGate, true, requestSave: false);
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SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickOutskirtsGate, true, requestSave: false);
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_skipSaveOnHide = true;
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_uiManager?.CloseWindow(WindowType);
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AudioManager.Play(AudioNameIdentifiers.Get(SFXKey.AshwickGateOpening));
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@@ -195,6 +197,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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SetPanelState(0f, false, true);
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SyncDisplay();
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ResetFeedbackState();
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EnsureExclusiveRaycaster();
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try
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@@ -229,6 +232,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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_isOpen = false;
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ResetPanelTween();
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ResetFeedbackState();
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if (_panelGroup != null)
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{
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@@ -349,13 +353,16 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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private void OnDigitPressed(int digit)
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{
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if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= RequiredDigits)
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if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= REQUIRED_DIGITS)
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return;
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if (_currentDigits.Length == 0)
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ResetFeedbackState();
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_currentDigits += digit.ToString();
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SyncDisplay();
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if (_currentDigits.Length == RequiredDigits)
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if (_currentDigits.Length == REQUIRED_DIGITS)
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EvaluateCode().Forget();
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}
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@@ -366,7 +373,7 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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if (_panelGroup != null)
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_panelGroup.interactable = false;
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if (_currentDigits == CorrectCode)
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if (_currentDigits == CORRECT_CODE)
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{
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if (_statusGlow != null)
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{
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@@ -438,6 +445,21 @@ namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
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_displayField.text = _currentDigits;
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}
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private void ResetFeedbackState()
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{
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_statusGlow?.TurnOff().Forget();
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ResetCloseButtonSelection();
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}
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private void ResetCloseButtonSelection()
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{
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if (_closeButton == null || EventSystem.current == null)
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return;
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if (EventSystem.current.currentSelectedGameObject == _closeButton.gameObject)
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EventSystem.current.SetSelectedGameObject(null);
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}
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private void SetPanelState(float alpha, bool interactable, bool blocksRaycasts)
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{
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if (_panelGroup == null)
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