Restructured for new direction.
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50
Assets/Materials/UI_Edge_Darken.mat
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50
Assets/Materials/UI_Edge_Darken.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI_Edge_Darken
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m_Shader: {fileID: 4800000, guid: e6f7e1014c7f40e29d8d76fedf25aa83, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Amount: 1
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- _CenterDarkness: 0
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- _ColorMask: 15
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- _EdgeDarkness: 1
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- _EdgeWidth: 0.22
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- _Softness: 0.18
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 0.65}
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- _RectPivot: {r: 0.5, g: 0.5, b: 0, a: 0}
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- _RectSize: {r: 1, g: 1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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