Restructured for new direction.

This commit is contained in:
2026-05-12 12:01:09 +01:00
parent 0439b6c1d2
commit c203f836b1
1134 changed files with 125569 additions and 213519 deletions

View File

@@ -11,17 +11,8 @@ namespace BriarQueen.Data.Identifiers
public enum SFXKey
{
None = 0,
WorkshopSafeUnlocked,
WorkshopPuzzleBoxUnlocked,
DoorCreek,
ItemCollected,
GateOpening,
PuzzleIncorrect,
ResetPuzzle,
SharpenKnife,
LockBoxNumberReel,
LockboxOpening,
ClockOpening,
CarDoorOpening,
ItemPickup,
}
public enum UIFXKey
@@ -48,32 +39,23 @@ namespace BriarQueen.Data.Identifiers
new Dictionary<MusicKey, string>
{
// Add when you have music
// { MusicKey.SomeTrack, "MUSIC_SomeTrack" }
// { MusicKey.SomeTrack, "Music:SomeTrack" }
});
public static readonly IReadOnlyDictionary<SFXKey, string> SFX =
new ReadOnlyDictionary<SFXKey, string>(
new Dictionary<SFXKey, string>
{
{ SFXKey.WorkshopSafeUnlocked, "SFX_WorkshopSafeUnlocked" },
{ SFXKey.WorkshopPuzzleBoxUnlocked, "SFX_WorkshopPuzzleBoxUnlocked" },
{ SFXKey.DoorCreek, "SFX_DoorCreek" },
{ SFXKey.ItemCollected, "SFX_ItemCollected" },
{ SFXKey.GateOpening, "SFX_GateOpening" },
{ SFXKey.PuzzleIncorrect, "SFX_PuzzleIncorrect" },
{ SFXKey.ResetPuzzle, "SFX_ResetPuzzle" },
{ SFXKey.SharpenKnife, "SFX_SharpenKnife"},
{ SFXKey.LockBoxNumberReel, "SFX_LockBoxNumberReel" },
{ SFXKey.LockboxOpening, "SFX_LockboxOpening" },
{ SFXKey.ClockOpening, "SFX_ClockOpening" },
{ SFXKey.CarDoorOpening, "SFX:CarDoorOpening" },
{ SFXKey.ItemPickup, "SFX:ItemPickup" },
});
public static readonly IReadOnlyDictionary<UIFXKey, string> UIFX =
new ReadOnlyDictionary<UIFXKey, string>(
new Dictionary<UIFXKey, string>
{
{ UIFXKey.AchievementUnlocked, "UIFX_AchievementUnlocked" },
{ UIFXKey.CodexEntryUnlocked, "UIFX_CodexEntryUnlocked" },
{ UIFXKey.AchievementUnlocked, "UIFX:AchievementUnlocked" },
{ UIFXKey.CodexEntryUnlocked, "UIFX:CodexEntryUnlocked" },
});
public static readonly IReadOnlyDictionary<AmbienceKey, string> Ambience =
@@ -115,4 +97,4 @@ namespace BriarQueen.Data.Identifiers
return Voice.TryGetValue(key, out var value) ? value : string.Empty;
}
}
}
}