Restructured for new direction.
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@@ -8,53 +8,30 @@ namespace BriarQueen.Data.Identifiers
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None = 0,
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EmptyHands = 1,
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CantUseItem = 2,
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RustyKnife = 3,
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SomethingMissing = 4,
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PliersSnapped = 5,
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CarefulInteract = 6,
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RagFallsApart = 7,
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LooksImportant = 8,
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WrongTool = 9,
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CollectEndlessGoblets = 10,
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SomethingMissing = 3,
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CarefulInteract = 4,
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LooksImportant = 5,
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WrongTool = 6,
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CodexLocked = 7
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}
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public enum LevelInteractKey
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{
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None = 0,
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WaterValve = 1,
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ClearVinesOutside = 2,
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PumphouseChain = 3,
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CutVines = 4,
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WorkshopLockedSafe = 5,
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UnlockedPumphouse = 6,
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}
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public enum EnvironmentInteractKey
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{
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None = 0,
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BrokenLantern = 1,
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WorkshopWriting = 2,
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UseGrindstone = 3,
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WorkshopBookDisintegrating = 4,
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UsingKnife = 5,
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AlreadySharpened = 6,
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Locked = 7,
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CantGoThere = 8,
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DirtyWindow = 9,
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WorkshopBagNoItems = 10,
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FindCandle = 11,
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DoesntBelong = 12,
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SharpGlass = 13,
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FreshAndCoolWater = 14,
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WorkshopBooks = 15,
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PumpTurnOn = 16,
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FireHot = 17,
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ExtinguishFire = 18,
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CauldronBoiledAway = 19,
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LaxleyHouseBrokenClock = 20,
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LaxleyGrandfatherClockMissingBothHands = 21,
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LaxleyGrandfatherClockMissingHourHand = 22,
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LaxleyGrandfatherClockMissingMinuteHand = 23,
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Locked = 1,
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CantGoThere = 2,
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DoesntBelong = 3,
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FireHot = 4,
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AshwickHallowSign = 5,
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AshwickRidgewayStatue = 6,
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AshwickBlockedRidgwayRoad = 7,
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AshwickRidgewaySkeleton = 8,
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AskwickMarketplaceSign = 9,
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}
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public enum UIInteractKey
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@@ -71,14 +48,11 @@ namespace BriarQueen.Data.Identifiers
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{
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{ ItemInteractKey.EmptyHands, "My hands are too full for that." },
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{ ItemInteractKey.CantUseItem, "That won’t work here." },
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{ ItemInteractKey.RustyKnife, "Too dull to be of any use." },
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{ ItemInteractKey.SomethingMissing, "Something isn’t right." },
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{ ItemInteractKey.PliersSnapped, "The pliers snap. That’s the end of them." },
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{ ItemInteractKey.CarefulInteract, "I should take care with this." },
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{ ItemInteractKey.RagFallsApart, "It fell apart in my hands." },
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{ ItemInteractKey.LooksImportant, "This feels important." },
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{ ItemInteractKey.WrongTool, "This isn’t the right tool." },
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{ ItemInteractKey.CollectEndlessGoblets, "Faint symbols coil across the goblet’s surface." },
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{ ItemInteractKey.CodexLocked, "I have nowhere to put that." },
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});
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@@ -86,41 +60,19 @@ namespace BriarQueen.Data.Identifiers
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new ReadOnlyDictionary<LevelInteractKey, string>(
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new Dictionary<LevelInteractKey, string>
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{
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{ LevelInteractKey.WaterValve, "The water is already flowing." },
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{ LevelInteractKey.ClearVinesOutside, "The vines still block the way outside." },
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{ LevelInteractKey.PumphouseChain, "It’s locked by something more than rust." },
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{ LevelInteractKey.CutVines, "These won’t give way by hand." },
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{ LevelInteractKey.WorkshopLockedSafe, "Sealed tight." },
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{ LevelInteractKey.UnlockedPumphouse, "The lock gives with a dull click." },
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});
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public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
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new ReadOnlyDictionary<EnvironmentInteractKey, string>(
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new Dictionary<EnvironmentInteractKey, string>
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{
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{ EnvironmentInteractKey.BrokenLantern, "Beyond repair." },
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{ EnvironmentInteractKey.WorkshopWriting, "At least it isn’t blood." },
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{ EnvironmentInteractKey.UseGrindstone, "This could still sharpen an edge." },
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{ EnvironmentInteractKey.WorkshopBookDisintegrating, "It crumbles at a touch." },
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{ EnvironmentInteractKey.UsingKnife, "Careful… one slip." },
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{ EnvironmentInteractKey.AlreadySharpened, "That edge will do." },
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{ EnvironmentInteractKey.Locked, "Locked." },
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{ EnvironmentInteractKey.Locked, "It's locked." },
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{ EnvironmentInteractKey.CantGoThere, "No way through." },
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{ EnvironmentInteractKey.DirtyWindow, "Nothing visible through the grime." },
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{ EnvironmentInteractKey.WorkshopBagNoItems, "Picked clean." },
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{ EnvironmentInteractKey.FindCandle, "I need the candle that goes here." },
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{ EnvironmentInteractKey.DoesntBelong, "This feels out of place." },
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{ EnvironmentInteractKey.SharpGlass, "Still sharp enough to bite." },
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{ EnvironmentInteractKey.FreshAndCoolWater, "Cool. Clean. Unexpected." },
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{ EnvironmentInteractKey.WorkshopBooks, "Time hasn’t been kind to these." },
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{ EnvironmentInteractKey.PumpTurnOn, "The pumps shudder back to life." },
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{ EnvironmentInteractKey.FireHot, "Too hot to get close." },
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{ EnvironmentInteractKey.CauldronBoiledAway, "Whatever it held is long gone." },
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{ EnvironmentInteractKey.ExtinguishFire, "The symbols begin to glow as the goblet fills." },
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{ EnvironmentInteractKey.LaxleyHouseBrokenClock, "The clock stopped at three-thirty-three." },
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{ EnvironmentInteractKey.LaxleyGrandfatherClockMissingBothHands, "It's missing both hands. "},
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{ EnvironmentInteractKey.LaxleyGrandfatherClockMissingHourHand, "The hour hand is missing."},
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{ EnvironmentInteractKey.LaxleyGrandfatherClockMissingMinuteHand, "The minute hand is missing."},
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{ EnvironmentInteractKey.AshwickHallowSign, "Ashwick Hallow… Even the name feels like a warning."},
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{ EnvironmentInteractKey.AshwickRidgewayStatue, "Lovely sculpture. Mildly terrifying, but lovely."},
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{ EnvironmentInteractKey.AshwickBlockedRidgwayRoad, "Right. Closed road. Of course it is."}
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});
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public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
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