Restructured for new direction.

This commit is contained in:
2026-05-12 12:01:09 +01:00
parent 0439b6c1d2
commit c203f836b1
1134 changed files with 125569 additions and 213519 deletions

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@@ -0,0 +1,399 @@
using System;
using System.Threading;
using BriarQueen.Framework.Services.Destruction;
using Cysharp.Threading.Tasks;
using PrimeTween;
using UnityEngine;
using UnityEngine.UI;
using VContainer;
namespace BriarQueen.Game.Effects
{
[ExecuteAlways]
public class UIFogReveal : MonoBehaviour
{
// ── Shader property IDs ───────────────────────────────────────
private static readonly int _fogAmountId = Shader.PropertyToID("_FogAmount");
private static readonly int _fogColorId = Shader.PropertyToID("_FogColor");
private static readonly int _fogIntensityId = Shader.PropertyToID("_FogIntensity");
private static readonly int _edgeSoftnessId = Shader.PropertyToID("_EdgeSoftness");
private static readonly int _noiseScaleId = Shader.PropertyToID("_NoiseScale");
private static readonly int _driftSpeedId = Shader.PropertyToID("_DriftSpeed");
private static readonly int _densityVariationId = Shader.PropertyToID("_DensityVariation");
private static readonly int _aspectRatioId = Shader.PropertyToID("_AspectRatio");
private static readonly int _fogMotionId = Shader.PropertyToID("_FogMotion");
private static readonly int _useSpriteId = Shader.PropertyToID("_UseSprite");
// ── Inspector ─────────────────────────────────────────────────
[Header("References")]
[SerializeField] private Image _image;
[SerializeField] private Material _fogMaterialTemplate;
[Header("Fog Settings")]
[SerializeField] private Color _fogColor = new(0.18f, 0.20f, 0.26f, 1f);
[SerializeField][Range(0f, 1f)] private float _fogIntensity = 0.95f;
[SerializeField][Range(0.05f, 1f)] private float _edgeSoftness = 0.55f;
[SerializeField][Range(1f, 20f)] private float _noiseScale = 5f;
[SerializeField][Range(0f, 0.5f)] private float _driftSpeed = 0.04f;
[SerializeField][Range(0f, 1f)] private float _densityVariation = 0.28f;
[SerializeField] private bool _fogMotion = true;
[SerializeField] private bool _useSprite = false;
[Header("Fog Range")]
[SerializeField][Range(0f, 1f)] private float _startFog = 0f;
[SerializeField][Range(0f, 1f)] private float _maxFog = 0.6f;
[Header("Screen")]
[SerializeField] private bool _autoAspectRatio = true;
[SerializeField] private float _aspectRatio = 1.777f;
[Header("Tween")]
[SerializeField] private float _duration = 1.5f;
[SerializeField] private Ease _ease = Ease.InOutSine;
[SerializeField] private bool _useUnscaledTime = true;
[Header("Delay")]
[SerializeField][Range(0f, 5f)] private float _fogInDelay = 0f;
[SerializeField][Range(0f, 5f)] private float _fogOutDelay = 0f;
[Header("Editor Preview")]
[SerializeField] private bool _previewInEditMode;
[SerializeField][Range(0f, 1f)] private float _previewFogAmount;
// ── Runtime state ─────────────────────────────────────────────
private Material _runtimeMaterial;
private bool _isPreviewMaterial;
private Sequence _fogSequence;
private CancellationTokenSource _fogCts;
private DestructionService _destructionService;
// ── Public properties ─────────────────────────────────────────
public float FogAmount
{
get => _runtimeMaterial != null ? _runtimeMaterial.GetFloat(_fogAmountId) : 0f;
set => SetFogAmount(value);
}
public float FogInDuration => _fogInDelay + _duration;
public float FogOutDuration => _fogOutDelay + _duration;
public bool FogMotion
{
get => _fogMotion;
set
{
_fogMotion = value;
_runtimeMaterial?.SetFloat(_fogMotionId, value ? 1f : 0f);
}
}
public bool UseSprite
{
get => _useSprite;
set
{
_useSprite = value;
_runtimeMaterial?.SetFloat(_useSpriteId, value ? 1f : 0f);
}
}
public float MaxFog
{
get => _maxFog;
set => _maxFog = value;
}
// ── DI ────────────────────────────────────────────────────────
[Inject]
public void Construct(DestructionService destructionService)
{
_destructionService = destructionService;
}
// ── Unity lifecycle ───────────────────────────────────────────
private void Awake()
{
ResolveReferences();
if (Application.isPlaying)
{
CreateRuntimeMaterial(false);
SetFogAmount(_startFog);
return;
}
#if UNITY_EDITOR
RefreshEditModePreview();
#endif
}
private void OnEnable()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
RefreshEditModePreview();
#endif
}
private void OnDisable()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
RestoreEditModeMaterial();
#endif
}
private void Update()
{
if (!Application.isPlaying) return;
if (!_autoAspectRatio) return;
var canvas = GetComponentInParent<Canvas>();
if (canvas == null) return;
var rt = canvas.GetComponent<RectTransform>();
var ratio = rt.rect.width / Mathf.Max(rt.rect.height, 0.001f);
_runtimeMaterial?.SetFloat(_aspectRatioId, ratio);
}
private void OnDestroy()
{
CancelFog();
if (Application.isPlaying)
{
DestroyRuntimeMaterial(false);
return;
}
#if UNITY_EDITOR
RestoreEditModeMaterial();
#endif
}
private void OnValidate()
{
ResolveReferences();
if (Application.isPlaying)
{
ApplyShaderSettings();
return;
}
#if UNITY_EDITOR
RestoreEditModeMaterial();
RefreshEditModePreview();
#endif
}
// ── Public API ────────────────────────────────────────────────
/// <summary>Animate fog in (startFog → maxFog). Respects _fogInDelay.</summary>
public UniTask FogIn() => TweenFogWithDelay(_startFog, _maxFog, _duration, _fogInDelay);
/// <summary>Animate fog in over a custom duration, no delay.</summary>
public UniTask FogIn(float duration) => TweenFog(_startFog, _maxFog, duration);
/// <summary>Animate fog out (maxFog → startFog). Respects _fogOutDelay.</summary>
public UniTask FogOut() => TweenFogWithDelay(_maxFog, _startFog, _duration, _fogOutDelay);
/// <summary>Animate fog out over a custom duration, no delay.</summary>
public UniTask FogOut(float duration) => TweenFog(_maxFog, _startFog, duration);
/// <summary>Animate fog to an arbitrary target amount, no delay.</summary>
public UniTask FogTo(float target, float duration) => TweenFog(FogAmount, target, duration);
/// <summary>Snap fog to a value immediately, cancels any running tween.</summary>
public void FogSet(float amount)
{
CancelFog();
SetFogAmount(amount);
}
/// <summary>Snap fog to startFog immediately.</summary>
public void FogReset()
{
CancelFog();
SetFogAmount(_startFog);
}
public void CancelFog()
{
if (_fogSequence.isAlive)
{
_fogSequence.Stop();
_fogSequence = default;
}
if (_fogCts != null)
{
_fogCts.Cancel();
_fogCts.Dispose();
_fogCts = null;
}
}
public async UniTask TweenFog(float from, float to, float duration)
{
await TweenFogWithDelay(from, to, duration, 0f);
}
public async UniTask TweenFogWithDelay(float from, float to, float duration, float delay)
{
if (_runtimeMaterial == null)
CreateRuntimeMaterial(false);
CancelFog();
_fogCts = new CancellationTokenSource();
SetFogAmount(from);
try
{
if (delay > 0f)
{
await UniTask.Delay(
TimeSpan.FromSeconds(delay),
ignoreTimeScale: _useUnscaledTime,
cancellationToken: _fogCts.Token);
}
_fogSequence = Sequence.Create(useUnscaledTime: _useUnscaledTime)
.Group(Tween.Custom(
from,
to,
Mathf.Max(0f, duration),
SetFogAmount,
_ease,
useUnscaledTime: _useUnscaledTime));
await _fogSequence.ToUniTask(cancellationToken: _fogCts.Token);
SetFogAmount(to);
}
catch (OperationCanceledException)
{
// Interrupted — normal, swallow it.
}
finally
{
_fogSequence = default;
if (_fogCts != null)
{
_fogCts.Dispose();
_fogCts = null;
}
}
}
// ── Internal ──────────────────────────────────────────────────
private void SetFogAmount(float amount)
{
if (_runtimeMaterial == null) return;
_runtimeMaterial.SetFloat(_fogAmountId, Mathf.Clamp01(amount));
_image?.SetMaterialDirty();
}
private void ApplyShaderSettings()
{
if (_runtimeMaterial == null) return;
_runtimeMaterial.SetColor(_fogColorId, _fogColor);
_runtimeMaterial.SetFloat(_fogIntensityId, _fogIntensity);
_runtimeMaterial.SetFloat(_edgeSoftnessId, _edgeSoftness);
_runtimeMaterial.SetFloat(_noiseScaleId, _noiseScale);
_runtimeMaterial.SetFloat(_driftSpeedId, _driftSpeed);
_runtimeMaterial.SetFloat(_densityVariationId, _densityVariation);
_runtimeMaterial.SetFloat(_fogMotionId, _fogMotion ? 1f : 0f);
_runtimeMaterial.SetFloat(_useSpriteId, _useSprite ? 1f : 0f);
if (!_autoAspectRatio)
_runtimeMaterial.SetFloat(_aspectRatioId, _aspectRatio);
_image?.SetMaterialDirty();
}
private void ResolveReferences()
{
if (_image == null)
_image = GetComponent<Image>();
}
private void CreateRuntimeMaterial(bool isPreviewMaterial)
{
if (_image == null) return;
var source = _fogMaterialTemplate != null
? _fogMaterialTemplate
: _image.material;
if (source == null) return;
if (_runtimeMaterial != null)
{
_image.material = _runtimeMaterial;
_image.SetMaterialDirty();
return;
}
_runtimeMaterial = Instantiate(source);
_runtimeMaterial.name = isPreviewMaterial
? $"{nameof(UIFogReveal)} Preview Material"
: $"{nameof(UIFogReveal)} Runtime Material";
_isPreviewMaterial = isPreviewMaterial;
if (isPreviewMaterial)
_runtimeMaterial.hideFlags = HideFlags.DontSaveInEditor;
_image.material = _runtimeMaterial;
_image.SetMaterialDirty();
ApplyShaderSettings();
}
private void DestroyRuntimeMaterial(bool immediate)
{
if (_runtimeMaterial == null) return;
if (_image != null)
{
_image.material = null;
_image.SetMaterialDirty();
}
if (immediate)
DestroyImmediate(_runtimeMaterial);
else
Destroy(_runtimeMaterial);
_runtimeMaterial = null;
_isPreviewMaterial = false;
}
#if UNITY_EDITOR
private void RefreshEditModePreview()
{
if (Application.isPlaying) return;
if (!_previewInEditMode)
{
RestoreEditModeMaterial();
return;
}
CreateRuntimeMaterial(true);
ApplyShaderSettings();
SetFogAmount(_previewFogAmount);
}
private void RestoreEditModeMaterial()
{
if (!_isPreviewMaterial) return;
DestroyRuntimeMaterial(true);
}
#endif
}
}