Restructured for new direction.

This commit is contained in:
2026-05-12 12:01:09 +01:00
parent 0439b6c1d2
commit c203f836b1
1134 changed files with 125569 additions and 213519 deletions

View File

@@ -1,11 +1,12 @@
using System;
using System.Collections.Generic;
using System.Threading;
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Assets;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Assets;
using BriarQueen.Framework.Managers.Audio;
using BriarQueen.Framework.Managers.Interaction.Data;
using BriarQueen.Framework.Managers.IO;
@@ -31,11 +32,16 @@ namespace BriarQueen.Framework.Managers.Levels.Data
[Tooltip("Used for custom tooltip. Defaults to Item Name")]
[SerializeField]
private string _interactableTooltip = string.Empty;
protected string _interactableTooltip = string.Empty;
[Tooltip("Optional. Used for custom interaction.")]
[SerializeField]
private string _pickupText = string.Empty;
[Header("Object Setup")]
[SerializeField]
protected CanvasGroup _canvasGroup;
protected bool _isLocked;
protected AddressableManager AddressableManager;
protected AssetRegistry AssetRegistry;
@@ -68,8 +74,23 @@ namespace BriarQueen.Framework.Managers.Levels.Data
public virtual UICursorService.CursorStyle ApplicableCursorStyle => UICursorService.CursorStyle.Pickup;
public virtual string InteractableName =>
!string.IsNullOrWhiteSpace(_interactableTooltip) ? _interactableTooltip : _itemData.ItemName;
public virtual string InteractableName
{
get
{
if (!string.IsNullOrWhiteSpace(_interactableTooltip))
{
return _interactableTooltip;
}
if (_itemData != null && !string.IsNullOrWhiteSpace(_itemData.ItemName))
{
return _itemData.ItemName;
}
return string.Empty;
}
}
/// <summary>
@@ -91,6 +112,15 @@ namespace BriarQueen.Framework.Managers.Levels.Data
await Pickup();
await OnInteracted();
if (!string.IsNullOrWhiteSpace(_pickupText))
{
EventCoordinator.Publish(new DisplayInteractEvent(_pickupText));
}
else
{
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.LooksImportant)));
}
}
public virtual UniTask EnterHover()
@@ -147,8 +177,8 @@ namespace BriarQueen.Framework.Managers.Levels.Data
protected virtual async UniTask Remove()
{
// TODO - Play Cut Vines SFX
if (_canvasGroup == null) _canvasGroup = GetComponent<CanvasGroup>();
if (_canvasGroup == null)
_canvasGroup = GetComponent<CanvasGroup>();
if (PickupSequence.isAlive)
{
@@ -184,7 +214,7 @@ namespace BriarQueen.Framework.Managers.Levels.Data
}
}
private void UpdateSaveGameOnRemoval()
protected virtual void UpdateSaveGameOnRemoval()
{
var save = SaveManager.CurrentSave;
Debug.Log($"[Base Item] Found save - {save.SaveFileName}");
@@ -240,5 +270,35 @@ namespace BriarQueen.Framework.Managers.Levels.Data
await DestructionService.Destroy(gameObject);
}
}
public void Lock()
{
_isLocked = true;
_canvasGroup.blocksRaycasts = false;
_canvasGroup.interactable = false;
}
public void Unlock()
{
_isLocked = false;
_canvasGroup.blocksRaycasts = true;
_canvasGroup.interactable = true;
}
public void OnValidate()
{
#if UNITY_EDITOR
var canvasGroup = GetComponent<CanvasGroup>();
if (!canvasGroup)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
_canvasGroup = canvasGroup;
}
#endif
}
}
}
}

View File

@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.UI;
@@ -8,12 +10,19 @@ using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Player;
using BriarQueen.Framework.Managers.Player.Data.Codex;
using BriarQueen.Framework.Services.Destruction;
using BriarQueen.Framework.Services.Puzzles.Base;
using BriarQueen.Framework.Services.Settings;
using BriarQueen.Framework.Services.Tutorials;
using Cysharp.Threading.Tasks;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.UI;
using VContainer;
using SettingsService = BriarQueen.Framework.Services.Settings.SettingsService;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BriarQueen.Framework.Managers.Levels.Data
{
@@ -30,6 +39,10 @@ namespace BriarQueen.Framework.Managers.Levels.Data
public List<CodexTrigger> CodexTriggers;
[Header("Puzzles")]
[SerializeField]
public List<BasePuzzle> Puzzles;
[Header("Setup")]
[SerializeField]
protected GraphicRaycaster _raycaster;
@@ -47,8 +60,6 @@ namespace BriarQueen.Framework.Managers.Levels.Data
public virtual string LevelName => _levelName;
public virtual bool IsPuzzleLevel { get; }
public virtual int CurrentLevelHintStage { get; set; }
public virtual Dictionary<int, BaseHint> Hints { get; }
@@ -112,5 +123,72 @@ namespace BriarQueen.Framework.Managers.Levels.Data
{
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
[Button("Discover Level References")]
private void DiscoverLevelReferences()
{
Undo.RecordObject(this, "Discover Level References");
var discoveredCodexTriggers = GetComponentsInChildren<CodexTrigger>(true)
.Where(trigger => trigger != null)
.OrderBy(GetHierarchyPath, StringComparer.Ordinal)
.ToList();
var discoveredPickups = GetComponentsInChildren<BaseItem>(true)
.Where(item => item != null && item is not CodexTrigger)
.OrderBy(GetHierarchyPath, StringComparer.Ordinal)
.ToList();
var discoveredPuzzles = GetComponentsInChildren<BasePuzzle>(true)
.Where(puzzle => puzzle != null)
.OrderBy(GetHierarchyPath, StringComparer.Ordinal)
.ToList();
Pickups = discoveredPickups;
CodexTriggers = discoveredCodexTriggers;
Puzzles = discoveredPuzzles;
EditorUtility.SetDirty(this);
PrefabUtility.RecordPrefabInstancePropertyModifications(this);
Debug.Log(
$"[BaseLevel] Discovery complete for '{name}'. Pickups: {Pickups.Count}, CodexTriggers: {CodexTriggers.Count}, Puzzles: {Puzzles.Count}",
this);
}
private static string GetHierarchyPath(Component component)
{
if (component == null)
{
return string.Empty;
}
var names = new Stack<string>();
var current = component.transform;
while (current != null)
{
names.Push(current.name);
current = current.parent;
}
return string.Join("/", names);
}
#endif
public void OnValidate()
{
#if UNITY_EDITOR
CanvasScaler scaler = GetComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.matchWidthOrHeight = 0.5f;
scaler.referenceResolution = new Vector2(1920, 1200);
GraphicRaycaster raycaster = GetComponent<GraphicRaycaster>();
_raycaster = raycaster;
#endif
}
}
}
}

View File

@@ -2,18 +2,17 @@ using System;
using System.Collections.Generic;
using System.Linq;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Assets;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.Gameplay;
using BriarQueen.Framework.Events.Progression;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Assets;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Registries;
using BriarQueen.Framework.Services.Destruction;
using BriarQueen.Framework.Services.Puzzles;
using BriarQueen.Framework.Services.Puzzles.Base;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer;
@@ -33,6 +32,7 @@ namespace BriarQueen.Framework.Managers.Levels
private readonly SaveManager _saveManager;
private UniTask<bool> _activeLoadTask = UniTask.FromResult(false);
private bool _isLoadInProgress;
private BaseLevel _currentLevel;
public bool Initialized { get; private set; }
@@ -57,7 +57,9 @@ namespace BriarQueen.Framework.Managers.Levels
public void Initialize()
{
if (Initialized)
{
return;
}
Debug.Log($"[{nameof(LevelManager)}] Initializing...");
_saveManager.OnSaveRequested += OnSaveGameRequested;
@@ -70,7 +72,9 @@ namespace BriarQueen.Framework.Managers.Levels
public void Dispose()
{
if (!Initialized)
{
return;
}
_saveManager.OnSaveRequested -= OnSaveGameRequested;
_eventCoordinator.Unsubscribe<UpdateHintProgressEvent>(OnHintStageUpdated);
@@ -81,10 +85,14 @@ namespace BriarQueen.Framework.Managers.Levels
private void OnHintStageUpdated(UpdateHintProgressEvent evt)
{
if (_currentLevel == null || evt == null)
{
return;
}
if (!string.Equals(evt.LevelID, _currentLevel.LevelID, StringComparison.Ordinal))
{
return;
}
var incoming = Mathf.Max(0, evt.Stage);
@@ -101,7 +109,9 @@ namespace BriarQueen.Framework.Managers.Levels
private void OnSaveGameRequested(SaveGame saveGame)
{
if (saveGame == null || _currentLevel == null)
{
return;
}
saveGame.CurrentLevelID = _currentLevel.LevelID;
saveGame.CurrentSceneID = _currentLevel.SceneID;
@@ -120,12 +130,73 @@ namespace BriarQueen.Framework.Managers.Levels
lock (_lock)
{
_activeLoadTask = LoadLevelInternal(levelAssetID);
if (_isLoadInProgress)
{
Debug.LogWarning(
$"[LevelManager] LoadLevel('{levelAssetID}') requested while another level load is already in progress. Returning the active load task.");
return _activeLoadTask;
}
_isLoadInProgress = true;
_activeLoadTask = LoadLevelTracked(levelAssetID);
return _activeLoadTask;
}
}
private async UniTask<bool> LoadLevelTracked(string levelAssetID)
{
try
{
return await LoadLevelInternal(levelAssetID);
}
finally
{
lock (_lock)
{
_isLoadInProgress = false;
_activeLoadTask = UniTask.FromResult(false);
}
}
}
private async UniTask<bool> LoadLevelInternal(string levelAssetID)
{
var previousLevelId = _currentLevel != null ? _currentLevel.LevelID : null;
_eventCoordinator.PublishImmediate(new FadeEvent(false, LEVEL_FADE_DURATION));
await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
if (_currentLevel != null)
{
await UnloadLevelInternal();
}
if (await TryLoadLevelCore(levelAssetID))
{
return true;
}
if (!string.IsNullOrWhiteSpace(previousLevelId) &&
!string.Equals(previousLevelId, levelAssetID, StringComparison.Ordinal))
{
Debug.LogWarning(
$"[LevelManager] Failed to load '{levelAssetID}'. Attempting recovery by reloading previous level '{previousLevelId}'.");
if (await TryLoadLevelCore(previousLevelId))
{
Debug.LogWarning(
$"[LevelManager] Recovery succeeded by reloading '{previousLevelId}'.");
return false;
}
}
_eventCoordinator.PublishImmediate(new FadeEvent(true, LEVEL_FADE_DURATION));
await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
return false;
}
private async UniTask<bool> TryLoadLevelCore(string levelAssetID)
{
try
{
@@ -141,12 +212,6 @@ namespace BriarQueen.Framework.Managers.Levels
return false;
}
_eventCoordinator.PublishImmediate(new FadeEvent(false, LEVEL_FADE_DURATION));
await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
if (_currentLevel != null)
await UnloadLevelInternal();
var levelObj = await _addressableManager.InstantiateAsync(levelRef);
if (levelObj == null)
{
@@ -157,7 +222,8 @@ namespace BriarQueen.Framework.Managers.Levels
var level = levelObj.GetComponent<BaseLevel>();
if (level == null)
{
Debug.LogError($"[LevelManager] Instantiated level '{levelAssetID}' has no BaseLevel component. Destroying instance.");
Debug.LogError(
$"[LevelManager] Instantiated level '{levelAssetID}' has no BaseLevel component. Destroying instance.");
await _destructionService.Destroy(levelObj);
return false;
}
@@ -169,8 +235,7 @@ namespace BriarQueen.Framework.Managers.Levels
await _currentLevel.PostLoad();
if (_currentLevel is BasePuzzle puzzle)
await _puzzleService.LoadPuzzle(puzzle);
await _puzzleService.LoadPuzzles(_currentLevel.Puzzles);
_eventCoordinator.Publish(new LevelChangedEvent(_currentLevel));
@@ -178,7 +243,9 @@ namespace BriarQueen.Framework.Managers.Levels
await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
if (_currentLevel != null)
{
await _currentLevel.PostActivate();
}
_eventCoordinator.Publish(new RequestGameSaveEvent());
return true;
@@ -186,29 +253,38 @@ namespace BriarQueen.Framework.Managers.Levels
catch (Exception ex)
{
Debug.LogError($"[LevelManager] Exception while loading '{levelAssetID}': {ex}");
if (_currentLevel != null)
{
try
{
await _destructionService.Destroy(_currentLevel.gameObject);
}
catch (Exception destroyEx)
{
Debug.LogWarning($"[LevelManager] Failed to destroy broken level instance: {destroyEx}");
}
_currentLevel = null;
}
await CleanupFailedCurrentLevel();
return false;
}
}
private async UniTask CleanupFailedCurrentLevel()
{
if (_currentLevel == null)
{
return;
}
try
{
await _destructionService.Destroy(_currentLevel.gameObject);
}
catch (Exception destroyEx)
{
Debug.LogWarning($"[LevelManager] Failed to destroy broken level instance: {destroyEx}");
}
finally
{
_currentLevel = null;
}
}
private void RestoreHintStageForCurrentLevel()
{
if (_currentLevel == null)
{
return;
}
var save = _saveManager.CurrentSave;
if (save?.LevelHintStages == null)
@@ -218,23 +294,33 @@ namespace BriarQueen.Framework.Managers.Levels
}
if (save.LevelHintStages.TryGetValue(_currentLevel.LevelID, out var stage))
{
_currentLevel.CurrentLevelHintStage = Mathf.Max(0, stage);
}
else
{
_currentLevel.CurrentLevelHintStage = 0;
}
}
private async UniTask RestoreItemStateForCurrentLevel()
{
if (_currentLevel == null)
{
return;
}
var save = _saveManager.CurrentSave;
if (save == null)
{
return;
}
var interactables = _currentLevel.Pickups;
if (interactables == null || interactables.Count == 0)
{
return;
}
foreach (var interactable in interactables)
{
@@ -245,10 +331,14 @@ namespace BriarQueen.Framework.Managers.Levels
}
if (save.CollectedItems.Any(x => x.UniqueIdentifier == interactable.ItemData.UniqueID))
{
await _destructionService.Destroy(interactable.gameObject);
}
if (save.RemovedItems.Any(x => x.UniqueIdentifier == interactable.ItemData.UniqueID))
{
await _destructionService.Destroy(interactable.gameObject);
}
}
var codexTriggers = _currentLevel.CodexTriggers;
@@ -258,7 +348,9 @@ namespace BriarQueen.Framework.Managers.Levels
if (save.DiscoveredCodexEntries.Any(x => x.UniqueIdentifier == trigger.Entry.UniqueID))
{
if (trigger.RemoveTrigger)
{
await _destructionService.Destroy(trigger.gameObject);
}
}
}
}
@@ -268,7 +360,9 @@ namespace BriarQueen.Framework.Managers.Levels
lock (_lock)
{
if (_activeLoadTask.Status == UniTaskStatus.Pending)
{
return _activeLoadTask.ContinueWith(_ => UnloadLevelInternal());
}
return UnloadLevelInternal();
}
@@ -277,15 +371,16 @@ namespace BriarQueen.Framework.Managers.Levels
private async UniTask UnloadLevelInternal()
{
if (_currentLevel == null)
{
return;
}
var level = _currentLevel;
_currentLevel = null;
try
{
if (level is BasePuzzle puzzle)
await _puzzleService.SavePuzzle(puzzle);
await _puzzleService.SavePuzzles(level.Puzzles);
_eventCoordinator.Publish(new RequestGameSaveEvent());
await level.PreUnload();
@@ -298,4 +393,4 @@ namespace BriarQueen.Framework.Managers.Levels
await _destructionService.Destroy(level.gameObject);
}
}
}
}