Restructured for new direction.

This commit is contained in:
2026-05-12 12:01:09 +01:00
parent 0439b6c1d2
commit c203f836b1
1134 changed files with 125569 additions and 213519 deletions

View File

@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.UI;
@@ -8,12 +10,19 @@ using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Player;
using BriarQueen.Framework.Managers.Player.Data.Codex;
using BriarQueen.Framework.Services.Destruction;
using BriarQueen.Framework.Services.Puzzles.Base;
using BriarQueen.Framework.Services.Settings;
using BriarQueen.Framework.Services.Tutorials;
using Cysharp.Threading.Tasks;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.UI;
using VContainer;
using SettingsService = BriarQueen.Framework.Services.Settings.SettingsService;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BriarQueen.Framework.Managers.Levels.Data
{
@@ -30,6 +39,10 @@ namespace BriarQueen.Framework.Managers.Levels.Data
public List<CodexTrigger> CodexTriggers;
[Header("Puzzles")]
[SerializeField]
public List<BasePuzzle> Puzzles;
[Header("Setup")]
[SerializeField]
protected GraphicRaycaster _raycaster;
@@ -47,8 +60,6 @@ namespace BriarQueen.Framework.Managers.Levels.Data
public virtual string LevelName => _levelName;
public virtual bool IsPuzzleLevel { get; }
public virtual int CurrentLevelHintStage { get; set; }
public virtual Dictionary<int, BaseHint> Hints { get; }
@@ -112,5 +123,72 @@ namespace BriarQueen.Framework.Managers.Levels.Data
{
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
[Button("Discover Level References")]
private void DiscoverLevelReferences()
{
Undo.RecordObject(this, "Discover Level References");
var discoveredCodexTriggers = GetComponentsInChildren<CodexTrigger>(true)
.Where(trigger => trigger != null)
.OrderBy(GetHierarchyPath, StringComparer.Ordinal)
.ToList();
var discoveredPickups = GetComponentsInChildren<BaseItem>(true)
.Where(item => item != null && item is not CodexTrigger)
.OrderBy(GetHierarchyPath, StringComparer.Ordinal)
.ToList();
var discoveredPuzzles = GetComponentsInChildren<BasePuzzle>(true)
.Where(puzzle => puzzle != null)
.OrderBy(GetHierarchyPath, StringComparer.Ordinal)
.ToList();
Pickups = discoveredPickups;
CodexTriggers = discoveredCodexTriggers;
Puzzles = discoveredPuzzles;
EditorUtility.SetDirty(this);
PrefabUtility.RecordPrefabInstancePropertyModifications(this);
Debug.Log(
$"[BaseLevel] Discovery complete for '{name}'. Pickups: {Pickups.Count}, CodexTriggers: {CodexTriggers.Count}, Puzzles: {Puzzles.Count}",
this);
}
private static string GetHierarchyPath(Component component)
{
if (component == null)
{
return string.Empty;
}
var names = new Stack<string>();
var current = component.transform;
while (current != null)
{
names.Push(current.name);
current = current.parent;
}
return string.Join("/", names);
}
#endif
public void OnValidate()
{
#if UNITY_EDITOR
CanvasScaler scaler = GetComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.matchWidthOrHeight = 0.5f;
scaler.referenceResolution = new Vector2(1920, 1200);
GraphicRaycaster raycaster = GetComponent<GraphicRaycaster>();
_raycaster = raycaster;
#endif
}
}
}
}