Restructured for new direction.
This commit is contained in:
@@ -2,18 +2,17 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using BriarQueen.Data.IO.Saves;
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using BriarQueen.Framework.Assets;
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using BriarQueen.Framework.Coordinators.Events;
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using BriarQueen.Framework.Events.Gameplay;
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using BriarQueen.Framework.Events.Progression;
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using BriarQueen.Framework.Events.Save;
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using BriarQueen.Framework.Events.UI;
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using BriarQueen.Framework.Managers.Assets;
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using BriarQueen.Framework.Managers.IO;
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using BriarQueen.Framework.Managers.Levels.Data;
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using BriarQueen.Framework.Registries;
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using BriarQueen.Framework.Services.Destruction;
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using BriarQueen.Framework.Services.Puzzles;
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using BriarQueen.Framework.Services.Puzzles.Base;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using VContainer;
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@@ -33,6 +32,7 @@ namespace BriarQueen.Framework.Managers.Levels
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private readonly SaveManager _saveManager;
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private UniTask<bool> _activeLoadTask = UniTask.FromResult(false);
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private bool _isLoadInProgress;
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private BaseLevel _currentLevel;
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public bool Initialized { get; private set; }
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@@ -57,7 +57,9 @@ namespace BriarQueen.Framework.Managers.Levels
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public void Initialize()
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{
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if (Initialized)
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{
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return;
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}
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Debug.Log($"[{nameof(LevelManager)}] Initializing...");
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_saveManager.OnSaveRequested += OnSaveGameRequested;
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@@ -70,7 +72,9 @@ namespace BriarQueen.Framework.Managers.Levels
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public void Dispose()
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{
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if (!Initialized)
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{
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return;
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}
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_saveManager.OnSaveRequested -= OnSaveGameRequested;
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_eventCoordinator.Unsubscribe<UpdateHintProgressEvent>(OnHintStageUpdated);
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@@ -81,10 +85,14 @@ namespace BriarQueen.Framework.Managers.Levels
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private void OnHintStageUpdated(UpdateHintProgressEvent evt)
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{
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if (_currentLevel == null || evt == null)
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{
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return;
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}
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if (!string.Equals(evt.LevelID, _currentLevel.LevelID, StringComparison.Ordinal))
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{
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return;
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}
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var incoming = Mathf.Max(0, evt.Stage);
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@@ -101,7 +109,9 @@ namespace BriarQueen.Framework.Managers.Levels
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private void OnSaveGameRequested(SaveGame saveGame)
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{
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if (saveGame == null || _currentLevel == null)
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{
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return;
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}
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saveGame.CurrentLevelID = _currentLevel.LevelID;
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saveGame.CurrentSceneID = _currentLevel.SceneID;
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@@ -120,12 +130,73 @@ namespace BriarQueen.Framework.Managers.Levels
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lock (_lock)
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{
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_activeLoadTask = LoadLevelInternal(levelAssetID);
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if (_isLoadInProgress)
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{
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Debug.LogWarning(
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$"[LevelManager] LoadLevel('{levelAssetID}') requested while another level load is already in progress. Returning the active load task.");
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return _activeLoadTask;
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}
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_isLoadInProgress = true;
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_activeLoadTask = LoadLevelTracked(levelAssetID);
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return _activeLoadTask;
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}
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}
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private async UniTask<bool> LoadLevelTracked(string levelAssetID)
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{
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try
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{
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return await LoadLevelInternal(levelAssetID);
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}
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finally
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{
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lock (_lock)
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{
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_isLoadInProgress = false;
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_activeLoadTask = UniTask.FromResult(false);
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}
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}
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}
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private async UniTask<bool> LoadLevelInternal(string levelAssetID)
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{
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var previousLevelId = _currentLevel != null ? _currentLevel.LevelID : null;
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_eventCoordinator.PublishImmediate(new FadeEvent(false, LEVEL_FADE_DURATION));
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await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
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if (_currentLevel != null)
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{
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await UnloadLevelInternal();
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}
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if (await TryLoadLevelCore(levelAssetID))
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{
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return true;
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}
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if (!string.IsNullOrWhiteSpace(previousLevelId) &&
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!string.Equals(previousLevelId, levelAssetID, StringComparison.Ordinal))
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{
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Debug.LogWarning(
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$"[LevelManager] Failed to load '{levelAssetID}'. Attempting recovery by reloading previous level '{previousLevelId}'.");
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if (await TryLoadLevelCore(previousLevelId))
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{
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Debug.LogWarning(
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$"[LevelManager] Recovery succeeded by reloading '{previousLevelId}'.");
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return false;
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}
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}
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_eventCoordinator.PublishImmediate(new FadeEvent(true, LEVEL_FADE_DURATION));
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await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
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return false;
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}
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private async UniTask<bool> TryLoadLevelCore(string levelAssetID)
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{
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try
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{
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@@ -141,12 +212,6 @@ namespace BriarQueen.Framework.Managers.Levels
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return false;
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}
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_eventCoordinator.PublishImmediate(new FadeEvent(false, LEVEL_FADE_DURATION));
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await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
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if (_currentLevel != null)
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await UnloadLevelInternal();
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var levelObj = await _addressableManager.InstantiateAsync(levelRef);
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if (levelObj == null)
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{
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@@ -157,7 +222,8 @@ namespace BriarQueen.Framework.Managers.Levels
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var level = levelObj.GetComponent<BaseLevel>();
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if (level == null)
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{
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Debug.LogError($"[LevelManager] Instantiated level '{levelAssetID}' has no BaseLevel component. Destroying instance.");
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Debug.LogError(
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$"[LevelManager] Instantiated level '{levelAssetID}' has no BaseLevel component. Destroying instance.");
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await _destructionService.Destroy(levelObj);
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return false;
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}
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@@ -169,8 +235,7 @@ namespace BriarQueen.Framework.Managers.Levels
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await _currentLevel.PostLoad();
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if (_currentLevel is BasePuzzle puzzle)
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await _puzzleService.LoadPuzzle(puzzle);
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await _puzzleService.LoadPuzzles(_currentLevel.Puzzles);
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_eventCoordinator.Publish(new LevelChangedEvent(_currentLevel));
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@@ -178,7 +243,9 @@ namespace BriarQueen.Framework.Managers.Levels
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await UniTask.Delay(TimeSpan.FromSeconds(LEVEL_FADE_DURATION));
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if (_currentLevel != null)
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{
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await _currentLevel.PostActivate();
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}
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_eventCoordinator.Publish(new RequestGameSaveEvent());
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return true;
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@@ -186,29 +253,38 @@ namespace BriarQueen.Framework.Managers.Levels
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catch (Exception ex)
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{
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Debug.LogError($"[LevelManager] Exception while loading '{levelAssetID}': {ex}");
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if (_currentLevel != null)
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{
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try
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{
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await _destructionService.Destroy(_currentLevel.gameObject);
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}
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catch (Exception destroyEx)
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{
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Debug.LogWarning($"[LevelManager] Failed to destroy broken level instance: {destroyEx}");
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}
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_currentLevel = null;
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}
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await CleanupFailedCurrentLevel();
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return false;
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}
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}
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private async UniTask CleanupFailedCurrentLevel()
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{
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if (_currentLevel == null)
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{
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return;
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}
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try
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{
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await _destructionService.Destroy(_currentLevel.gameObject);
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}
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catch (Exception destroyEx)
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{
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Debug.LogWarning($"[LevelManager] Failed to destroy broken level instance: {destroyEx}");
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}
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finally
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{
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_currentLevel = null;
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}
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}
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private void RestoreHintStageForCurrentLevel()
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{
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if (_currentLevel == null)
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{
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return;
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}
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var save = _saveManager.CurrentSave;
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if (save?.LevelHintStages == null)
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@@ -218,23 +294,33 @@ namespace BriarQueen.Framework.Managers.Levels
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}
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if (save.LevelHintStages.TryGetValue(_currentLevel.LevelID, out var stage))
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{
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_currentLevel.CurrentLevelHintStage = Mathf.Max(0, stage);
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}
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else
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{
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_currentLevel.CurrentLevelHintStage = 0;
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}
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}
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private async UniTask RestoreItemStateForCurrentLevel()
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{
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if (_currentLevel == null)
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{
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return;
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}
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var save = _saveManager.CurrentSave;
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if (save == null)
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{
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return;
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}
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var interactables = _currentLevel.Pickups;
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if (interactables == null || interactables.Count == 0)
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{
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return;
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}
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foreach (var interactable in interactables)
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{
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@@ -245,10 +331,14 @@ namespace BriarQueen.Framework.Managers.Levels
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}
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if (save.CollectedItems.Any(x => x.UniqueIdentifier == interactable.ItemData.UniqueID))
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{
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await _destructionService.Destroy(interactable.gameObject);
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}
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if (save.RemovedItems.Any(x => x.UniqueIdentifier == interactable.ItemData.UniqueID))
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{
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await _destructionService.Destroy(interactable.gameObject);
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}
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}
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var codexTriggers = _currentLevel.CodexTriggers;
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@@ -258,7 +348,9 @@ namespace BriarQueen.Framework.Managers.Levels
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if (save.DiscoveredCodexEntries.Any(x => x.UniqueIdentifier == trigger.Entry.UniqueID))
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{
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if (trigger.RemoveTrigger)
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{
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await _destructionService.Destroy(trigger.gameObject);
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}
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}
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}
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}
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@@ -268,7 +360,9 @@ namespace BriarQueen.Framework.Managers.Levels
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lock (_lock)
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{
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if (_activeLoadTask.Status == UniTaskStatus.Pending)
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{
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return _activeLoadTask.ContinueWith(_ => UnloadLevelInternal());
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}
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return UnloadLevelInternal();
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}
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@@ -277,15 +371,16 @@ namespace BriarQueen.Framework.Managers.Levels
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private async UniTask UnloadLevelInternal()
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{
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if (_currentLevel == null)
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{
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return;
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}
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var level = _currentLevel;
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_currentLevel = null;
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try
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{
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if (level is BasePuzzle puzzle)
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await _puzzleService.SavePuzzle(puzzle);
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await _puzzleService.SavePuzzles(level.Puzzles);
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_eventCoordinator.Publish(new RequestGameSaveEvent());
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await level.PreUnload();
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@@ -298,4 +393,4 @@ namespace BriarQueen.Framework.Managers.Levels
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await _destructionService.Destroy(level.gameObject);
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}
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}
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}
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}
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