Restructured for new direction.

This commit is contained in:
2026-05-12 12:01:09 +01:00
parent 0439b6c1d2
commit c203f836b1
1134 changed files with 125569 additions and 213519 deletions

View File

@@ -1,5 +1,5 @@
using System;
using BriarQueen.Framework.Assets;
using BriarQueen.Framework.Managers.Assets;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer;

View File

@@ -1,19 +1,22 @@
using System;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Assets;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Assets;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Levels;
using BriarQueen.Framework.Registries;
using Cysharp.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
using VContainer;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BriarQueen.Framework.Services.Game
{
public class GameService
@@ -75,7 +78,7 @@ namespace BriarQueen.Framework.Services.Game
_eventCoordinator.PublishImmediate(new FadeEvent(false, fadeDuration));
await UniTask.Delay(TimeSpan.FromSeconds(fadeDuration));
await UnloadGameSceneIfLoaded();
await PrepareToLeaveGameplayScene();
if (_assetRegistry == null ||
!_assetRegistry.TryGetReference(
@@ -193,6 +196,12 @@ namespace BriarQueen.Framework.Services.Game
}
}
private async UniTask PrepareToLeaveGameplayScene()
{
await _levelManager.UnloadLevel();
await UnloadGameSceneIfLoaded();
}
public async UniTask SwapGameSceneHandle(AsyncOperationHandle<SceneInstance> nextSceneHandle)
{
if (!nextSceneHandle.IsValid())
@@ -208,7 +217,10 @@ namespace BriarQueen.Framework.Services.Game
}
if (_gameSceneHandle.IsValid())
{
await _levelManager.UnloadLevel();
await _addressableManager.UnloadSceneAsync(_gameSceneHandle);
}
_gameSceneHandle = nextSceneHandle;
SceneManager.SetActiveScene(nextSceneHandle.Result.Scene);
@@ -223,4 +235,4 @@ namespace BriarQueen.Framework.Services.Game
#endif
}
}
}
}

View File

@@ -1,42 +1,44 @@
// ==============================
// PuzzleBase.cs (updated)
// ==============================
using System.Collections.Generic;
using BriarQueen.Framework.Assets;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Managers.Assets;
using BriarQueen.Framework.Managers.Audio;
using BriarQueen.Framework.Managers.Hints.Data;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Registries;
using BriarQueen.Framework.Services.Destruction;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer;
namespace BriarQueen.Framework.Services.Puzzles.Base
{
public abstract class BasePuzzle : BaseLevel
public abstract class BasePuzzle : MonoBehaviour
{
protected AddressableManager AddressableManager;
protected AssetRegistry AssetRegistry;
protected AudioManager AudioManager;
protected DestructionService DestructionService;
protected EventCoordinator EventCoordinator;
protected ItemRegistry ItemRegistry;
protected PuzzleService PuzzleService;
protected SaveManager SaveManager;
public abstract string PuzzleID { get; }
public override bool IsPuzzleLevel => true;
// BaseLevel still requires these.
public abstract override string LevelName { get; }
public abstract override Dictionary<int, BaseHint> Hints { get; }
public abstract UniTask CompletePuzzle();
public virtual UniTask PostLoad()
{
return UniTask.CompletedTask;
}
public virtual UniTask PreUnload()
{
return UniTask.CompletedTask;
}
[Inject]
public void Construct(EventCoordinator eventCoordinator, AudioManager audioManager,
SaveManager saveManager, ItemRegistry itemRegistry, AddressableManager addressableManager,
AssetRegistry assetRegistry, PuzzleService puzzleService)
AssetRegistry assetRegistry, PuzzleService puzzleService, DestructionService destructionService)
{
EventCoordinator = eventCoordinator;
AudioManager = audioManager;
@@ -45,6 +47,7 @@ namespace BriarQueen.Framework.Services.Puzzles.Base
AddressableManager = addressableManager;
AssetRegistry = assetRegistry;
PuzzleService = puzzleService;
DestructionService = destructionService;
}
}
}
}

View File

@@ -14,7 +14,7 @@ namespace BriarQueen.Framework.Services.Puzzles
{
private readonly SaveManager _saveManager;
private BasePuzzle _currentBasePuzzle;
private readonly Dictionary<string, BasePuzzle> _activePuzzles = new();
private bool _isWritingState;
[Inject]
@@ -31,40 +31,98 @@ namespace BriarQueen.Framework.Services.Puzzles
public async UniTask LoadPuzzle(BasePuzzle basePuzzle)
{
_currentBasePuzzle = basePuzzle;
if (_currentBasePuzzle == null)
if (basePuzzle == null)
{
return;
}
await TryRestorePuzzleState(_currentBasePuzzle);
if (string.IsNullOrWhiteSpace(basePuzzle.PuzzleID))
{
Debug.LogWarning($"[PuzzleService] Cannot load puzzle '{basePuzzle.name}' with null/empty PuzzleID.");
return;
}
_activePuzzles[basePuzzle.PuzzleID] = basePuzzle;
await basePuzzle.PostLoad();
await TryRestorePuzzleState(basePuzzle);
}
public async UniTask LoadPuzzles(IEnumerable<BasePuzzle> basePuzzles)
{
_activePuzzles.Clear();
if (basePuzzles == null)
{
return;
}
foreach (var basePuzzle in basePuzzles)
{
await LoadPuzzle(basePuzzle);
}
}
public async UniTask SavePuzzle(BasePuzzle basePuzzle)
{
if (basePuzzle == null)
{
return;
}
if (_currentBasePuzzle != null && basePuzzle != _currentBasePuzzle)
if (!string.IsNullOrWhiteSpace(basePuzzle.PuzzleID) &&
_activePuzzles.TryGetValue(basePuzzle.PuzzleID, out var activePuzzle) &&
activePuzzle != basePuzzle)
{
return;
}
await SavePuzzleState(basePuzzle, flushToDisk: true);
_currentBasePuzzle = null;
await basePuzzle.PreUnload();
if (!string.IsNullOrWhiteSpace(basePuzzle.PuzzleID))
{
_activePuzzles.Remove(basePuzzle.PuzzleID);
}
}
public async UniTask SavePuzzles(IEnumerable<BasePuzzle> basePuzzles)
{
if (basePuzzles != null)
{
foreach (var basePuzzle in basePuzzles)
{
await SavePuzzle(basePuzzle);
}
}
_activePuzzles.Clear();
}
private async UniTask OnBeforeSaveRequestedAsync()
{
if (_currentBasePuzzle == null)
if (_activePuzzles.Count == 0)
{
return;
}
await SavePuzzleState(_currentBasePuzzle, flushToDisk: false);
foreach (var basePuzzle in _activePuzzles.Values.ToList())
{
await SavePuzzleState(basePuzzle, flushToDisk: false);
}
}
private async UniTask TryRestorePuzzleState(BasePuzzle basePuzzle)
{
if (basePuzzle == null || _saveManager.CurrentSave == null)
{
return;
}
if (basePuzzle is not IPuzzleStateful stateful)
{
return;
}
var save = _saveManager.CurrentSave;
var entry = save.PuzzleStates?.FirstOrDefault(x => x != null && x.PuzzleID == basePuzzle.PuzzleID);
@@ -83,20 +141,28 @@ namespace BriarQueen.Framework.Services.Puzzles
private async UniTask SavePuzzleState(BasePuzzle basePuzzle, bool flushToDisk)
{
if (basePuzzle == null || _saveManager.CurrentSave == null)
{
return;
}
if (basePuzzle is not IPuzzleStateful stateful)
{
return;
}
if (_isWritingState)
{
return;
}
_isWritingState = true;
try
{
if (basePuzzle is IPuzzleWorldStateSync worldStateSync)
{
worldStateSync.SyncWorldStateToSave();
}
var save = _saveManager.CurrentSave;
save.PuzzleStates ??= new List<PuzzleStateSaveData>();
@@ -123,7 +189,9 @@ namespace BriarQueen.Framework.Services.Puzzles
existing.Completed = stateful.IsCompleted;
if (flushToDisk)
{
await _saveManager.SaveGameDataLatest();
}
}
finally
{
@@ -131,4 +199,4 @@ namespace BriarQueen.Framework.Services.Puzzles
}
}
}
}
}

View File

@@ -9,9 +9,6 @@ namespace BriarQueen.Framework.Services.Settings.Data
public float MusicVolume;
public float SfxVolume;
public float VoiceVolume;
public float AmbienceVolume;
public float UIVolume;
public bool MuteWhenUnfocused;
public AudioSettings()
{
@@ -19,9 +16,6 @@ namespace BriarQueen.Framework.Services.Settings.Data
MusicVolume = 0.75f; // 75%
SfxVolume = 0.75f; // 75%
VoiceVolume = 1.0f; // 100%
AmbienceVolume = 0.75f; // 75%
UIVolume = 0.5f; // 50%
MuteWhenUnfocused = false;
}
}
}

View File

@@ -89,7 +89,6 @@ namespace BriarQueen.Framework.Services.Settings
AudioMixerGroups.MASTER_GROUP => Audio.MasterVolume,
AudioMixerGroups.MUSIC_GROUP => Audio.MusicVolume,
AudioMixerGroups.SFX_GROUP => Audio.SfxVolume,
AudioMixerGroups.UI_GROUP => Audio.UIVolume,
AudioMixerGroups.VOICE_GROUP => Audio.VoiceVolume,
_ => Audio.MasterVolume
};
@@ -111,10 +110,6 @@ namespace BriarQueen.Framework.Services.Settings
_audioManager.SetVolume(AudioMixerParameters.MUSIC_VOLUME, a.MusicVolume);
_audioManager.SetVolume(AudioMixerParameters.SFX_VOLUME, a.SfxVolume);
_audioManager.SetVolume(AudioMixerParameters.VOICE_VOLUME, a.VoiceVolume);
_audioManager.SetVolume(AudioMixerParameters.AMBIENCE_VOLUME, a.AmbienceVolume);
_audioManager.SetVolume(AudioMixerParameters.UI_VOLUME, a.UIVolume);
Application.runInBackground = !a.MuteWhenUnfocused;
}
private void ApplyVisual(VisualSettings v)

View File

@@ -2,8 +2,11 @@ using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Input;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Services.Settings;
using System.Text.RegularExpressions;
using UnityEngine.InputSystem;
using VContainer;
namespace BriarQueen.Framework.Services.Tutorials
@@ -11,23 +14,26 @@ namespace BriarQueen.Framework.Services.Tutorials
public class TutorialService
{
private readonly EventCoordinator _eventCoordinator;
private readonly SettingsService _settingsService;
private readonly SaveManager _saveManager;
private readonly SettingsService _settingsService;
private readonly SaveManager _saveManager;
private readonly InputManager _inputManager;
[Inject]
public TutorialService(
EventCoordinator eventCoordinator,
SettingsService settingsService,
SaveManager saveManager)
SettingsService settingsService,
SaveManager saveManager,
InputManager inputManager)
{
_eventCoordinator = eventCoordinator;
_settingsService = settingsService;
_saveManager = saveManager;
_settingsService = settingsService;
_saveManager = saveManager;
_inputManager = inputManager;
}
public void DisplayTutorial(TutorialPopupID tutorialPopupID)
{
var save = _saveManager.CurrentSave;
var save = _saveManager.CurrentSave;
var tutorialVars = save?.PersistentVariables?.TutorialPopupVariables;
if (tutorialVars == null)
@@ -39,9 +45,60 @@ namespace BriarQueen.Framework.Services.Tutorials
tutorialVars.MarkDisplayed(tutorialPopupID);
if (_settingsService.AreTutorialsEnabled())
_eventCoordinator.Publish(new DisplayTutorialPopupEvent(tutorialPopupID));
{
var resolvedText = ResolveText(tutorialPopupID);
_eventCoordinator.Publish(new DisplayTutorialPopupEvent(tutorialPopupID, resolvedText));
}
_eventCoordinator.PublishImmediate(new RequestGameSaveEvent());
}
// ── Text resolution ───────────────────────────────────────────
/// <summary>
/// Resolves {ActionName} tokens in the tutorial text for the given ID
/// to the current binding display string for that action.
/// Hotswap-safe — reads the current control scheme at call time.
/// </summary>
public string ResolveText(TutorialPopupID id)
{
if (!TutorialPopupTexts.AllPopups.TryGetValue(id, out var template))
return string.Empty;
return ResolveText(template);
}
/// <summary>
/// Resolves {ActionName} tokens in an arbitrary string to the current
/// binding display string for that action.
/// </summary>
public string ResolveText(string template)
{
if (string.IsNullOrWhiteSpace(template))
return template;
return Regex.Replace(template, @"\{(\w+)\}", match =>
{
var actionName = match.Groups[1].Value;
var binding = GetBindingDisplayString(actionName);
return string.IsNullOrWhiteSpace(binding) ? match.Value : binding;
});
}
/// <summary>
/// Returns the display string for a named action's current binding,
/// matched to the active control scheme.
/// </summary>
public string GetBindingDisplayString(string actionName)
{
if (_inputManager == null) return string.Empty;
var action = _inputManager.GetAction(actionName);
if (action == null) return string.Empty;
var displayString = action.GetBindingDisplayString(group: _inputManager.CurrentControlScheme);
return string.IsNullOrWhiteSpace(displayString) ? string.Empty : displayString;
}
}
}