Restructured for new direction.
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@@ -1,7 +1,7 @@
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using System;
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using BriarQueen.Data.Identifiers;
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using BriarQueen.Framework.Assets;
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using BriarQueen.Framework.Coordinators.Events;
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using BriarQueen.Framework.Managers.Assets;
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using BriarQueen.Framework.Managers.Input;
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using BriarQueen.Framework.Managers.IO;
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using BriarQueen.Framework.Managers.Levels;
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@@ -83,12 +83,12 @@ namespace BriarQueen.Game.Cinematics
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_saveManager.CurrentSave.OpeningCinematicPlayed = true;
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var levelLoaded = await _levelManager.LoadLevel(
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AssetKeyIdentifiers.Get(LevelKey.ChapterOneVillageEdge));
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AssetKeyIdentifiers.Get(LevelKey.ChapterOneArrivalRoad));
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if (!levelLoaded)
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{
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Debug.LogError(
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"[OpeningCinematic] Failed to load ChapterOneVillageEdge after cinematic. Returning to main menu.");
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"[OpeningCinematic] Failed to load Chapter One Arrival Road after cinematic. Returning to main menu.");
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await _gameService.LoadMainMenu();
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}
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}
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