Restructured for new direction.
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25
Assets/Scripts/UI/Menus/Components/SaveSlotPointerRelay.cs
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25
Assets/Scripts/UI/Menus/Components/SaveSlotPointerRelay.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace BriarQueen.UI.Menus.Components
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{
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public class SaveSlotPointerRelay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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private SaveSlotUI _slotUI;
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private void Awake()
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{
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_slotUI = GetComponentInParent<SaveSlotUI>();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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_slotUI?.OnPointerEnter(eventData);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_slotUI?.OnPointerExit(eventData);
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}
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}
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}
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