using UnityEngine; using UnityEngine.EventSystems; namespace BriarQueen.UI.Menus.Components { public class SaveSlotPointerRelay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { private SaveSlotUI _slotUI; private void Awake() { _slotUI = GetComponentInParent(); } public void OnPointerEnter(PointerEventData eventData) { _slotUI?.OnPointerEnter(eventData); } public void OnPointerExit(PointerEventData eventData) { _slotUI?.OnPointerExit(eventData); } } }