using System; using BriarQueen.Data.Identifiers; using UnityEngine; using UnityEngine.UI; namespace BriarQueen.UI.Codex { public class CodexCategoryButton : MonoBehaviour { [SerializeField] private Button _button; public CodexType Category { get; private set; } private void Awake() { if (_button != null) _button.onClick.AddListener(HandleClicked); } private void OnDestroy() { if (_button != null) _button.onClick.RemoveListener(HandleClicked); } public event Action OnCategoryClicked; public void Initialize(CodexType category) { Category = category; } private void HandleClicked() { OnCategoryClicked?.Invoke(Category); } } }