Files

52 lines
1.6 KiB
C#

using System.Collections.Generic;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Managers.Achievements.Data;
using UnityEngine;
namespace BriarQueen.Framework.Registries
{
[CreateAssetMenu(menuName = "Briar Queen/Registries/New Achievement Registry", fileName = "Achievement Registry")]
public class AchievementRegistry : ScriptableObject
{
[SerializeField]
private List<AchievementSo> _achievementSos;
private Dictionary<AchievementID, AchievementSo> _achievementDictionary;
private void EnsureInitialized()
{
if (_achievementDictionary != null)
return;
RebuildLookup();
}
private void RebuildLookup()
{
_achievementDictionary = new Dictionary<AchievementID, AchievementSo>();
RegistryLookupBuilder.AddEntries(
_achievementDictionary,
_achievementSos,
this,
nameof(AchievementRegistry),
"Achievements",
nameof(AchievementSo.Achievement),
entry => entry.Achievement,
entry => entry);
}
public bool TryGetAchievement(AchievementID identifier, out AchievementSo achievement)
{
EnsureInitialized();
return _achievementDictionary.TryGetValue(identifier, out achievement);
}
public IEnumerable<AchievementSo> GetAchievements()
{
EnsureInitialized();
return _achievementDictionary.Values;
}
}
}