Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Framework/Managers/DebugManager.cs

51 lines
1.2 KiB
C#

using System;
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Player;
using NaughtyAttributes;
using UnityEngine;
using VContainer;
namespace BriarQueen.Framework.Managers
{
public class DebugManager : MonoBehaviour
{
private SaveManager _saveManager;
private PlayerManager _playerManager;
[Header("Current Loaded Save")]
[SerializeField, ReadOnly]
private SaveGame _currentSave;
[Header("Interactive Debugging")]
[SerializeField]
private ItemKey _itemToGive;
[Inject]
public void Construct(SaveManager saveManager, PlayerManager playerManager)
{
_saveManager = saveManager;
_playerManager = playerManager;
}
public void Start()
{
_saveManager.OnSaveGameLoaded += AttachSaveGame;
}
private void AttachSaveGame(SaveGame save)
{
_currentSave = save;
}
[Button]
private void GiveItem()
{
if (_itemToGive == ItemKey.None)
return;
_playerManager.CollectItem(ItemIDs.Get(_itemToGive));
}
}
}