Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Puzzles/ChapterOne/AshwickHallow/AshwickGateKeypadPuzzle.cs

394 lines
11 KiB
C#

using System;
using System.Threading;
using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Effects;
using BriarQueen.Framework.Events.Save;
using BriarQueen.Framework.Managers.Interaction;
using BriarQueen.Framework.Services.Puzzles.Base;
using BriarQueen.Game.Levels.ChapterOne.Ashwick;
using Cysharp.Threading.Tasks;
using MemoryPack;
using PrimeTween;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using VContainer;
namespace BriarQueen.Game.Puzzles.ChapterOne.AshwickHallow
{
[MemoryPackable]
public partial class AshwickGateKeypadPuzzleState
{
public string Digits;
}
public class AshwickGateKeypadPuzzle : BasePuzzle, IPuzzleStateful
{
private const string CorrectCode = "312";
private const int RequiredDigits = 3;
[Header("Scene References")]
[SerializeField] private AshwickOutskirts _outskirts;
[SerializeField] private CanvasGroup _panelGroup;
[SerializeField] private TMP_InputField _displayField;
[SerializeField] private UILightGlow _statusGlow;
[SerializeField] private GraphicRaycaster _graphicRaycaster;
[SerializeField] private Button _closeButton;
[SerializeField] private Button[] _digitButtons = new Button[9];
[Header("Light Colors")]
[SerializeField] private Color _incorrectGlowColor = new(0.85f, 0.2f, 0.2f, 1f);
[SerializeField] private Color _correctGlowColor = new(0.2f, 0.85f, 0.35f, 1f);
[Header("Timing")]
[SerializeField] private float _feedbackDuration = 0.35f;
[SerializeField] private TweenSettings _panelFadeTweenSettings = new()
{
duration = 1.5f,
ease = Ease.OutQuad,
useUnscaledTime = true
};
private readonly UnityAction[] _digitCallbacks = new UnityAction[9];
private InteractManager _interactManager;
private CancellationTokenSource _panelCts;
private Sequence _panelSequence;
private string _currentDigits = string.Empty;
private bool _isCompleted;
private bool _isEvaluating;
private bool _isOpen;
private bool _raycasterRegistered;
public override string PuzzleID => PuzzleIdentifiers.AllPuzzles[PuzzleKey.AshwickMarketGate];
public bool IsCompleted => _isCompleted || SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
[Inject]
public void ConstructKeypad(InteractManager interactManager)
{
_interactManager = interactManager;
}
private void Awake()
{
if (_displayField != null)
{
_displayField.readOnly = true;
_displayField.text = string.Empty;
}
BindButtons();
SetPanelState(0f, false, false);
SyncDisplay();
}
private void OnDestroy()
{
UnbindButtons();
TryUnregisterRaycaster();
CancelPanelTween();
}
public override UniTask PostLoad()
{
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
_isOpen = false;
_isEvaluating = false;
SetPanelState(0f, false, false);
SyncDisplay();
_statusGlow?.TurnOff().Forget();
return UniTask.CompletedTask;
}
public override UniTask CompletePuzzle()
{
return CompletePuzzleInternal();
}
public void Open()
{
OpenInternal().Forget();
}
public void Close()
{
CloseInternal(requestSave: true).Forget();
}
public UniTask<byte[]> CaptureState()
{
var state = new AshwickGateKeypadPuzzleState
{
Digits = IsCompleted ? string.Empty : _currentDigits
};
return UniTask.FromResult(MemoryPackSerializer.Serialize(state));
}
public UniTask RestoreState(byte[] state)
{
_isCompleted = SaveManager.GetLevelFlag(LevelFlag.AshwickGateOpen);
_currentDigits = string.Empty;
if (!_isCompleted && state is { Length: > 0 })
{
var restored = MemoryPackSerializer.Deserialize<AshwickGateKeypadPuzzleState>(state);
_currentDigits = restored?.Digits ?? string.Empty;
if (_currentDigits.Length > RequiredDigits)
_currentDigits = _currentDigits[..RequiredDigits];
}
SyncDisplay();
return UniTask.CompletedTask;
}
private async UniTask CompletePuzzleInternal()
{
if (IsCompleted || _outskirts == null)
return;
_isCompleted = true;
_currentDigits = string.Empty;
SyncDisplay();
SaveManager.SetPuzzleCompleted(PuzzleKey.AshwickMarketGate, true, requestSave: false);
await CloseInternal(requestSave: false);
await _outskirts.OpenGate();
}
private async UniTaskVoid OpenInternal()
{
if (IsCompleted || _isEvaluating || _isOpen)
return;
_isOpen = true;
ResetPanelTween();
SetPanelState(0f, false, true);
SyncDisplay();
TryRegisterRaycaster();
_statusGlow?.TurnOff().Forget();
try
{
_panelSequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_panelGroup, new TweenSettings<float>
{
startValue = 0f,
endValue = 1f,
settings = _panelFadeTweenSettings
}));
await _panelSequence.ToUniTask(cancellationToken: _panelCts.Token);
}
catch (OperationCanceledException)
{
return;
}
finally
{
_panelSequence = default;
}
SetPanelState(1f, true, true);
}
private async UniTask CloseInternal(bool requestSave)
{
if (!_isOpen)
return;
_isOpen = false;
ResetPanelTween();
if (_panelGroup != null)
{
_panelGroup.interactable = false;
_panelGroup.blocksRaycasts = true;
}
try
{
_panelSequence = Sequence.Create(useUnscaledTime: true)
.Group(Tween.Alpha(_panelGroup, new TweenSettings<float>
{
startValue = _panelGroup != null ? _panelGroup.alpha : 0f,
endValue = 0f,
settings = _panelFadeTweenSettings
}));
await _panelSequence.ToUniTask(cancellationToken: _panelCts.Token);
}
catch (OperationCanceledException)
{
return;
}
finally
{
_panelSequence = default;
}
SetPanelState(0f, false, false);
TryUnregisterRaycaster();
if (requestSave)
EventCoordinator.PublishImmediate(new RequestGameSaveEvent());
}
private void OnDigitPressed(int digit)
{
if (_isEvaluating || IsCompleted || !_isOpen || _currentDigits.Length >= RequiredDigits)
return;
_currentDigits += digit.ToString();
SyncDisplay();
if (_currentDigits.Length == RequiredDigits)
EvaluateCode().Forget();
}
private async UniTaskVoid EvaluateCode()
{
_isEvaluating = true;
if (_panelGroup != null)
_panelGroup.interactable = false;
if (_currentDigits == CorrectCode)
{
if (_statusGlow != null)
{
_statusGlow.SetLightColor(_correctGlowColor);
await _statusGlow.TurnOn();
}
await CompletePuzzleInternal();
}
else
{
if (_statusGlow != null)
{
_statusGlow.SetLightColor(_incorrectGlowColor);
await _statusGlow.TurnOn();
}
_currentDigits = string.Empty;
SyncDisplay();
if (_statusGlow != null)
await _statusGlow.TurnOff();
if (_isOpen && _panelGroup != null)
_panelGroup.interactable = true;
}
_isEvaluating = false;
}
private void BindButtons()
{
for (var i = 0; i < _digitButtons.Length; i++)
{
var button = _digitButtons[i];
if (button == null)
continue;
var digit = i + 1;
_digitCallbacks[i] = () => OnDigitPressed(digit);
button.onClick.AddListener(_digitCallbacks[i]);
}
if (_closeButton != null)
_closeButton.onClick.AddListener(Close);
}
private void UnbindButtons()
{
for (var i = 0; i < _digitButtons.Length; i++)
{
var button = _digitButtons[i];
if (button == null || _digitCallbacks[i] == null)
continue;
button.onClick.RemoveListener(_digitCallbacks[i]);
_digitCallbacks[i] = null;
}
if (_closeButton != null)
_closeButton.onClick.RemoveListener(Close);
}
private void SyncDisplay()
{
if (_displayField == null)
return;
_displayField.text = _currentDigits;
}
private void SetPanelState(float alpha, bool interactable, bool blocksRaycasts)
{
if (_panelGroup == null)
return;
_panelGroup.alpha = alpha;
_panelGroup.interactable = interactable;
_panelGroup.blocksRaycasts = blocksRaycasts;
}
private void ResetPanelTween()
{
CancelPanelTween();
_panelCts = new CancellationTokenSource();
}
private void CancelPanelTween()
{
if (_panelSequence.isAlive)
_panelSequence.Stop();
if (_panelCts != null)
{
try
{
_panelCts.Cancel();
}
catch
{
}
_panelCts.Dispose();
_panelCts = null;
}
}
private void TryRegisterRaycaster()
{
if (_raycasterRegistered || _interactManager == null || _graphicRaycaster == null)
return;
_interactManager.AddUIRaycaster(_graphicRaycaster);
_interactManager.SetExclusiveRaycaster(_graphicRaycaster);
_raycasterRegistered = true;
}
private void TryUnregisterRaycaster()
{
if (!_raycasterRegistered || _interactManager == null || _graphicRaycaster == null)
return;
_interactManager.RemoveUIRaycaster(_graphicRaycaster);
_interactManager.ClearExclusiveRaycaster();
_raycasterRegistered = false;
}
}
}