Files
A-Fairytale-Gone-Bad-Briar-…/Assets/Scripts/Game/Items/Pickups/ChapterOne/LaxleyHouse/MantleClock.cs

60 lines
2.0 KiB
C#

using BriarQueen.Data.Identifiers;
using BriarQueen.Data.IO.Saves;
using BriarQueen.Framework.Events.Gameplay;
using BriarQueen.Framework.Events.UI;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Managers.UI;
using Cysharp.Threading.Tasks;
namespace BriarQueen.Game.Items.Pickups.ChapterOne.LaxleyHouse
{
public class MantleClock : BaseItem
{
public override UICursorService.CursorStyle ApplicableCursorStyle =>
HasRetrievedHourHand
? UICursorService.CursorStyle.Inspect
: UICursorService.CursorStyle.Pickup;
public override string InteractableName => "Broken Mantle Clock";
private bool HasRetrievedHourHand =>
SaveManager.GetLevelFlag(LevelFlag.LaxleyHourHandRetrieved);
public override async UniTask OnInteract(ItemDataSo item = null)
{
if (!CheckEmptyHands())
return;
if (item != null)
{
EventCoordinator.Publish(
new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.CantUseItem)));
return;
}
if (HasRetrievedHourHand)
{
EventCoordinator.Publish(
new DisplayInteractEvent(InteractEventIDs.Get(EnvironmentInteractKey.LaxleyHouseBrokenClock)));
return;
}
PlayerManager.CollectItem(ItemIDs.Get(ItemKey.LaxleyClockHourHand));
EventCoordinator.Publish(new DisplayInteractEvent(InteractEventIDs.Get(ItemInteractKey.LooksImportant)));
EventCoordinator.Publish(new SelectedItemChangedEvent(null));
await OnInteracted();
}
protected override UniTask OnInteracted()
{
if (!HasRetrievedHourHand)
SaveManager.SetLevelFlag(LevelFlag.LaxleyHourHandRetrieved, true);
return UniTask.CompletedTask;
}
}
}