Initial version.

This commit is contained in:
2026-03-31 20:53:14 +01:00
parent d01c682544
commit f069812d13
30 changed files with 3312 additions and 0 deletions

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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/projectSettingsUpdater.xml
/contentModel.xml
/.idea.WalleyeFix.iml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002FUsers_002Fryanmacham_002FCXPBottles_002FSteam_002Fdrive_005Fc_002FProgram_0020Files_0020_0028x86_0029_002FSteam_002Fsteamapps_002Fcommon_002FAnimalkind_002FAnimalkind_005FData_002FManaged_002FAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=_002FUsers_002Fryanmacham_002FCXPBottles_002FSteam_002Fdrive_005Fc_002FProgram_0020Files_0020_0028x86_0029_002FSteam_002Fsteamapps_002Fcommon_002FAnimalkind_002FAnimalkind_005FData_002FManaged_002FUnity_002ENetcode_002ERuntime_002Edll/@EntryIndexedValue">True</s:Boolean>
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using System.Collections.Generic;
using HarmonyLib;
namespace WalleyeFix.Patches
{
[HarmonyPatch(typeof(PlayerFishingController), "pickFish")]
public static class PlayerFishingControllerPatches
{
[HarmonyPrefix]
public static void PickFishPrefix()
{
List<FishConfig> allFish = ConfigManager.GetAllByType<FishConfig>();
if (allFish == null)
{
return;
}
for (int i = 0; i < allFish.Count; i++)
{
FishConfig fishConfig = allFish[i];
if (fishConfig == null)
{
continue;
}
if (fishConfig._FishName != "Walleye")
{
continue;
}
List<TierWeight> newWeights = new List<TierWeight>
{
new TierWeight
{
_Tier = 1,
_Weight = 3
},
new TierWeight
{
_Tier = 2,
_Weight = 3
},
new TierWeight
{
_Tier = 3,
_Weight = 3
}
};
Traverse.Create(fishConfig).Field("_spawnWeights").SetValue(newWeights);
break;
}
}
}
}

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using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using WalleyeFix.Patches;
namespace WalleyeFix;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
internal static new ManualLogSource Logger;
private const string HARMONYID = "com.celisuis.walleyefix";
private void Awake()
{
// Plugin startup logic
Logger = base.Logger;
Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
Harmony.CreateAndPatchAll(typeof(PlayerFishingControllerPatches), HARMONYID);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>WalleyeFix</AssemblyName>
<Product>My first plugin</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>WalleyeFix</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.62" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\CXPBottles\Steam\drive_c\Program Files (x86)\Steam\steamapps\common\Animalkind\Animalkind_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>..\..\..\..\CXPBottles\Steam\drive_c\Program Files (x86)\Steam\steamapps\common\Animalkind\Animalkind_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]

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namespace WalleyeFix
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "WalleyeFix";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("WalleyeFix")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("My first plugin")]
[assembly: System.Reflection.AssemblyTitleAttribute("WalleyeFix")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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build_property.RootNamespace = WalleyeFix
build_property.ProjectDir = /Users/ryanmacham/Documents/Mods/Animalkind/WalleyeFix/
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build_property.EnableGeneratedComInterfaceComImportInterop =
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