Initial Commit

This commit is contained in:
2026-03-31 20:57:22 +01:00
parent 3ef83b7790
commit 4177dd357e
53 changed files with 3598 additions and 0 deletions

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# Default ignored files
/shelf/
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# Rider ignored files
/contentModel.xml
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using System.Collections.Generic;
using HarmonyLib;
namespace UnlockAll.Patches;
public static class InventoryPatches
{
public static CraftingMode ActiveCraftingMode;
[HarmonyPatch(typeof(InventoryUI), "updateCraftingRecipes")]
[HarmonyPrefix]
public static bool UpdateCraftingRecipesPrefix()
{
return false;
}
[HarmonyPatch(typeof(InventoryUI), "updateCraftingRecipes")]
[HarmonyPostfix]
public static void UpdateCraftingRecipesPostfix(InventoryUI __instance, ref int __result)
{
List<RecipeConfig> allRecipes = ConfigManager.GetAllByType<RecipeConfig>();
List<RecipeConfig> validRecipes = new();
List<InventoryItemRow> _inventoryRows = Traverse.Create(__instance).Field("_inventoryRows").GetValue<List<InventoryItemRow>>();
for (int index = 0; index < allRecipes.Count; ++index)
{
RecipeConfig recipe = allRecipes[index];
if (recipe != null)
{
CraftingMode recipeMode
}
}
}
}

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using HarmonyLib;
namespace UnlockAll.Patches;
public class PlayerFishingControllerPatches
{
[HarmonyPatch(typeof(PlayerFishingController), "pickFish")]
public static bool PickFishPrefix()
{
return false;
}
}

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using HarmonyLib;
namespace UnlockAll.Patches;
public static class PlayerPatches
{
[HarmonyPatch(typeof(Player), "CanCraftRecipe")]
[HarmonyPrefix]
public static bool PlayerPrefix(ref bool __result)
{
__result = true;
return false;
}
}

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using HarmonyLib;
namespace UnlockAll.Patches;
public static class RecipeConfigPatches
{
[HarmonyPatch(typeof(RecipeConfig), "CraftingRequirementsMet")]
[HarmonyPrefix]
public static bool UnlockPrefix(ref bool __result)
{
__result = true;
return false;
}
[HarmonyPatch(typeof(RecipeConfig), "IsUnlocked")]
[HarmonyPrefix]
public static bool RecipeIsUnlockedPrefix(ref bool __result)
{
__result = true;
return false;
}
}

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using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnlockAll.Patches;
namespace UnlockAll;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
internal static new ManualLogSource Logger;
private const string HARMONYID = "com.celisuis.unlockall";
private void Awake()
{
// Plugin startup logic
Logger = base.Logger;
Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
Harmony.CreateAndPatchAll(typeof(PlayerPatches), HARMONYID);
Harmony.CreateAndPatchAll(typeof(RecipeConfigPatches), HARMONYID);
}
}

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# Unlock-All
Unlock All Recipes for Animalkind

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>UnlockAllRecipes</AssemblyName>
<Product>Unlock All Recipes</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>UnlockAll</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.62" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\CXPBottles\Steam\drive_c\Program Files (x86)\Steam\steamapps\common\Animalkind\Animalkind_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("MyFirstPlugin")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("My first plugin")]
[assembly: System.Reflection.AssemblyTitleAttribute("MyFirstPlugin")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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b5aa27fe25b3bba75f49e26e236c64a1a702c4d03e838dbfcd1478f092ca6cd5

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is_global = true
build_property.RootNamespace = MyFirstPlugin
build_property.ProjectDir = /Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.CsWinRTUseWindowsUIXamlProjections = false
build_property.EffectiveAnalysisLevelStyle =
build_property.EnableCodeStyleSeverity =

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e8eb08761a7582d0862948f010b9fb6432af35f7fcc23908fd3000f15d544a6d

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/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.0/MyFirstPlugin.csproj.AssemblyReference.cache
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.0/MyPluginInfo.cs
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.0/MyFirstPlugin.GeneratedMSBuildEditorConfig.editorconfig
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.0/MyFirstPlugin.AssemblyInfoInputs.cache
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.0/MyFirstPlugin.AssemblyInfo.cs
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.0/MyFirstPlugin.csproj.CoreCompileInputs.cache

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namespace MyFirstPlugin
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "UnlockAllRecipes";
public const string PLUGIN_NAME = "Unlock All Recipes";
public const string PLUGIN_VERSION = "1.0.0";
}
}

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("UnlockAllRecipes")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Unlock All Recipes")]
[assembly: System.Reflection.AssemblyTitleAttribute("UnlockAllRecipes")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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build_property.RootNamespace = UnlockAll
build_property.ProjectDir = /Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/
build_property.EnableComHosting =
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/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/bin/Debug/netstandard2.1/Unity.TextMeshPro.pdb
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/bin/Debug/netstandard2.1/Unity.Netcode.Runtime.pdb
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/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.1/MyPluginInfo.cs
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/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.1/MyFirstPlugin.AssemblyInfoInputs.cache
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.1/MyFirstPlugin.AssemblyInfo.cs
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/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/obj/Debug/netstandard2.1/MyFirstP.867612DA.Up2Date
/Users/ryanmacham/Documents/Mods/Unlock All/MyFirstPlugin/bin/Debug/netstandard2.1/UnlockAllRecipes.deps.json
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namespace UnlockAll
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "UnlockAllRecipes";
public const string PLUGIN_NAME = "Unlock All Recipes";
public const string PLUGIN_VERSION = "1.0.0";
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("UnlockAllRecipes")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("Unlock All Recipes")]
[assembly: System.Reflection.AssemblyTitleAttribute("UnlockAllRecipes")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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