First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d3f9a345e4dec465a9816f678700e124
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5bdd4c819cc240c1b89ef5a0e33145ef, type: 3}
m_Name: WorkshopDiary
m_EditorClassIdentifier: Assembly-CSharp::BriarQueen.ScriptableObjects.Codex.CodexEntrySo
_codexType: 1
_bookEntryID: 1
_clueEntryID: 0
_photoEntryID: 0
_title: Workshop Diary
_displayImage: {fileID: 0}
_bodyText: "The land has turned against us.\n\nThe vines took the fences first,
then the fields, then the houses. Now they move like hunters, creeping along
the roads, curling through the windows. People disappeared next. Nothing we plant
survives. The soil only feeds them.\n\nToday I packed my bag.\nA mound of dirt,
a few desperate seeds, and a torn photograph I grabbed before the house was claimed.
Half of it is gone, but what remains shows a stone arch with a strange carving
at the top.\n\nI don\u2019t know where it is. I don\u2019t even know if I\u2019ll
make it there. But somewhere, the vines haven\u2019t reached.\n\nIf I can, I\u2019ll
try again.\n\n\nP.S. I left the old Pumphouse Key \nin the safe. Perhaps someone
can use it.\n"
_photoDescription:
_polaroidWriting:
_startsUnlocked: 0
_hiddenUntilUnlocked: 1
_isPhotoOverride: 0
_location: 2

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 708c6318d225b4994819fc8437a1ac22
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 65d9de5e90dbd461aaa3a6beb7374035
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5bdd4c819cc240c1b89ef5a0e33145ef, type: 3}
m_Name: PumphouseScratchedTable
m_EditorClassIdentifier: BriarQueen.Framework::BriarQueen.Framework.Managers.Player.Data.CodexEntrySo
_codexType: 2
_bookEntryID: 0
_clueEntryID: 3
_photoEntryID: 0
_title: Scratch Marks
_displayImage: {fileID: 21300000, guid: be0d02a36d0b14d78b1f6639973e5ebb, type: 3}
_bodyText:
_photoDescription: "\u2018GATE\u2019 is carved into the wood. Deep enough that
whoever did this wasn\u2019t being careful."
_polaroidWriting:
_startsUnlocked: 0
_hiddenUntilUnlocked: 1
_isPhotoOverride: 1
_bodyTextOverride: 0
_location: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3192eec7613d4432fbd530c3a8bc849e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,28 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5bdd4c819cc240c1b89ef5a0e33145ef, type: 3}
m_Name: WorkshopBookshelfClue
m_EditorClassIdentifier: Assembly-CSharp::BriarQueen.ScriptableObjects.Codex.CodexEntrySo
_codexType: 2
_bookEntryID: 0
_clueEntryID: 1
_photoEntryID: 0
_title: Inspect Code
_displayImage: {fileID: 21300000, guid: 0d791a2193e9546cca52d344c13b8cc3, type: 3}
_bodyText:
_photoDescription: I found some numbers scrawled into a bookshelf.
_polaroidWriting: '''8 4 7'''
_startsUnlocked: 0
_hiddenUntilUnlocked: 1
_isPhotoOverride: 1
_bodyTextOverride: 0
_location: 2

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2bf5dbd867e204f34b3c14f4403fab28
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5bdd4c819cc240c1b89ef5a0e33145ef, type: 3}
m_Name: WorkshopRainbowClue
m_EditorClassIdentifier: BriarQueen.Framework::BriarQueen.Framework.Managers.Player.Data.CodexEntrySo
_codexType: 2
_bookEntryID: 0
_clueEntryID: 2
_photoEntryID: 0
_title: Odd Paper
_displayImage: {fileID: 21300000, guid: d92d3c4e1cacf4e7490d196e274dadb8, type: 3}
_bodyText:
_photoDescription: "Found this tucked away. No idea what it\u2019s supposed to
mean."
_polaroidWriting: RAINBOW
_startsUnlocked: 0
_hiddenUntilUnlocked: 1
_isPhotoOverride: 1
_bodyTextOverride: 0
_location: 2

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a07ba1660134d436ab634ce9eb5b6299
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6838a76df52f14305a0492886a79e395
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,28 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5bdd4c819cc240c1b89ef5a0e33145ef, type: 3}
m_Name: WorkshopFadedPhoto
m_EditorClassIdentifier: Assembly-CSharp::BriarQueen.ScriptableObjects.Codex.CodexEntrySo
_codexType: 3
_bookEntryID: 0
_clueEntryID: 0
_photoEntryID: 1
_title: Workshop Faded Photo
_displayImage: {fileID: 21300000, guid: a5561a727e3b94ae882b9ed50ebd4be2, type: 3}
_bodyText:
_photoDescription: A faded photo of a young boy standing on a cliff. The details
are too difficult to make out.
_polaroidWriting:
_startsUnlocked: 0
_hiddenUntilUnlocked: 1
_isPhotoOverride: 0
_location: 2

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2787572a0022848928cb5dfb1df7433c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: