First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5bdd4c819cc240c1b89ef5a0e33145ef, type: 3}
m_Name: WorkshopDiary
m_EditorClassIdentifier: Assembly-CSharp::BriarQueen.ScriptableObjects.Codex.CodexEntrySo
_codexType: 1
_bookEntryID: 1
_clueEntryID: 0
_photoEntryID: 0
_title: Workshop Diary
_displayImage: {fileID: 0}
_bodyText: "The land has turned against us.\n\nThe vines took the fences first,
then the fields, then the houses. Now they move like hunters, creeping along
the roads, curling through the windows. People disappeared next. Nothing we plant
survives. The soil only feeds them.\n\nToday I packed my bag.\nA mound of dirt,
a few desperate seeds, and a torn photograph I grabbed before the house was claimed.
Half of it is gone, but what remains shows a stone arch with a strange carving
at the top.\n\nI don\u2019t know where it is. I don\u2019t even know if I\u2019ll
make it there. But somewhere, the vines haven\u2019t reached.\n\nIf I can, I\u2019ll
try again.\n\n\nP.S. I left the old Pumphouse Key \nin the safe. Perhaps someone
can use it.\n"
_photoDescription:
_polaroidWriting:
_startsUnlocked: 0
_hiddenUntilUnlocked: 1
_isPhotoOverride: 0
_location: 2

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 708c6318d225b4994819fc8437a1ac22
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: