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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class ExpandableTest : MonoBehaviour
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{
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// See #294
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public int precedingField = 5;
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[Expandable]
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public ScriptableObject obj0;
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public ExpandableScriptableObjectNest1 nest1;
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}
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[System.Serializable]
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public class ExpandableScriptableObjectNest1
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{
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[Expandable]
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public ScriptableObject obj1;
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public ExpandableScriptableObjectNest2 nest2;
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}
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[System.Serializable]
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public class ExpandableScriptableObjectNest2
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{
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[Expandable]
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public ScriptableObject obj2;
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}
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}
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