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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class ProgressBarTest : MonoBehaviour
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{
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[Header("Constant ProgressBar")]
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[ProgressBar("Health", 100, EColor.Red)]
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public float health = 50.0f;
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[Header("Nested ProgressBar")]
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public ProgressBarNest1 nest1;
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[Header("Dynamic ProgressBar")]
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[ProgressBar("Elixir", "maxElixir", color: EColor.Violet)]
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public int elixir = 50;
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public int maxElixir = 100;
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}
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[System.Serializable]
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public class ProgressBarNest1
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{
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[ProgressBar("Mana", 100, EColor.Blue)]
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public float mana = 25.0f;
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public ProgressBarNest2 nest2;
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}
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[System.Serializable]
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public class ProgressBarNest2
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{
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[ProgressBar("Stamina", 100, EColor.Green)]
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public float stamina = 75.0f;
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}
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}
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