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using System.Collections.Generic;
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class ReorderableListTest : MonoBehaviour
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{
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[ReorderableList]
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public int[] intArray;
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[ReorderableList]
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public List<Vector3> vectorList;
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[ReorderableList]
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public List<SomeStruct> structList;
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[ReorderableList]
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public GameObject[] gameObjectsList;
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[ReorderableList]
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public List<Transform> transformsList;
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[ReorderableList]
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public List<MonoBehaviour> monoBehavioursList;
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}
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[System.Serializable]
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public struct SomeStruct
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{
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public int Int;
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public float Float;
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public Vector3 Vector;
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}
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}
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