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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class ResizableTextAreaTest : MonoBehaviour
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{
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[ResizableTextArea]
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public string text0;
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public ResizableTextAreaNest1 nest1;
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}
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[System.Serializable]
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public class ResizableTextAreaNest1
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{
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[ResizableTextArea]
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public string text1;
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public ResizableTextAreaNest2 nest2;
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}
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[System.Serializable]
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public class ResizableTextAreaNest2
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{
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[ResizableTextArea]
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public string text2;
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}
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}
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