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using System.Collections.Generic;
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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//[CreateAssetMenu(fileName = "NaughtyScriptableObject", menuName = "NaughtyAttributes/_NaughtyScriptableObject")]
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public class _NaughtyScriptableObject : ScriptableObject
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{
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[Expandable]
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public List<_TestScriptableObjectA> listA;
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}
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}
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