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using UnityEngine;
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using System.Collections.Generic;
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namespace NaughtyAttributes.Test
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{
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//[CreateAssetMenu(fileName = "TestScriptableObjectA", menuName = "NaughtyAttributes/TestScriptableObjectA")]
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public class _TestScriptableObjectA : ScriptableObject
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{
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[Expandable]
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public List<_TestScriptableObjectB> listB;
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}
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}
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