First commit for private source control. Older commits available on Github.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections.Editor.Data
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{
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public class ElementSettings
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{
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public const string DefaultName = "Not Set";
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public string DisplayName { get; set; } = DefaultName;
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public DisplayType DisplayType { get; set; } = DisplayType.PropertyNoLabel;
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public bool HasListDrawerToggle { get; set; } = false;
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}
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}
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