First commit for private source control. Older commits available on Github.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections.Editor.Data
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{
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[System.Serializable]
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internal class PropertyData
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{
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[SerializeField]
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private float _keyLabelWidth;
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[SerializeField]
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private ElementData _keyData;
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[SerializeField]
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private ElementData _valueData;
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[SerializeField]
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private bool _alwaysShowSearch = false;
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public bool AlwaysShowSearch
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{
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get => _alwaysShowSearch;
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set => _alwaysShowSearch = value;
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}
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public float KeyLabelWidth
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{
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get => _keyLabelWidth;
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set => _keyLabelWidth = value;
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}
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public ElementData GetElementData(bool fieldType)
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{
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return fieldType == SCEditorUtility.KeyFlag ? _keyData : _valueData;
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}
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public PropertyData() : this(new ElementSettings(), new ElementSettings()) { }
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public PropertyData(ElementSettings keySettings, ElementSettings valueSettings)
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{
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_keyData = new ElementData(keySettings);
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_valueData = new ElementData(valueSettings);
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}
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}
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}
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