First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

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using System;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class EnumMatcher : Matcher
{
public override bool IsMatch(SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.Enum && SCEditorUtility.TryGetTypeFromProperty(property, out var type))
{
foreach (var text in SCEnumUtility.GetEnumCache(type).GetNamesForValue(property.enumValueFlag))
{
if (text.Contains(SearchString, StringComparison.OrdinalIgnoreCase))
return true;
}
}
return false;
}
}
}

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using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public abstract class Matcher
{
public string SearchString { get; private set; }
public void Prepare(string searchString)
{
SearchString = ProcessSearchString(searchString);
}
public virtual string ProcessSearchString(string searchString)
{
return searchString;
}
public abstract bool IsMatch(SerializedProperty property);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public static class Matchers
{
public static IEnumerable<Matcher> RegisteredMatchers => _registeredMatchers;
private static List<Matcher> _registeredMatchers = new List<Matcher>();
static Matchers()
{
_registeredMatchers.Add(new NumericMatcher());
_registeredMatchers.Add(new StringMatcher());
_registeredMatchers.Add(new EnumMatcher());
}
public static void AddMatcher(Matcher matcher)
{
_registeredMatchers.Add(matcher);
}
public static bool RemoveMatcher(Matcher matcher)
{
return _registeredMatchers.Remove(matcher);
}
}
}

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using System.Globalization;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class NumericMatcher : Matcher
{
public override string ProcessSearchString(string searchString)
{
return searchString.Replace(',', '.');
}
public override bool IsMatch(SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.Float)
{
return IsFloatMatch(property.floatValue);
}
else if (property.propertyType == SerializedPropertyType.Integer)
{
return IsIntMatch(property.intValue);
}
else if (property.propertyType == SerializedPropertyType.Quaternion)
{
var quat = property.quaternionValue;
return IsFloatMatch(quat.x) || IsFloatMatch(quat.y) || IsFloatMatch(quat.z) || IsFloatMatch(quat.w);
}
else if (property.propertyType == SerializedPropertyType.Bounds)
{
var bounds = property.boundsValue;
return IsVector3Match(bounds.center) || IsVector3Match(bounds.size);
}
else if (property.propertyType == SerializedPropertyType.BoundsInt)
{
var bounds = property.boundsIntValue;
return IsVector3Match(bounds.center) || IsVector3IntMatch(bounds.size);
}
else if (property.propertyType == SerializedPropertyType.Rect)
{
var rect = property.rectValue;
return IsVector2Match(rect.size) || IsVector2Match(rect.position);
}
else if (property.propertyType == SerializedPropertyType.RectInt)
{
var rect = property.rectIntValue;
return IsVector2IntMatch(rect.size) || IsVector2IntMatch(rect.position);
}
else if (property.propertyType == SerializedPropertyType.Vector2)
{
return IsVector2Match(property.vector2Value);
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
return IsVector2IntMatch(property.vector2IntValue);
}
else if (property.propertyType == SerializedPropertyType.Vector3)
{
return IsVector3Match(property.vector3Value);
}
else if (property.propertyType == SerializedPropertyType.Vector3Int)
{
return IsVector3IntMatch(property.vector3IntValue);
}
else if (property.propertyType == SerializedPropertyType.Vector4)
{
return IsVector4Match(property.vector4Value);
}
return false;
}
private bool IsFloatMatch(float val)
{
var str = val.ToString(CultureInfo.InvariantCulture);
return str.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase);
}
private bool IsIntMatch(int val)
{
var str = val.ToString(CultureInfo.InvariantCulture);
return str.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase);
}
private bool IsVector2Match(Vector2 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y);
}
private bool IsVector2IntMatch(Vector2Int vector)
{
return IsIntMatch(vector.x) || IsIntMatch(vector.y);
}
private bool IsVector3Match(Vector3 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y) || IsFloatMatch(vector.z);
}
private bool IsVector3IntMatch(Vector3Int vector)
{
return IsIntMatch(vector.x) || IsIntMatch(vector.y) || IsIntMatch(vector.z);
}
private bool IsVector4Match(Vector4 vector)
{
return IsFloatMatch(vector.x) || IsFloatMatch(vector.y) || IsFloatMatch(vector.z) || IsFloatMatch(vector.w);
}
}
}

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using System.Globalization;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class StringMatcher : Matcher
{
public override bool IsMatch(SerializedProperty property)
{
if ((property.propertyType is SerializedPropertyType.String or SerializedPropertyType.Character) && property.stringValue.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase))
return true;
return false;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class PropertySearchResult
{
public SerializedProperty Property;
public PropertySearchResult(SerializedProperty property)
{
Property = property;
}
public override string ToString()
{
return $"Found match in in {Property.propertyPath}";
}
}
}

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using System.Collections.Generic;
using UnityEditor;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class SearchQuery
{
public string SearchString
{
get => _text;
set
{
if (_text == value)
return;
_text = value;
foreach (var matcher in _matchers)
matcher.Prepare(_text);
}
}
private IEnumerable<Matcher> _matchers;
private string _text;
public SearchQuery(IEnumerable<Matcher> matchers)
{
_matchers = matchers;
}
public List<PropertySearchResult> ApplyToProperty(SerializedProperty property)
{
TryGetMatchingProperties(property.Copy(), out var properties);
return properties;
}
public IEnumerable<SearchResultEntry> ApplyToArrayProperty(SerializedProperty property)
{
int arrayCount = property.arraySize;
for (int i = 0; i < arrayCount; i++)
{
var prop = property.GetArrayElementAtIndex(i);
if (TryGetMatchingProperties(prop.Copy(), out var properties))
yield return new SearchResultEntry(i, prop, properties);
}
}
private bool TryGetMatchingProperties(SerializedProperty property, out List<PropertySearchResult> matchingProperties)
{
matchingProperties = null;
foreach (var child in SCEditorUtility.GetChildren(property, true))
{
foreach (var matcher in _matchers)
{
if (matcher.IsMatch(child))
{
if (matchingProperties == null)
matchingProperties = new();
matchingProperties.Add(new PropertySearchResult(child.Copy()));
}
}
}
return matchingProperties != null;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace AYellowpaper.SerializedCollections.Editor.Search
{
public class SearchResultEntry
{
public readonly int Index;
public readonly SerializedProperty Property;
public readonly IEnumerable<PropertySearchResult> MatchingResults;
public SearchResultEntry(int index, SerializedProperty property, IEnumerable<PropertySearchResult> matchingResults)
{
Index = index;
Property = property;
MatchingResults = matchingResults;
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"{Index}: {Property.propertyPath}");
foreach (var matchingResult in MatchingResults)
sb.AppendLine(matchingResult.ToString());
return sb.ToString();
}
}
}

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