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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections.Editor.Search
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{
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public class PropertySearchResult
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{
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public SerializedProperty Property;
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public PropertySearchResult(SerializedProperty property)
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{
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Property = property;
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}
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public override string ToString()
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{
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return $"Found match in in {Property.propertyPath}";
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}
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}
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}
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