First commit for private source control. Older commits available on Github.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections
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{
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internal interface IKeyable
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{
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void RecalculateOccurences();
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IReadOnlyList<int> GetOccurences(object key);
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IEnumerable Keys { get; }
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void AddKey(object key);
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void RemoveKey(object key);
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void RemoveAt(int index);
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object GetKeyAt(int index);
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int GetCount();
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void RemoveDuplicates();
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}
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}
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