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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections
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{
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[System.Serializable]
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public struct SerializedKeyValuePair<TKey, TValue>
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{
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public TKey Key;
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public TValue Value;
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public SerializedKeyValuePair(TKey key, TValue value)
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{
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Key = key;
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Value = value;
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}
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}
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}
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