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13
Assets/Scripts/Data/IO/FilePaths.cs
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13
Assets/Scripts/Data/IO/FilePaths.cs
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using System.IO;
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using UnityEngine;
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namespace BriarQueen.Data.IO
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{
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public static class FilePaths
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{
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private static readonly string ApplicationData = Application.persistentDataPath;
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public static readonly string SaveDataFolder = Path.Combine(ApplicationData, "Saves");
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public static readonly string SaveBackupDataFolder = Path.Combine(Application.persistentDataPath, "Backups");
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public static readonly string ConfigFolder = Path.Combine(Application.persistentDataPath, "Configs");
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}
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}
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