First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

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namespace BriarQueen.Data.Identifiers
{
public enum AchievementID
{
WorkshopSafeUnlocked,
WorkshopPuzzleBoxSolved,
FountainGemPuzzleSolved,
}
}

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fileFormatVersion: 2
guid: 7157dac196b247998ae88da719c9aedc
timeCreated: 1772721612

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namespace BriarQueen.Data.Identifiers
{
public static class ActionMaps
{
public const string GAMEPLAY_MAP = "Gameplay";
public const string UI_MAP = "UI";
}
}

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fileFormatVersion: 2
guid: 33b4f39a4dbe41acb0a53cdb18e8daaa
timeCreated: 1769708292

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using System;
using System.Collections.Generic;
namespace BriarQueen.Data.Identifiers
{
public enum UIKey
{
None = 0,
InventorySlot,
CodexLocationButton,
CodexEntryButton
}
public enum SceneKey
{
None = 0,
MainMenuScene,
UIScene,
OpeningCinematicScene,
GameScene
}
[Serializable]
public enum LevelKey
{
None = 0,
ChapterOneVillageEdge,
ChapterOneVillage,
ChapterOneVillageFurther,
ChapterOnePumphouse,
ChapterOneFountain,
ChapterOneWorkshop,
ChapterOnePumphousePipes,
ChapterOneWorkshopDrawer,
ChapterOneWorkshopUpstairs,
ChapterOneWorkshopCandlePuzzle,
ChapterOneWorkshopJewelleryBox,
ChapterOneWorkshopJewelleryBoxOpen,
ChapterOneWorkshopSafe,
ChapterOneWorkshopBag,
ChapterOneWorkshopDownstairs,
ChapterOnePumphouseTable,
ChapterOneWorkshopBookcase,
ChapterOneFountainPuzzle,
ChapterOneStreetGateSign,
ChapterOneStreetCart,
}
public enum AssetItemKey
{
None = 0,
ChapterOneBoxPuzzlePiece1,
ChapterOneBoxPuzzlePiece2,
ChapterOneBoxPuzzlePiece3,
ChapterOneBoxPuzzlePiece4,
ChapterOneBoxPuzzlePiece5,
ChapterOneBoxPuzzlePiece6,
ChapterOneBoxPuzzlePiece7,
ChapterOneBoxPuzzlePiece8,
ChapterOneWorkshopWornBook
}
public static class AssetKeyIdentifiers
{
private const string UI_PREFIX = "UI:";
private const string SCENE_PREFIX = "Scene:";
private const string LEVEL_PREFIX = "Level:";
private const string ITEM_PREFIX = "Item:";
public static string Get(UIKey key)
{
if (key == UIKey.None)
return string.Empty;
return $"{UI_PREFIX}{key}";
}
public static string Get(SceneKey key)
{
if (key == SceneKey.None)
return string.Empty;
return $"{SCENE_PREFIX}{key}";
}
public static string Get(LevelKey key)
{
if (key == LevelKey.None)
return string.Empty;
return $"{LEVEL_PREFIX}{key}";
}
public static string Get(AssetItemKey key)
{
if (key == AssetItemKey.None)
return string.Empty;
return $"{ITEM_PREFIX}{key}";
}
public static bool TryGet(UIKey key, out string value)
{
value = Get(key);
return !string.IsNullOrEmpty(value);
}
public static bool TryGet(SceneKey key, out string value)
{
value = Get(key);
return !string.IsNullOrEmpty(value);
}
public static bool TryGet(LevelKey key, out string value)
{
value = Get(key);
return !string.IsNullOrEmpty(value);
}
public static bool TryGet(AssetItemKey key, out string value)
{
value = Get(key);
return !string.IsNullOrEmpty(value);
}
public static IEnumerable<string> GetAllKeys()
{
foreach (UIKey key in Enum.GetValues(typeof(UIKey)))
if (key != UIKey.None)
yield return Get(key);
foreach (SceneKey key in Enum.GetValues(typeof(SceneKey)))
if (key != SceneKey.None)
yield return Get(key);
foreach (LevelKey key in Enum.GetValues(typeof(LevelKey)))
if (key != LevelKey.None)
yield return Get(key);
foreach (AssetItemKey key in Enum.GetValues(typeof(AssetItemKey)))
if (key != AssetItemKey.None)
yield return Get(key);
}
}
}

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fileFormatVersion: 2
guid: 70c2ada094a34e04b4f5d7d1cc2c5327
timeCreated: 1769711192

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using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
public enum MusicKey
{
None = 0,
}
public enum SFXKey
{
None = 0,
WorkshopSafeUnlocked,
WorkshopPuzzleBoxUnlocked,
DoorCreek,
ItemCollected,
GateOpening,
PuzzleIncorrect,
ResetPuzzle,
SharpenKnife
}
public enum UIFXKey
{
None = 0,
AchievementUnlocked,
CodexEntryUnlocked
}
public enum AmbienceKey
{
None = 0,
}
public enum VoiceKey
{
None = 0,
}
public static class AudioNameIdentifiers
{
public static readonly IReadOnlyDictionary<MusicKey, string> Music =
new ReadOnlyDictionary<MusicKey, string>(
new Dictionary<MusicKey, string>
{
// Add when you have music
// { MusicKey.SomeTrack, "MUSIC_SomeTrack" }
});
public static readonly IReadOnlyDictionary<SFXKey, string> SFX =
new ReadOnlyDictionary<SFXKey, string>(
new Dictionary<SFXKey, string>
{
{ SFXKey.WorkshopSafeUnlocked, "SFX_WorkshopSafeUnlocked" },
{ SFXKey.WorkshopPuzzleBoxUnlocked, "SFX_WorkshopPuzzleBoxUnlocked" },
{ SFXKey.DoorCreek, "SFX_DoorCreek" },
{ SFXKey.ItemCollected, "SFX_ItemCollected" },
{ SFXKey.GateOpening, "SFX_GateOpening" },
{ SFXKey.PuzzleIncorrect, "SFX_PuzzleIncorrect" },
{ SFXKey.ResetPuzzle, "SFX_ResetPuzzle" },
{ SFXKey.SharpenKnife, "SFX_SharpenKnife"}
});
public static readonly IReadOnlyDictionary<UIFXKey, string> UIFX =
new ReadOnlyDictionary<UIFXKey, string>(
new Dictionary<UIFXKey, string>
{
{ UIFXKey.AchievementUnlocked, "UIFX_AchievementUnlocked" },
{ UIFXKey.CodexEntryUnlocked, "UIFX_CodexEntryUnlocked" },
});
public static readonly IReadOnlyDictionary<AmbienceKey, string> Ambience =
new ReadOnlyDictionary<AmbienceKey, string>(
new Dictionary<AmbienceKey, string>
{
// Add ambience mappings here
});
public static readonly IReadOnlyDictionary<VoiceKey, string> Voice =
new ReadOnlyDictionary<VoiceKey, string>(
new Dictionary<VoiceKey, string>
{
// Add voice mappings here
});
public static string Get(MusicKey key)
{
return Music.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(SFXKey key)
{
return SFX.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(UIFXKey key)
{
return UIFX.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(AmbienceKey key)
{
return Ambience.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(VoiceKey key)
{
return Voice.TryGetValue(key, out var value) ? value : string.Empty;
}
}
}

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fileFormatVersion: 2
guid: 07b91c112560408d842204fefd8f68db
timeCreated: 1769802314

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namespace BriarQueen.Data.Identifiers
{
public static class AudioMixerParameters
{
public const string MASTER_VOLUME = "Master_Volume";
public const string MUSIC_VOLUME = "Music_Volume";
public const string SFX_VOLUME = "SFX_Volume";
public const string AMBIENCE_VOLUME = "Ambience_Volume";
public const string VOICE_VOLUME = "Voice_Volume";
public const string UI_VOLUME = "UI_Volume";
}
public static class AudioMixerGroups
{
public const string MASTER_GROUP = "Master";
public const string MUSIC_GROUP = "Music";
public const string SFX_GROUP = "SFX";
public const string AMBIENCE_GROUP = "Ambience";
public const string VOICE_GROUP = "Voice";
public const string UI_GROUP = "UI";
}
}

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fileFormatVersion: 2
guid: ad39fe6d08874fe69d0acf0a6e8a195e
timeCreated: 1769802894

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using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
public enum BookEntryID
{
None = 0,
WorkshopDiary = 1
}
public enum ClueEntryID
{
None = 0,
WorkshopBookshelfClue = 1,
WorkshopRainbowClue = 2,
PumphouseScratchedTable = 3
}
public enum PhotoEntryID
{
None = 0,
WorkshopFadedPhoto = 1
}
public enum LocationEntryID
{
None = 0,
Village = 1,
Workshop = 2
}
public static class CodexEntryIDs
{
public static readonly IReadOnlyDictionary<BookEntryID, string> Books =
new ReadOnlyDictionary<BookEntryID, string>(
new Dictionary<BookEntryID, string>
{
{ BookEntryID.WorkshopDiary, "BOOK_WorkshopDiary" }
});
public static readonly IReadOnlyDictionary<ClueEntryID, string> Clues =
new ReadOnlyDictionary<ClueEntryID, string>(
new Dictionary<ClueEntryID, string>
{
{ ClueEntryID.WorkshopBookshelfClue, "CLUE_WorkshopBookshelf" },
{ ClueEntryID.WorkshopRainbowClue , "CLUE_WorkshopRainbow" }
});
public static readonly IReadOnlyDictionary<PhotoEntryID, string> Photos =
new ReadOnlyDictionary<PhotoEntryID, string>(
new Dictionary<PhotoEntryID, string>
{
{ PhotoEntryID.WorkshopFadedPhoto, "PHOTO_WorkshopFadedPhoto" }
});
public static string Get(BookEntryID id)
{
return Books.TryGetValue(id, out var value) ? value : string.Empty;
}
public static string Get(ClueEntryID id)
{
return Clues.TryGetValue(id, out var value) ? value : string.Empty;
}
public static string Get(PhotoEntryID id)
{
return Photos.TryGetValue(id, out var value) ? value : string.Empty;
}
}
}

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fileFormatVersion: 2
guid: 0acfa8405a384e76926ac6fd1cdf3542
timeCreated: 1773682133

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namespace BriarQueen.Data.Identifiers
{
public enum CodexType
{
None = 0,
BookEntry = 1,
PuzzleClue = 2,
Photo = 3
}
}

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fileFormatVersion: 2
guid: 1f418d7b7d864488b8fde53b789dc51c
timeCreated: 1773834385

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using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
public enum ItemInteractKey
{
None = 0,
EmptyHands = 1,
CantUseItem = 2,
RustyKnife = 3,
SomethingMissing = 4,
PliersSnapped = 5,
CarefulInteract = 6,
RagFallsApart = 7,
LooksImportant = 8,
WrongTool = 9,
}
public enum LevelInteractKey
{
None = 0,
WaterValve = 1,
ClearVinesOutside = 2,
PumphouseChain = 3,
CutVines = 4,
WorkshopLockedSafe = 5,
UnlockedPumphouse = 6,
}
public enum EnvironmentInteractKey
{
None = 0,
BrokenLantern = 1,
WorkshopWriting = 2,
UseGrindstone = 3,
WorkshopBookDisintegrating = 4,
UsingKnife = 5,
AlreadySharpened = 6,
Locked = 7,
CantGoThere = 8,
DirtyWindow = 9,
WorkshopBagNoItems = 10,
FindCandle = 11,
DoesntBelong = 12,
SharpGlass = 13,
FreshAndCoolWater = 14,
WorkshopBooks = 15,
PumpTurnOn = 16,
}
public enum UIInteractKey
{
None = 0,
EmptySlot = 1,
}
public static class InteractEventIDs
{
public static readonly IReadOnlyDictionary<ItemInteractKey, string> ItemInteractions =
new ReadOnlyDictionary<ItemInteractKey, string>(
new Dictionary<ItemInteractKey, string>
{
{ ItemInteractKey.EmptyHands, "I need to put my tools away." },
{ ItemInteractKey.CantUseItem, "That won't work here." },
{ ItemInteractKey.RustyKnife, "It's too blunt to be useful." },
{ ItemInteractKey.SomethingMissing, "Something's missing." },
{ ItemInteractKey.PliersSnapped, "The pliers snapped. They're no use now." },
{ ItemInteractKey.CarefulInteract, "I need to be careful with this." },
{ ItemInteractKey.RagFallsApart, "The rag fell apart." },
{ ItemInteractKey.LooksImportant, "That looks important." },
{ ItemInteractKey.WrongTool, "I need the proper tool for this."}
});
public static readonly IReadOnlyDictionary<LevelInteractKey, string> LevelInteractions =
new ReadOnlyDictionary<LevelInteractKey, string>(
new Dictionary<LevelInteractKey, string>
{
{ LevelInteractKey.WaterValve, "I've already turned the water on." },
{ LevelInteractKey.ClearVinesOutside, "I need to clear the vines outside first." },
{ LevelInteractKey.PumphouseChain, "There must be a key around here somewhere." },
{ LevelInteractKey.CutVines, "I need something to cut through these." },
{ LevelInteractKey.WorkshopLockedSafe, "It's locked tight." },
{ LevelInteractKey.UnlockedPumphouse, "You used the Pumphouse Key."},
});
public static readonly IReadOnlyDictionary<EnvironmentInteractKey, string> EnvironmentInteractions =
new ReadOnlyDictionary<EnvironmentInteractKey, string>(
new Dictionary<EnvironmentInteractKey, string>
{
{ EnvironmentInteractKey.BrokenLantern, "It's too broken to use." },
{ EnvironmentInteractKey.WorkshopWriting, "It could be worse... it could be blood." },
{ EnvironmentInteractKey.UseGrindstone, "I could sharpen something on this." },
{ EnvironmentInteractKey.WorkshopBookDisintegrating, "It fell apart in my hands." },
{ EnvironmentInteractKey.UsingKnife, "I should be careful cutting these." },
{ EnvironmentInteractKey.AlreadySharpened, "That should be sharp enough now." },
{ EnvironmentInteractKey.Locked, "It's locked." },
{ EnvironmentInteractKey.CantGoThere, "I can't go that way." },
{ EnvironmentInteractKey.DirtyWindow, "I can't see through all this grime." },
{ EnvironmentInteractKey.WorkshopBagNoItems, "There's nothing left inside." },
{ EnvironmentInteractKey.FindCandle, "I should look for the candle." },
{ EnvironmentInteractKey.DoesntBelong, "That doesn't belong here." },
{ EnvironmentInteractKey.SharpGlass, "Ow... that's sharp." },
{ EnvironmentInteractKey.FreshAndCoolWater, "The water feels cool and refreshing." },
{ EnvironmentInteractKey.WorkshopBooks, "The books are ancient and crumbling." },
{ EnvironmentInteractKey.PumpTurnOn, "The water pumps splutter into life."}
});
public static readonly IReadOnlyDictionary<UIInteractKey, string> UIInteractions =
new ReadOnlyDictionary<UIInteractKey, string>(
new Dictionary<UIInteractKey, string>
{
{ UIInteractKey.EmptySlot, "Empty slot." },
});
public static string Get(ItemInteractKey key)
{
return ItemInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(LevelInteractKey key)
{
return LevelInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(EnvironmentInteractKey key)
{
return EnvironmentInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
public static string Get(UIInteractKey key)
{
return UIInteractions.TryGetValue(key, out var value) ? value : string.Empty;
}
}
}

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fileFormatVersion: 2
guid: 50e79aae8ef3433e835ccf3cdb6cf186
timeCreated: 1773862120

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using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
public enum ItemKey
{
None = 0,
RustedKnife = 1,
SharpenedKnife = 2,
EmeraldAmulet = 3,
DustyMirror = 4,
SmallRag = 5,
GreenCandle = 6,
IndigoCandle = 7,
DirtyMagnifyingGlass = 8,
PumphouseKey = 9,
RedCandle = 10,
OrangeCandle = 11,
YellowCandle = 12,
BlueCandle = 13,
VioletCandle = 14,
Pliers = 15,
Emerald = 16,
Sapphire = 17,
Ruby = 18,
RubyRing = 19,
SilverCoin = 20,
GoldCoin = 21,
GrindstoneAxlePin = 22,
Diamond = 23,
DiamondTiara = 24,
DustySapphire = 25,
}
public enum EnvironmentKey
{
None = 0,
ChainLock = 1,
FountainVines = 2,
GrindingStone = 3,
WorkshopWindow = 4,
WorkshopDamagedBook = 5,
WorkshopBookSlot = 6,
WorkshopDiary = 7,
PumphouseWaterValve = 8,
WorkshopFadedPhoto = 9,
WorkshopDownstairsLight = 10,
WorkshopBrokenLantern = 11,
WorkshopWriting = 12,
StreetVines = 13,
}
public enum PuzzleSlotKey
{
None = 0,
WorkshopCandleSlot = 1,
WorkshopPuzzleBoxSlot = 2,
FountainGemSlot = 3,
}
public static class ItemIDs
{
public static readonly IReadOnlyDictionary<PuzzleSlotKey, string> PuzzleSlots =
new ReadOnlyDictionary<PuzzleSlotKey, string>(
new Dictionary<PuzzleSlotKey, string>
{
{ PuzzleSlotKey.WorkshopCandleSlot, "PUZ_WorkshopCandleSlot" },
{ PuzzleSlotKey.WorkshopPuzzleBoxSlot, "PUZ_WorkshopPuzzleBoxSlot" }
});
public static readonly IReadOnlyDictionary<EnvironmentKey, string> Environment =
new ReadOnlyDictionary<EnvironmentKey, string>(
new Dictionary<EnvironmentKey, string>
{
{ EnvironmentKey.ChainLock, "ENV_ChainLock" },
{ EnvironmentKey.FountainVines, "ENV_FountainVines" },
{ EnvironmentKey.GrindingStone, "ENV_GrindingStone" },
{ EnvironmentKey.WorkshopWindow, "ENV_WorkshopWindow" },
{ EnvironmentKey.WorkshopDamagedBook, "ENV_WorkshopDamagedBook" },
{ EnvironmentKey.WorkshopBookSlot, "ENV_WorkshopBookSlot" },
{ EnvironmentKey.WorkshopDiary, "ENV_WorkshopDiary" },
{ EnvironmentKey.PumphouseWaterValve, "ENV_PumphouseWaterValve" },
{ EnvironmentKey.WorkshopFadedPhoto, "ENV_WorkshopFadedPhoto" },
{ EnvironmentKey.WorkshopDownstairsLight, "ENV_WorkshopDownstairsLight" },
{ EnvironmentKey.WorkshopBrokenLantern, "ENV_WorkshopBrokenLantern" },
{ EnvironmentKey.WorkshopWriting, "ENV_WorkshopWriting" },
{ EnvironmentKey.StreetVines, "ENV_StreetVines" },
});
public static readonly IReadOnlyDictionary<ItemKey, string> Pickups =
new ReadOnlyDictionary<ItemKey, string>(
new Dictionary<ItemKey, string>
{
{ ItemKey.RustedKnife, "00_RustedKnife" },
{ ItemKey.SharpenedKnife, "01_SharpenedKnife" },
{ ItemKey.EmeraldAmulet, "02_EmeraldAmulet" },
{ ItemKey.DustyMirror, "03_DustyMirror" },
{ ItemKey.SmallRag, "04_SmallRag" },
{ ItemKey.GreenCandle, "05_GreenCandle" },
{ ItemKey.IndigoCandle, "06_IndigoCandle" },
{ ItemKey.DirtyMagnifyingGlass, "07_DirtyMagnifyingGlass" },
{ ItemKey.PumphouseKey, "08_PumphouseKey" },
{ ItemKey.RedCandle, "09_RedCandle" },
{ ItemKey.OrangeCandle, "10_OrangeCandle" },
{ ItemKey.YellowCandle, "11_YellowCandle" },
{ ItemKey.BlueCandle, "12_BlueCandle" },
{ ItemKey.VioletCandle, "13_VioletCandle" },
{ ItemKey.Pliers, "14_Pliers" },
{ ItemKey.Emerald, "15_Emerald" },
{ ItemKey.Sapphire, "16_Sapphire" },
{ ItemKey.Ruby, "17_Ruby" },
{ ItemKey.RubyRing, "18_RubyRing" },
{ ItemKey.SilverCoin, "19_SilverCoin" },
{ ItemKey.GoldCoin, "20_GoldCoin" },
{ ItemKey.GrindstoneAxlePin, "21_GrindstoneAxlePin" },
{ ItemKey.Diamond, "22_Diamond" },
{ ItemKey.DiamondTiara, "23_DiamondTiara" },
{ ItemKey.DustySapphire, "24_DustySapphire" },
});
public static string Get(ItemKey key)
{
return Pickups.TryGetValue(key, out var id) ? id : string.Empty;
}
public static string Get(EnvironmentKey key)
{
return Environment.TryGetValue(key, out var id) ? id : string.Empty;
}
public static string Get(PuzzleSlotKey key)
{
return PuzzleSlots.TryGetValue(key, out var id) ? id : string.Empty;
}
public static bool TryGet(ItemKey key, out string id)
{
return Pickups.TryGetValue(key, out id);
}
public static bool TryGet(EnvironmentKey key, out string id)
{
return Environment.TryGetValue(key, out id);
}
public static bool TryGet(PuzzleSlotKey key, out string id)
{
return PuzzleSlots.TryGetValue(key, out id);
}
public static IEnumerable<string> GetAllItemIDs()
{
return Pickups.Values;
}
}
}

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fileFormatVersion: 2
guid: c40ae7704af14f6e99941aba25344bb6
timeCreated: 1769700576

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namespace BriarQueen.Data.Identifiers
{
public enum Location
{
None = 0,
Village = 1,
Workshop = 2
}
}

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fileFormatVersion: 2
guid: 1954efce3788423dbb70477d39ae226c
timeCreated: 1773685340

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using System.Collections.Generic;
namespace BriarQueen.Data.Identifiers
{
public enum PuzzleKey
{
WorkshopCandlePuzzle,
WorkshopPuzzleBox,
FountainGemPuzzle,
}
public static class PuzzleIdentifiers
{
public static readonly Dictionary<PuzzleKey, string> AllPuzzles = new()
{
{ PuzzleKey.WorkshopCandlePuzzle, "CH1:Puzzle:WorkshopCandles" },
{ PuzzleKey.WorkshopPuzzleBox, "CH1:Puzzle:WorkshopBox" },
{ PuzzleKey.FountainGemPuzzle , "CH1:Puzzle:FountainGems" },
};
// Optional helper to get all puzzle IDs
public static IEnumerable<string> GetAllPuzzleIDs()
{
return AllPuzzles.Values;
}
}
}

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fileFormatVersion: 2
guid: 06b4a47cafea4e5ea0f02896de78ac30
timeCreated: 1769876815

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using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace BriarQueen.Data.Identifiers
{
public enum SubtitleKey
{
None = 0,
// Example:
// IntroLine = 1,
// TutorialTip = 2
}
public static class SubtitleIdentifiers
{
public static readonly IReadOnlyDictionary<SubtitleKey, string> Subtitles =
new ReadOnlyDictionary<SubtitleKey, string>(
new Dictionary<SubtitleKey, string>
{
// { SubtitleKey.IntroLine, "SUB_IntroLine" },
// { SubtitleKey.TutorialTip, "SUB_TutorialTip" }
});
public static string Get(SubtitleKey key)
{
return Subtitles.TryGetValue(key, out var value) ? value : string.Empty;
}
public static IEnumerable<string> GetAll()
{
return Subtitles.Values;
}
}
}

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fileFormatVersion: 2
guid: edc4b3fdb3c844a280d7ffeb90c8395f
timeCreated: 1769802348

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namespace BriarQueen.Data.Identifiers
{
public enum ToolID
{
None = 0,
Knife = 1
}
}

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fileFormatVersion: 2
guid: 5c555346b81049da9f0203c0143823c7
timeCreated: 1773955001

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namespace BriarQueen.Data.Identifiers
{
public enum TrackType
{
Music = 0,
Ambience = 1,
Sfx = 2,
Voice = 3,
UIFX = 4
}
}

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fileFormatVersion: 2
guid: 4eebcb38d8494fd3874dff753a742b82
timeCreated: 1773850029

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using System.Collections.Generic;
namespace BriarQueen.Data.Identifiers
{
public enum TutorialPopupID
{
ReturnToPreviousLevel,
UsingItemsTogether,
HideHUD,
ExitItems,
MultipleUseItems,
DarkRooms,
Codex,
HiddenItems,
ResetPuzzles,
Tools,
ItemsAway,
ItemCycling,
ToolCycling,
}
public static class TutorialPopupTexts
{
public static readonly Dictionary<TutorialPopupID, string> AllPopups = new()
{
{
TutorialPopupID.ReturnToPreviousLevel,
"Click the bottom corners to go back the way you came."
},
{
TutorialPopupID.UsingItemsTogether,
"Select an item, then click another to use it on that object."
},
{
TutorialPopupID.HideHUD,
"Press 'H' to hide the HUD and see the world more clearly."
},
{
TutorialPopupID.ExitItems,
"Right-click to exit the current interaction."
},
{
TutorialPopupID.MultipleUseItems,
"Some items can be used more than once, but will eventually wear out."
},
{
TutorialPopupID.DarkRooms,
"Dark rooms hide what matters. Look carefully—light reveals what they conceal."
},
{
TutorialPopupID.Codex,
"New discoveries are added to your codex. Press 'C' to review what you've gathered."
},
{
TutorialPopupID.HiddenItems,
"Some things are hidden on purpose. Search carefully to uncover them."
},
{
TutorialPopupID.ResetPuzzles,
"Some puzzles can be reset if you make a mistake."
},
{
TutorialPopupID.Tools,
"You'll find tools as you explore. Each has its own purpose—try them on different objects. Press 'Y' to view your tools."
},
{
TutorialPopupID.ItemsAway,
"Right-click to put away any items."
},
{
TutorialPopupID.ItemCycling,
"Press '[' or ']' to cycle through your backpack."
},
{
TutorialPopupID.ToolCycling,
"Press 'Q' or 'E' to cycle through your tools."
}
};
public static IEnumerable<string> GetAllTexts()
{
return AllPopups.Values;
}
}
}

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