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158
Assets/Scripts/Data/Identifiers/ItemIDs.cs
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158
Assets/Scripts/Data/Identifiers/ItemIDs.cs
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace BriarQueen.Data.Identifiers
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{
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public enum ItemKey
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{
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None = 0,
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RustedKnife = 1,
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SharpenedKnife = 2,
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EmeraldAmulet = 3,
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DustyMirror = 4,
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SmallRag = 5,
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GreenCandle = 6,
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IndigoCandle = 7,
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DirtyMagnifyingGlass = 8,
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PumphouseKey = 9,
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RedCandle = 10,
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OrangeCandle = 11,
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YellowCandle = 12,
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BlueCandle = 13,
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VioletCandle = 14,
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Pliers = 15,
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Emerald = 16,
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Sapphire = 17,
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Ruby = 18,
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RubyRing = 19,
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SilverCoin = 20,
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GoldCoin = 21,
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GrindstoneAxlePin = 22,
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Diamond = 23,
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DiamondTiara = 24,
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DustySapphire = 25,
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}
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public enum EnvironmentKey
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{
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None = 0,
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ChainLock = 1,
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FountainVines = 2,
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GrindingStone = 3,
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WorkshopWindow = 4,
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WorkshopDamagedBook = 5,
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WorkshopBookSlot = 6,
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WorkshopDiary = 7,
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PumphouseWaterValve = 8,
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WorkshopFadedPhoto = 9,
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WorkshopDownstairsLight = 10,
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WorkshopBrokenLantern = 11,
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WorkshopWriting = 12,
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StreetVines = 13,
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}
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public enum PuzzleSlotKey
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{
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None = 0,
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WorkshopCandleSlot = 1,
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WorkshopPuzzleBoxSlot = 2,
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FountainGemSlot = 3,
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}
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public static class ItemIDs
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{
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public static readonly IReadOnlyDictionary<PuzzleSlotKey, string> PuzzleSlots =
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new ReadOnlyDictionary<PuzzleSlotKey, string>(
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new Dictionary<PuzzleSlotKey, string>
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{
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{ PuzzleSlotKey.WorkshopCandleSlot, "PUZ_WorkshopCandleSlot" },
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{ PuzzleSlotKey.WorkshopPuzzleBoxSlot, "PUZ_WorkshopPuzzleBoxSlot" }
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});
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public static readonly IReadOnlyDictionary<EnvironmentKey, string> Environment =
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new ReadOnlyDictionary<EnvironmentKey, string>(
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new Dictionary<EnvironmentKey, string>
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{
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{ EnvironmentKey.ChainLock, "ENV_ChainLock" },
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{ EnvironmentKey.FountainVines, "ENV_FountainVines" },
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{ EnvironmentKey.GrindingStone, "ENV_GrindingStone" },
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{ EnvironmentKey.WorkshopWindow, "ENV_WorkshopWindow" },
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{ EnvironmentKey.WorkshopDamagedBook, "ENV_WorkshopDamagedBook" },
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{ EnvironmentKey.WorkshopBookSlot, "ENV_WorkshopBookSlot" },
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{ EnvironmentKey.WorkshopDiary, "ENV_WorkshopDiary" },
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{ EnvironmentKey.PumphouseWaterValve, "ENV_PumphouseWaterValve" },
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{ EnvironmentKey.WorkshopFadedPhoto, "ENV_WorkshopFadedPhoto" },
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{ EnvironmentKey.WorkshopDownstairsLight, "ENV_WorkshopDownstairsLight" },
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{ EnvironmentKey.WorkshopBrokenLantern, "ENV_WorkshopBrokenLantern" },
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{ EnvironmentKey.WorkshopWriting, "ENV_WorkshopWriting" },
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{ EnvironmentKey.StreetVines, "ENV_StreetVines" },
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});
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public static readonly IReadOnlyDictionary<ItemKey, string> Pickups =
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new ReadOnlyDictionary<ItemKey, string>(
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new Dictionary<ItemKey, string>
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{
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{ ItemKey.RustedKnife, "00_RustedKnife" },
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{ ItemKey.SharpenedKnife, "01_SharpenedKnife" },
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{ ItemKey.EmeraldAmulet, "02_EmeraldAmulet" },
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{ ItemKey.DustyMirror, "03_DustyMirror" },
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{ ItemKey.SmallRag, "04_SmallRag" },
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{ ItemKey.GreenCandle, "05_GreenCandle" },
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{ ItemKey.IndigoCandle, "06_IndigoCandle" },
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{ ItemKey.DirtyMagnifyingGlass, "07_DirtyMagnifyingGlass" },
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{ ItemKey.PumphouseKey, "08_PumphouseKey" },
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{ ItemKey.RedCandle, "09_RedCandle" },
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{ ItemKey.OrangeCandle, "10_OrangeCandle" },
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{ ItemKey.YellowCandle, "11_YellowCandle" },
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{ ItemKey.BlueCandle, "12_BlueCandle" },
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{ ItemKey.VioletCandle, "13_VioletCandle" },
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{ ItemKey.Pliers, "14_Pliers" },
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{ ItemKey.Emerald, "15_Emerald" },
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{ ItemKey.Sapphire, "16_Sapphire" },
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{ ItemKey.Ruby, "17_Ruby" },
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{ ItemKey.RubyRing, "18_RubyRing" },
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{ ItemKey.SilverCoin, "19_SilverCoin" },
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{ ItemKey.GoldCoin, "20_GoldCoin" },
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{ ItemKey.GrindstoneAxlePin, "21_GrindstoneAxlePin" },
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{ ItemKey.Diamond, "22_Diamond" },
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{ ItemKey.DiamondTiara, "23_DiamondTiara" },
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{ ItemKey.DustySapphire, "24_DustySapphire" },
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});
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public static string Get(ItemKey key)
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{
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return Pickups.TryGetValue(key, out var id) ? id : string.Empty;
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}
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public static string Get(EnvironmentKey key)
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{
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return Environment.TryGetValue(key, out var id) ? id : string.Empty;
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}
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public static string Get(PuzzleSlotKey key)
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{
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return PuzzleSlots.TryGetValue(key, out var id) ? id : string.Empty;
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}
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public static bool TryGet(ItemKey key, out string id)
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{
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return Pickups.TryGetValue(key, out id);
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}
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public static bool TryGet(EnvironmentKey key, out string id)
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{
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return Environment.TryGetValue(key, out id);
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}
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public static bool TryGet(PuzzleSlotKey key, out string id)
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{
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return PuzzleSlots.TryGetValue(key, out id);
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}
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public static IEnumerable<string> GetAllItemIDs()
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{
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return Pickups.Values;
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}
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}
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}
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