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85
Assets/Scripts/Data/Identifiers/TutorialPopupID.cs
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85
Assets/Scripts/Data/Identifiers/TutorialPopupID.cs
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using System.Collections.Generic;
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namespace BriarQueen.Data.Identifiers
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{
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public enum TutorialPopupID
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{
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ReturnToPreviousLevel,
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UsingItemsTogether,
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HideHUD,
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ExitItems,
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MultipleUseItems,
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DarkRooms,
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Codex,
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HiddenItems,
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ResetPuzzles,
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Tools,
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ItemsAway,
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ItemCycling,
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ToolCycling,
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}
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public static class TutorialPopupTexts
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{
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public static readonly Dictionary<TutorialPopupID, string> AllPopups = new()
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{
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{
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TutorialPopupID.ReturnToPreviousLevel,
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"Click the bottom corners to go back the way you came."
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},
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{
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TutorialPopupID.UsingItemsTogether,
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"Select an item, then click another to use it on that object."
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},
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{
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TutorialPopupID.HideHUD,
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"Press 'H' to hide the HUD and see the world more clearly."
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},
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{
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TutorialPopupID.ExitItems,
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"Right-click to exit the current interaction."
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},
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{
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TutorialPopupID.MultipleUseItems,
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"Some items can be used more than once, but will eventually wear out."
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},
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{
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TutorialPopupID.DarkRooms,
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"Dark rooms hide what matters. Look carefully—light reveals what they conceal."
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},
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{
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TutorialPopupID.Codex,
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"New discoveries are added to your codex. Press 'C' to review what you've gathered."
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},
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{
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TutorialPopupID.HiddenItems,
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"Some things are hidden on purpose. Search carefully to uncover them."
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},
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{
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TutorialPopupID.ResetPuzzles,
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"Some puzzles can be reset if you make a mistake."
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},
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{
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TutorialPopupID.Tools,
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"You'll find tools as you explore. Each has its own purpose—try them on different objects. Press 'Y' to view your tools."
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},
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{
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TutorialPopupID.ItemsAway,
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"Right-click to put away any items."
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},
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{
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TutorialPopupID.ItemCycling,
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"Press '[' or ']' to cycle through your backpack."
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},
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{
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TutorialPopupID.ToolCycling,
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"Press 'Q' or 'E' to cycle through your tools."
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}
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};
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public static IEnumerable<string> GetAllTexts()
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{
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return AllPopups.Values;
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}
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}
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}
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