First commit for private source control. Older commits available on Github.

This commit is contained in:
2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

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using System.Collections.Generic;
using BriarQueen.Data.Assets;
using BriarQueen.Framework.Registries;
using UnityEditor;
using UnityEngine;
namespace BriarQueen.Editor.Drawers.Registries
{
[CustomEditor(typeof(AssetRegistry))]
public class AssetRegistryFill : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.Space();
if (GUILayout.Button("Discover AssetEntry Assets"))
{
Populate((AssetRegistry)target);
}
}
private static void Populate(AssetRegistry registry)
{
string[] guids = AssetDatabase.FindAssets("t:AssetEntry");
var scenes = new List<AssetEntry>();
var levels = new List<AssetEntry>();
var items = new List<AssetEntry>();
var ui = new List<AssetEntry>();
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
var entry = AssetDatabase.LoadAssetAtPath<AssetEntry>(path);
if (entry == null)
continue;
switch (entry.EntryType)
{
case AssetEntry.AssetEntryType.Scene:
scenes.Add(entry);
break;
case AssetEntry.AssetEntryType.Level:
levels.Add(entry);
break;
case AssetEntry.AssetEntryType.Item:
items.Add(entry);
break;
case AssetEntry.AssetEntryType.UI:
ui.Add(entry);
break;
}
}
scenes.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
levels.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
items.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
ui.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
Undo.RecordObject(registry, "Discover AssetEntry Assets");
registry.SetDiscoveredEntries(scenes, levels, items, ui);
EditorUtility.SetDirty(registry);
AssetDatabase.SaveAssets();
Debug.Log($"[AssetRegistry] Discovery complete. Scenes: {scenes.Count}, Levels: {levels.Count}, Items: {items.Count}, UI: {ui.Count}");
}
}
}

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fileFormatVersion: 2
guid: 2f49114100e741bb849cbdfb5fc457cc
timeCreated: 1773602794

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using System.Collections.Generic;
using BriarQueen.Data.Identifiers;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Registries;
using UnityEditor;
using UnityEngine;
namespace BriarQueen.Editor.Drawers.Registries
{
[CustomEditor(typeof(CodexRegistry))]
public class CodexRegistryFill : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.Space();
if (GUILayout.Button("Discover Codex Entry Assets"))
{
Populate((CodexRegistry)target);
}
}
private static void Populate(CodexRegistry registry)
{
string[] guids = AssetDatabase.FindAssets("t:CodexEntrySo");
var books = new List<CodexEntrySo>();
var clues = new List<CodexEntrySo>();
var photos = new List<CodexEntrySo>();
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
var entry = AssetDatabase.LoadAssetAtPath<CodexEntrySo>(path);
if (entry == null)
continue;
switch (entry.EntryType)
{
case CodexType.BookEntry:
books.Add(entry);
break;
case CodexType.PuzzleClue:
clues.Add(entry);
break;
case CodexType.Photo:
photos.Add(entry);
break;
}
}
books.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
clues.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
photos.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
Undo.RecordObject(registry, "Discover Codex Assets");
registry.SetDiscoveredEntries(books, clues, photos);
EditorUtility.SetDirty(registry);
AssetDatabase.SaveAssets();
Debug.Log($"[AssetRegistry] Discovery complete. Books: {books.Count}, Clues: {clues.Count}, Photos: {photos.Count}");
}
}
}

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fileFormatVersion: 2
guid: 04adf387d1e94429a6c320005150cb90
timeCreated: 1773921705

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using System.Collections.Generic;
using BriarQueen.Framework.Managers.Player.Data;
using BriarQueen.Framework.Registries;
using UnityEditor;
using UnityEngine;
namespace BriarQueen.Editor.Drawers.Registries
{
[CustomEditor(typeof(ItemRegistry))]
public class ItemRegistryFill : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.Space();
if (GUILayout.Button("Discover Item Assets"))
{
Populate((ItemRegistry)target);
}
}
private static void Populate(ItemRegistry registry)
{
string[] guids = AssetDatabase.FindAssets("t:ItemDataSo");
var puzzleSlots = new List<ItemDataSo>();
var pickupItems = new List<ItemDataSo>();
var environmentInteractables = new List<ItemDataSo>();
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
var entry = AssetDatabase.LoadAssetAtPath<ItemDataSo>(path);
if (entry == null)
continue;
switch (entry.IdType)
{
case ItemDataSo.ItemIdType.PuzzleSlot:
puzzleSlots.Add(entry);
break;
case ItemDataSo.ItemIdType.Pickup:
pickupItems.Add(entry);
break;
case ItemDataSo.ItemIdType.Environment:
environmentInteractables.Add(entry);
break;
}
}
puzzleSlots.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
pickupItems.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
environmentInteractables.Sort((a, b) => string.CompareOrdinal(a.name, b.name));
Undo.RecordObject(registry, "Discover Item Assets");
registry.SetDiscoveredEntries(puzzleSlots, pickupItems, environmentInteractables);
EditorUtility.SetDirty(registry);
AssetDatabase.SaveAssets();
Debug.Log(
$"[ItemRegistry] Discovery complete. Puzzle Slots: {puzzleSlots.Count}, Pickup Items: {pickupItems.Count}, Environment Interactables: {environmentInteractables.Count}");
}
}
}

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fileFormatVersion: 2
guid: a9e6445d7af341b6995266514b666497
timeCreated: 1773921699