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using BriarQueen.Framework.Events.System;
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namespace BriarQueen.Framework.Events.Progression
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{
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public record RequestHintEvent : IEvent;
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}
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fileFormatVersion: 2
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guid: f29d9c01dd271423fb5af8762762f660
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using BriarQueen.Data.Identifiers;
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using BriarQueen.Framework.Events.System;
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namespace BriarQueen.Framework.Events.Progression
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{
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public record UnlockAchievementEvent(AchievementID AchievementID) : IEvent;
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}
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fileFormatVersion: 2
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guid: 4f61d9f22b1f542a1b89c0c257ac065f
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// ==============================
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// UpdateHintProgressEvent.cs
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// ==============================
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using BriarQueen.Framework.Events.System;
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namespace BriarQueen.Framework.Events.Progression
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{
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/// <summary>
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/// Updates the hint stage for a specific level.
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/// By default stages are monotonic (only increase).
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/// Set Force=true to allow decreasing (e.g., reset/override).
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/// </summary>
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public record UpdateHintProgressEvent(string LevelID, int Stage, bool Force = false) : IEvent;
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}
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fileFormatVersion: 2
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guid: 982411ceab4384178a326bb478c1f097
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