First commit for private source control. Older commits available on Github.
This commit is contained in:
133
Assets/Scripts/Framework/Registries/ItemRegistry.cs
Normal file
133
Assets/Scripts/Framework/Registries/ItemRegistry.cs
Normal file
@@ -0,0 +1,133 @@
|
||||
using System.Collections.Generic;
|
||||
using BriarQueen.Framework.Managers.Player.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BriarQueen.Framework.Registries
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Briar Queen/Registries/Item Registry", fileName = "New Item Registry")]
|
||||
public class ItemRegistry : ScriptableObject
|
||||
{
|
||||
[Header("Items")]
|
||||
[SerializeField]
|
||||
private List<ItemDataSo> _puzzleSlots = new();
|
||||
|
||||
[SerializeField]
|
||||
private List<ItemDataSo> _pickupItems = new();
|
||||
|
||||
[SerializeField]
|
||||
private List<ItemDataSo> _environmentInteractables = new();
|
||||
|
||||
private Dictionary<string, ItemDataSo> _entryLookup;
|
||||
|
||||
public IReadOnlyList<ItemDataSo> PuzzleSlots => _puzzleSlots;
|
||||
public IReadOnlyList<ItemDataSo> PickupItems => _pickupItems;
|
||||
public IReadOnlyList<ItemDataSo> EnvironmentInteractables => _environmentInteractables;
|
||||
|
||||
public void EnsureInitialized()
|
||||
{
|
||||
if (_entryLookup != null)
|
||||
return;
|
||||
|
||||
RebuildLookup();
|
||||
}
|
||||
|
||||
public void RebuildLookup()
|
||||
{
|
||||
_entryLookup = new Dictionary<string, ItemDataSo>();
|
||||
|
||||
AddEntries(_puzzleSlots, "Puzzle Slots");
|
||||
AddEntries(_pickupItems, "Pickup Items");
|
||||
AddEntries(_environmentInteractables, "Environment Interactables");
|
||||
}
|
||||
|
||||
private void AddEntries(List<ItemDataSo> entries, string category)
|
||||
{
|
||||
if (entries == null)
|
||||
return;
|
||||
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (entry == null)
|
||||
continue;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(entry.UniqueID))
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"[ItemRegistry] Skipping {category} entry '{entry.name}' because UniqueID is empty.",
|
||||
this);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_entryLookup.ContainsKey(entry.UniqueID))
|
||||
{
|
||||
Debug.LogError(
|
||||
$"[ItemRegistry] Duplicate UniqueID detected: '{entry.UniqueID}' from entry '{entry.name}'.",
|
||||
this);
|
||||
continue;
|
||||
}
|
||||
|
||||
_entryLookup.Add(entry.UniqueID, entry);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetEntry(string itemID, out ItemDataSo entry)
|
||||
{
|
||||
EnsureInitialized();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(itemID))
|
||||
{
|
||||
entry = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return _entryLookup.TryGetValue(itemID, out entry);
|
||||
}
|
||||
|
||||
public ItemDataSo FindItemTemplateByID(string itemID)
|
||||
{
|
||||
EnsureInitialized();
|
||||
return string.IsNullOrWhiteSpace(itemID) ? null : _entryLookup.GetValueOrDefault(itemID);
|
||||
}
|
||||
|
||||
public IEnumerable<ItemDataSo> GetAllItems()
|
||||
{
|
||||
EnsureInitialized();
|
||||
return _entryLookup.Values;
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetAllKeys()
|
||||
{
|
||||
EnsureInitialized();
|
||||
return _entryLookup.Keys;
|
||||
}
|
||||
|
||||
public IEnumerable<ItemDataSo> GetPuzzleSlots()
|
||||
{
|
||||
return _puzzleSlots;
|
||||
}
|
||||
|
||||
public IEnumerable<ItemDataSo> GetPickupItems()
|
||||
{
|
||||
return _pickupItems;
|
||||
}
|
||||
|
||||
public IEnumerable<ItemDataSo> GetEnvironmentInteractables()
|
||||
{
|
||||
return _environmentInteractables;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void SetDiscoveredEntries(
|
||||
List<ItemDataSo> puzzleSlots,
|
||||
List<ItemDataSo> pickupItems,
|
||||
List<ItemDataSo> environmentInteractables)
|
||||
{
|
||||
_puzzleSlots = puzzleSlots ?? new List<ItemDataSo>();
|
||||
_pickupItems = pickupItems ?? new List<ItemDataSo>();
|
||||
_environmentInteractables = environmentInteractables ?? new List<ItemDataSo>();
|
||||
|
||||
RebuildLookup();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user