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2026-03-26 12:52:52 +00:00
parent a04c602626
commit 2d449c4a17
2176 changed files with 408185 additions and 0 deletions

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// ==============================
// PuzzleBase.cs (updated)
// ==============================
using System.Collections.Generic;
using BriarQueen.Framework.Assets;
using BriarQueen.Framework.Coordinators.Events;
using BriarQueen.Framework.Managers.Audio;
using BriarQueen.Framework.Managers.Hints.Data;
using BriarQueen.Framework.Managers.IO;
using BriarQueen.Framework.Managers.Levels.Data;
using BriarQueen.Framework.Registries;
using Cysharp.Threading.Tasks;
using VContainer;
namespace BriarQueen.Framework.Services.Puzzles.Base
{
public abstract class BasePuzzle : BaseLevel
{
protected AddressableManager AddressableManager;
protected AssetRegistry AssetRegistry;
protected AudioManager AudioManager;
protected ItemRegistry ItemRegistry;
protected PuzzleService PuzzleService;
public abstract string PuzzleID { get; }
public override bool IsPuzzleLevel => true;
// BaseLevel still requires these.
public abstract override string LevelName { get; }
public abstract override Dictionary<int, BaseHint> Hints { get; }
public abstract UniTask CompletePuzzle();
[Inject]
public void Construct(EventCoordinator eventCoordinator, AudioManager audioManager,
SaveManager saveManager, ItemRegistry itemRegistry, AddressableManager addressableManager,
AssetRegistry assetRegistry, PuzzleService puzzleService)
{
EventCoordinator = eventCoordinator;
AudioManager = audioManager;
SaveManager = saveManager;
ItemRegistry = itemRegistry;
AddressableManager = addressableManager;
AssetRegistry = assetRegistry;
PuzzleService = puzzleService;
}
}
}

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fileFormatVersion: 2
guid: 2f7dc618c5084940a094037aab5f4e8b
timeCreated: 1769876583

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using Cysharp.Threading.Tasks;
namespace BriarQueen.Framework.Services.Puzzles.Base
{
public interface IPuzzleStateful
{
/// <summary>If true, manager can mark the puzzle completed (and optionally clear state).</summary>
bool IsCompleted { get; }
UniTask<byte[]> CaptureState();
/// <summary>Restore the puzzle from a previously captured serialized blob.</summary>
UniTask RestoreState(byte[] state);
}
}

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fileFormatVersion: 2
guid: e05bb678cdfe40f6acffd77fceb3faba
timeCreated: 1769878647

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namespace BriarQueen.Framework.Services.Puzzles.Base
{
public interface IPuzzleWorldStateSync
{
void SyncWorldStateToSave();
}
}

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fileFormatVersion: 2
guid: 120766eb18204d1593aad20a292f305c
timeCreated: 1774453311