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18
Assets/Scripts/Game/Cinematics/Data/CinematicPanel.cs
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18
Assets/Scripts/Game/Cinematics/Data/CinematicPanel.cs
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using System.Collections.Generic;
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using BriarQueen.Framework.Managers.Audio.Data;
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using NaughtyAttributes;
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using UnityEngine;
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namespace BriarQueen.Game.Cinematics.Data
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{
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[CreateAssetMenu(menuName = "Briar Queen/Cinematics/New Cinematic Panel", fileName = "New Cinematic Panel")]
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public class CinematicPanel : ScriptableObject
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{
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public Sprite CinematicImage;
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public float DisplayTime = 3f;
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public AudioFileSo AudioFile;
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[ReorderableList]
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public List<CinematicSubtitle> Subtitles;
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}
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}
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